Portal 2

Portal 2

Strategy 4: Knockoff
60 Kommentare
ALiC3m 14. Juni 2020 um 3:25 
Superb map, I really enjoyed solving it
Petutski 29. Apr. 2018 um 6:17 
Great looking map. Easier than it first looked, but logical and fun. Thanks!
bullfrog 24. Feb. 2018 um 8:56 
Nice one.
Almisuifre 16. März 2017 um 6:23 
I didn't use the surfaces in the goo, on the laser area's floor and on the wall near the exit area.
Because of the funnel area's lower surfaces : we can throw the cube with the plate, intercept it with the funnel set on those surfaces, and elevate it. Easy to fix ;)
Mathey2009  [Autor] 15. Aug. 2015 um 14:18 
@DeathWish808:
Thanks for playing almost all of my maps. Yeah, u did just a unintended part. Gonna have to fix the map a little to prevent that.
DeathWish808 15. Aug. 2015 um 13:08 
P.S. I think I did one part unintended on this one.
DeathWish808 15. Aug. 2015 um 13:08 
I somehow got 8 of your maps in my queue from somewhere and they were all good. Will definitely check out some more as I get time. Well done!

Blind run: https://youtu.be/oVndgpIK9yQ
Spaceminnow 23. Juli 2015 um 16:01 
Another well made puzzle. I like making puzzles too. I tried using hammer and got frustrated with it... my creativity is on hold for some reason.. I am waiting for my creative aspect of my personality to turn on.. Maybe I have PCB ( Puzzle Creators Block) or something lol :D
dire.fcs 14. Juli 2015 um 18:54 
Nice set of tasks well done.
Chelliste 10. Nov. 2014 um 12:50 
A stumper... until you realize the reflector cube can multitask, then the whole thing becomes less complicated and you can see the solution.
BUG 6. Nov. 2013 um 11:03 
Nice map I had to use my brain a little,thanks.
baphomet 1. Mai 2013 um 9:44 
I liked it! But there are multiple solutions and redundant design elements.
Denominator 6. Apr. 2013 um 10:11 
Good job. I enjoyed this map.
Mathey2009  [Autor] 1. Jan. 2013 um 10:08 
@rabejar:
Yes it is simple actually, lol.
Glad u liked it.
rabejar 24. Dez. 2012 um 10:47 
Great strategy map! I love that the most obvious solution to each step makes another step impossible. I ended up way overcomplicating things to try and compensate. But, if you think it through, you see that the actual solution is actually pretty simple.
GWD9000 22. Dez. 2012 um 18:11 
A good map. Had to go away, think about the process,come back and solve. That's always a good sign. Thanks for creating it. Look forward to more. Cheers.
Mathey2009  [Autor] 18. Dez. 2012 um 17:39 
@kavalarika:
I've seen ur playing most of my maps....thanks for playing man!
Ale 18. Dez. 2012 um 7:11 
Thank you, another good map!
Mathey2009  [Autor] 19. Nov. 2012 um 7:51 
@SKIR! | JESUS:
At the moment I am making 2 collections, one with normal to hard difficulty maps, and the other one is a hard difficulty collection.
Thanks for playing.
76561197963294130 19. Nov. 2012 um 0:31 
easier than last one, but still pretty decent. keep it up / make harder maps
gaden002 10. Nov. 2012 um 8:57 
No real puzzle here, (there's the exit, there's the button) just figure out the steps. A good map, enjoyable.
Cyborg 3. Nov. 2012 um 5:12 
Very nice! :) I'm just too stupid to be able to solve it. And no, the door doesn't confuse me. It's the lack of imagination. Voted up!

PS: check out please my newest chamber:
http://steamcommunity.com/sharedfiles/filedetails/?id=106087185
Mathey2009  [Autor] 28. Okt. 2012 um 9:33 
@Calmly Frenetic:
That's because the door is opened when u enter the map. Check it out for yourself, enter the map an watch the exit door; it will be opened. Therefore, when u press the red button on the floor, the door closes and the check mark is displayed stating that the red button is closed by the red button.
The confusion u have is that u think that becuase an exit door has a check mark on it, it means it should have opened, but if it was closed before, it will have closed with the red button pressing.
Hope I was clear on the explanation.
Calmly Frenetic 27. Okt. 2012 um 22:20 
The only part that confused me was the exit door indicator - the door was closed when the "tick" was displayed.
Mathey2009  [Autor] 24. Okt. 2012 um 9:47 
@GeoJJx:
Thanks man!
TheGeoBirb(*)> 24. Okt. 2012 um 9:16 
Definitely the best out of the 4, smart trick with the laser! I think this one went quite smoothly for me!
daloboy 23. Okt. 2012 um 20:22 
A really good and clever puzzle! Took me a while...!
Please try mine and comment! Thanks.
Mathey2009  [Autor] 23. Okt. 2012 um 7:12 
@smaccona:
Thank you!
smaccona 23. Okt. 2012 um 6:58 
Very elegant!
Mathey2009  [Autor] 20. Okt. 2012 um 12:56 
@Dreamer ( Portal 2Maping):
Saw the video and it was all intended except the way u got the cube to the funnel....u seem to like throwing the cube, when everyone knows throwing a cube is NEVER an intended solution....nevertheless it's the least important aspect of the map and its puzzles, u did the resto completely correct.
toncica 17. Okt. 2012 um 13:15 
Ok, that's fair, should have used spoiler tags. Btw, do you play maps and leave specific feedback other than the copy/paste advertising? If yes, I'd like to hear from you.
http://steamcommunity.com/sharedfiles/filedetails/?id=102730357
Mathey2009  [Autor] 17. Okt. 2012 um 13:07 
sorry removed for spoiler content
Mathey2009  [Autor] 17. Okt. 2012 um 9:42 
OK, map updated...now try it out.
Mathey2009  [Autor] 17. Okt. 2012 um 9:18 
shouldnt be so easy if u tried the intended way...
Mathey2009  [Autor] 17. Okt. 2012 um 9:17 
@toncica:
Sorry to seem to be rude....but do u think that tresspasing a cube through a grid is an intended solution? I mean, even every step u made on the solution is like exploiting the map in every way posible....do u do maps without exploits at all?
The exploit helps a lot nevertheless so i can fix it, thanks.
toncica 17. Okt. 2012 um 4:22 
Nice and easy. Don't need the laser though. Here is my solution: http://youtu.be/-XEYGYg-IwQ

Try this one and tell me if you find it equally easy.
http://steamcommunity.com/sharedfiles/filedetails/?id=100050785
stormsend 17. Okt. 2012 um 3:03 
This had me stumped for a while. I could feel the solution squirreling around in the recesses of my head but nothing surfaced. I lost track of how many times I went to the island and back. I took the cube out there. Whew. W hen I saw it, what a relief. Great puzzle.
Jotta 16. Okt. 2012 um 7:31 
Awesome chamber!
Mathey2009  [Autor] 16. Okt. 2012 um 0:07 
@Metzger Ben | GER:
Exactly the intended solution.
BTW, I have seen all your solution videos on my strategy maps on youtube and they are very good solutions, all intended....many maps have changed a bit since u made the videos.
On Strategy 1 u dont need to put the cube on the edge of the red button, the trick works even if the cube is on top of the fred button normally put.
Anyways thanks for all of those videos.
Metzger Ben | GER 15. Okt. 2012 um 23:29 
Great chamber. My solution: http://youtu.be/Sc8pg1BHEW8
Mr. P. Kiwi 15. Okt. 2012 um 22:38 
Nice map, original puzzle - it was fun.
Thanks for making
faCed #inC 15. Okt. 2012 um 12:26 
apparently im not that smart cause my wife pretty much walked me thru it. check out my single player ooo faCed. http://steamcommunity.com/sharedfiles/filedetails/?id=101924396

Good Luck!
Mathey2009  [Autor] 15. Okt. 2012 um 7:41 
thanks to all!!!
commander2005 15. Okt. 2012 um 4:34 
Cool concept and symphatic design! The only tricky point was the white wall with the lamps: There you have to estimate the exact position....Thumbs up!
srs bsnss 15. Okt. 2012 um 2:40 
Nice map. It was really well designed and the 'aha' moment was very rewarding (like Sleter, I lost my train of thought and had to do a few things twice, but that's just me being forgetful). The map looked really nice too - it was well laid out and gave a few hints as to what the player had to do.

All in all, a really great map. I'm gonna go play some of your other ones :)
Abraxas 15. Okt. 2012 um 1:15 
Well designed.
Mathey2009  [Autor] 14. Okt. 2012 um 20:04 
thanx a lor sleter
Sleter 14. Okt. 2012 um 14:51 
Ingenious and well developed !
It was not easy to keep your train of thought and I had to repeat some steps several times but in the end it was very rewarding.
Thanks for mapping !
Mathey2009  [Autor] 13. Okt. 2012 um 9:58 
@Bober RS:
Cool, I will keep doing maps for this collection as far as people play them....and damn do this kind of support help....thanks for all, I do think too that they differ from my other maps like Logic and Cubelessness 2, they are bigger and a lot harder....but this ones are more simple integrated in one piece and elegant.
Thanks for the design comments, I spend a lot of time doing the design stuff so they look good.
Bober RS 13. Okt. 2012 um 2:14 
I'm really impressed. The series is great! These maps differs from Your previous chambers - they are noticeable simpler, but it's not wrong - they are vastly enjoyable and nice because of their design (yeah, once again I mention this) and structure. For comparsion I'm still trying to solve Cubelessness 2 but I think I'll need a bit more time - it's really a brain teaser!
Continue the collection - it's perfect.

By the way - did You try some of my chambers? Greatly appreciated some opinion.