Space Engineers

Space Engineers

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Nanite Control Factory - Automated Construction (Not working - Old Version)
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
10.980 MB
Mar 30, 2016 @ 5:45am
Jun 5, 2017 @ 8:41pm
198 Change Notes ( view )

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Nanite Control Factory - Automated Construction (Not working - Old Version)

Description
This version is no longer maintained, and since Steam sucks with ownership transferring, please the version that's maintained at: http://steamcommunity.com/sharedfiles/filedetails/?id=219757726

Overview

This is large ship block that creates and controls specialized nanites. These nanites can be programmed to perform different actions that can aid a ship and player in various ways. This includes: construction, repair, deconstruction, projection building and floating object cleanup. The default factory allows a limited amount of each function, but can be expanded with attachable upgrades. The factory will use the conveyor system in order to draw or deposit supplies for it's various functions. Nanites do not require components themselves, but do require a lot of power to function.

Nanite Types

There are currently 4 types of nanites. Construction/Repair nanites are the only nanites available with the base factory. In order to gain access to other functions, you must use upgrade modules.

Nanite Type
Colour
Description
Default Amount
Upgrade Amount
Construction
Blue
This nanite finishes constructing and repairing blocks
3
3
Projection
Pink
This nanite converts a projection into a block that can be constructed
1
3
Cleanup
Yellow
This nanite grabs floating objects that are floating around and puts them back into your cargo. The range of the cleanup nanite is 500m from the factory.
1
3
Deconstruct
Cyan
This nanite deconstructs blocks. The nanites will deconstruct that have a special deconstruct beacon on them. The range is limited (300m), so it can't really easily be weaponized.
1
3
Mining
Orange
This nanite uses a NUHOL to seek out ore and mine it from an asteroid or a planet.
1
3
Medical
White
This nanite will heal a player that has taken damage
1
3
Hacking
*Unknown*
(PLANNED) This nanite will change the ownership of a blocks on the targeted ship
1
3

When the nanites return from their task, they will sometimes glow a different colour to signify if something happened with their task. These colours are as follows:

Colour
Result
Green
The task has been completed by the nanites, and all are returning home.
Red
There was an error while performing the task. All nanites are returning home. (Missing components, missing power, block was destroyed, etc)

Factory Upgrades

Functionality of the factory is augmented via upgrades. There are many upgrades available. What each upgrade does is listed here: http://steamcommunity.com/workshop/filedetails/discussion/655922051/364043054115330211/

A factory may only have 8 upgrades max, so plan your upgrades wisely.

Automated Component Assembly

The Nanite Factory can now automatically queue items it requires in assemblers. In order to do this, you must first select the check box in the terminal screen in the factory that reads "Use Assemblers".

In order to assign assemblers to be tasked in component creation, select an assembler in the termal screen, and you will see a new option "Nanite Factory queuing". Select this checkbox.

The process requires that both the factory and assembler are on the same conveyor network, so be sure they are attached in some way.

Settings

A settings file has been added for the Nanite Factory. This allows you to change the behavior of the factory without modifying the actual mod. This is useful for dedicated servers, but also useful for players who want to add more balancing to the factory. The settings file is located in %appdata%\Roaming\SpaceEngineers\Storage\655922051.sbm_NaniteConstructionSystem\settings.xml. The settings are self describing. Just replace the value with a new value to change the behavior of the mod.

Factory States

The Factory will glow different colors to notify the owner of the status of the factory. These states include:

State Color
Description
Red
The factory is disabled. All targets and potential targets will be cancelled
Green
The factory is enabled but has no targets or potential targets
Pulsing Green
The factory has some potential targets, but it can't convert them to actual targets due to a problem. (Another factory is targetting this block for example)
Pulsing Yellow
The factory is missing the required power to add more targets to it's queue
Pulsing Magenta
The factory is missing parts required for construction or repair, and can not find them on the conveyor system. The details screen of the factory will list the components missing.
Blue
The factory is active and performing a task

Please note that when the factory is active, the area inside the factory is VERY dangerous, and WILL kill you. Also note that if you're inside the area of a block when nanites are repairing / constructing, they could damage and kill you as well.

Check Ownership

In most mods, including this one, ownership is important. "No one" is basically an invalid owner, and if ownership does not match on projectors or the factory, you may run into issues with it working. Please make sure you own both the factory and the projector if you're trying to build projections using this mod.

Nanite Ultrasonic Hammer Ore Locator - NUHOL

This block is used to help nanites locate ore. It is embedded inside the ground of a planet or asteroid, and the nanites will use it to locate ore beneath it to harvest. Please note it must be powered. Also note that the NUHOL must be embedded in the planet or asteroid for this to work. If it isn't, it will not function.

Modder Team

Modeling - Nukeguard
Functionality and Animation - tyrsis

This version is no longer maintained, and since Steam sucks with ownership transferring, please the version that's maintained at: http://steamcommunity.com/sharedfiles/filedetails/?id=219757726
Popular Discussions View All (242)
28
Sep 26, 2018 @ 9:27pm
PINNED: Settings File - What the settings mean
tyrsis
11
May 5, 2017 @ 12:57pm
PINNED: Upgrade Table - What the upgrade modules do
tyrsis
6
Oct 24, 2018 @ 9:49am
Broken by update 1.188 airtightness & ingame help (23/10/2018)
MightyElemental
3,378 Comments
nukeguard  [author] May 15, 2023 @ 2:57pm 
@Judge Dredd, Please read previous comments, there is a link to the maintained version.
Judge Dredd Apr 4, 2023 @ 9:14pm 
I loved this mod Wish you would bring it back and fix it
Overheadcam Jul 23, 2021 @ 11:24am 
Please add in title that this version no longer works. Thankyou.
Marcos 4546B May 7, 2021 @ 6:19am 
Não funciona mais, na descrição tem o link para outra versão que funciona
MrFox Mar 17, 2021 @ 2:00am 
LEASE UNSUBSCRIBE TO THIS AND SUBSCRIBE TO THE NEW WORKING VERSION
****** https://steamcommunity.com/sharedfiles/filedetails/?id=219757726 ******
PLEASE NO FURTHER POSTS TO THIS. This version is no longer supported.
Funion Mar 15, 2021 @ 6:51pm 
critical error, not functioning
James Fire Feb 23, 2021 @ 3:29pm 
Unsub to this thread, and you don't need to care about it.
Mike ={JcC}= Feb 22, 2021 @ 8:28am 
Stop spaming you idiot!
MrFox Feb 21, 2021 @ 6:35pm 
LEASE UNSUBSCRIBE TO THIS AND SUBSCRIBE TO THE NEW WORKING VERSION
****** https://steamcommunity.com/sharedfiles/filedetails/?id=219757726 ******
PLEASE NO FURTHER POSTS TO THIS. This version is no longer supported.
MrFox Feb 21, 2021 @ 6:35pm 
LEASE UNSUBSCRIBE TO THIS AND SUBSCRIBE TO THE NEW WORKING VERSION
****** https://steamcommunity.com/sharedfiles/filedetails/?id=219757726 ******
PLEASE NO FURTHER POSTS TO THIS. This version is no longer supported.