Mount & Blade: Warband

Mount & Blade: Warband

Star Wars Conquest
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Update: Feb 25, 2017 @ 10:15am

Submitted hg revision 1189;

*use a different dummy mesh with an actual poly. the current one was only a lone vertex, it may cause some kind of raycast problem.

Update: Feb 19, 2017 @ 3:09pm

Submitted hg revision 1188;

*fix the troop, party template and faction indexing, that broke savegame compatibility, what a kludge!
*add itp_type_arrows and itp_type_bullets to the WB item hacks.

Update: Feb 19, 2017 @ 2:07pm

Submitted hg revision 1187;

*add the droid culture as an option for the player's faction, as requested by many.
*fix and cleanup the rest of the entries, imbue some sense into it. pretty tidy now!

Update: Jan 8, 2017 @ 12:05pm

Submitted hg revision 1184;

@more dialog and shipyard description changes by airtroop392 (https://github.com/swconquest/swconquest-fix-dialogs/pull/8

See individual commits for documentation on changes.

- 68994a4 modifies module_dialogs.py only.
Continuation of stylistic changes as outlined in #7
Additional changes to structure and grammar of dialogue.

- f4bee00 modifies module_strings.py only.
Ship flavor text reworking
- Ship descriptions in the shipyard now reflect notable qualities about the ship
- Minor typographical errors corrected
- Removed references to Hutt Frigate MK-1 as the "Hutt Cruiser"

- 97f71b4 is an accidental commit and should not change module_strings.py in any way (currently up to date). Still getting used to GitHub Desktop- sorry!

Update: Jan 5, 2017 @ 5:25am

Submitted hg revision 1183;

@dialog changes by airtroop392 (https://github.com/swconquest/swconquest-fix-dialogs/pull/7)
- Increased GUMS throughout document and especially with dialogue
- Replacement of native terminology and dialogue style to fit the mod's and genre's aesthetic
- Fixes several issues with statements on lore; makes mention of the Hutt Cartel in traveler's dialogue route
- Proposed hotfix for an issue involving being unable to exit the traveler's dialogue screen due to missing dialogue screen ("tavern_traveler_tell_factions_3" to "tavern_traveler_tell_factions_4", which is diabled) as reported on the Steam Workshop page

@credit our new dialog contributors (Cyrano7, TheStarWarsGuru and airtroop392) Many thanks! :)

Update: Dec 30, 2016 @ 6:07pm

Submitted hg revision 1182;

*fix the new WB interface, thanks to BossDragon (http://steamcommunity.com/id/notactuallyadragon) for the report.

Update: Dec 30, 2016 @ 5:00pm

Submitted hg revision 1181;

*make the interface, scroll bar and check boxes prettier, add new language files from Transifex, regenerate the WB mb.fx in Windows, should be better optimized than Wine's D3D compiler.

!workshop

*make bitbucket pipelines timeout after 6 minutes instead of 160 seconds. give steam a bit more room to do their thing.

Update: Oct 7, 2016 @ 7:03am

Submitted hg revision 1179;

*add a Warband version of the OSP cloaks with the vertices vertically lowered to match the skeleton height.
Should fix the misaligned cloaks in Warband.

!workshop

Update: Sep 24, 2016 @ 8:21am

Submitted hg revision 1176;

*add warband compatibility resources, force loading those lines from warband_compatibility.ini in our module.ini,
as the macOS version of the engine can't find that file unless launched from the game's root using the Terminal.

Same fix than TLD. Should make SWC playable under macOS if installed manually (i.e. skipping the Workshop and doing some manual workarounds)

!workshop

Update: Sep 4, 2016 @ 7:07am

Submitted hg revision 1174;

*merge the stylistic changes kindly made by https://github.com/Cyrano7

https://github.com/swconquest/swconquest-fix-dialogs/pull/4
https://github.com/swconquest/swconquest-fix-dialogs/pull/5

!workshop