Arma 3
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[SP/CO-16]Freelancers - Tanoa at War 0.25
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
8.569 MB
Apr 16, 2017 @ 12:53am
Jul 31, 2017 @ 3:05am
86 Change Notes ( view )
You need DLC to use this item.

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[SP/CO-16]Freelancers - Tanoa at War 0.25

Description
[UPDATE]

Hey guys, I do have a WIP framework for the new version. It's got several upgrades and is much better designed. I remember I tried to detach the whole system from the scenario/level so it can be more easily ported to other maps and have new quests created for it.

But there's no main quest or mission for this framework yet, and I haven't worked on it for 2-3 years. If anyone's interested, you can pick it up from my Google drive.

https://drive.google.com/file/d/1GiQcyhwg8u7RARoPRlDOxfnh0KPNocce/view?usp=sharing

[There will not be further development to this version of the scenario]

To reset your progress:
SP: press 0-0-7
MP: either turn on reset in parameters, start the game , then exit and restart once you see the map, or manually delete server's variable saves.

Also, reset seems not working right without rebooting the mission once immediately after the game gets to map/briefing.

Overview

This sandbox mission is greatly inspired by Far Cry series.
You take the role of a man who fled this homecountry, Tanoa, with his mother, at a very young age due to the boiling civil war between the royalists and the nationalists. His father died when general Solomon - as known as 'the Vulture', usurped the power from the royale, and with the help of eastern super powers, almost killed off all nationalists.
Twenty years later, with the experience of several years serving in the U.S. Army and a dying wish from mother, the protagonist returns to his birthplace, to seek vengence against the man who mercilessly killed his father.

Features

-A fun, action-packed sandbox & single-mission campaign and several side quests.
-A shop system for players to buy and sell weapons, clothing and vehicles at will.
-Gun shop supports vanilla, RHS and SMA weapons; NIArms weapons are added but pricing is still WIP. All weapons' prices are subject to changes.
-20 safe houses across the map avaliable for purchase. You can save player's gear, location and money in the bed at safe houses; a stash crate is also avaliable at each safe house to store equipments for later use.
(NOTE: As long as you have saved using the bed, your status/progress will automatically resume even if you click "replay", unless you reset the progress manually. You don't need to resume the previous save to get your progress back.)
-11 radio towers for players to hijack and reveal hidden POIs on the map. (Most POIs are still WIP)
-Random friendly/enemy patrol teams/vehicles. The southern areas are controlled by the Royal Army(enemies) and the rebel(friendlies), and the north is controlled by CSAT.
-Ambient traffic and civilians - Tanoa is teeming with life.
-Recruitable civilians - hire them to fight by your side. Hired civilians randomly pick a gun from the weapon list
-Lootable enemy corpses for cash. Different factions yield different amounts of cash.
-Tired of all those fancy UI floating all over the screen in some missions? This one got none. It doesn't have any kind of bothering displays, I tried to keep things simple and at a minimum.
-33 hand-placed, capturable outposts for you to conquer.
-Property system - you can purchase numerous properties for long-term income. later on i will make properties more useful.
-An Arena for players to challenge their skills and earn money. It is rather crude at the moment, but later on i will improve it.

Supported Mods (all optional, but are highly recommended)

RHS USAF (weapons, clothes and vehicles purchasable)
RHS AFRF (weapons purchasable)
RHS GREF (weapons and vehicles purchasable; affects what kind of enemies you fight in the early game)
RHS SAF (weapons, vehicles and clothes purchasable. Note that uniforms are not wearable.)
http://steamcommunity.com/workshop/filedetails/?id=843770737

Specialist Military Arms (weapons purchasable)
http://steamcommunity.com/sharedfiles/filedetails/?id=699630614

NIArms series (added, not yet detailedly priced. Toadie's shop can be found at Georgetown)
http://steamcommunity.com/workshop/filedetails/?id=665702172

My hitmarkers (makes shooting people fun)
http://steamcommunity.com/sharedfiles/filedetails/?id=772802287

TRYK uniforms:
http://steamcommunity.com/sharedfiles/filedetails/?id=779520435

TAC vests:
http://steamcommunity.com/sharedfiles/filedetails/?id=779568775

Also Supporting:

Shoulder mounted lights (for those who want more light)
http://steamcommunity.com/sharedfiles/filedetails/?id=832551294

ACE (NOT SUPPORTED VERY WELL. Shops avaliable. For whoever wants realism)
http://steamcommunity.com/sharedfiles/filedetails/?id=463939057

Task Force Radio (communication enhancer, shops for related radio items avaliable)
http://steamcommunity.com/sharedfiles/filedetails/?id=620019431

ADR-97 PDW (an official weapon mod)
http://steamcommunity.com/workshop/filedetails/?id=669962280

Changelog

V0.25 Hotfix
-Fixed a typo in codes that prevents main quest 4 from being completed.

V0.25
-Fixed a respawn bug;
-Removed the unused oil rig;
-Added magazine repack scripts.

Credits

//Team
Atlas1205 as the creator.
gpgpgpgp1234's scripts.
condottiere's help with scripting and shops.
Blacksidesniper's composition creation.
shphrd's art design and video making.
Micro for SAF shops.

//Extras
Enigma's simple tasks/civilians/traffic scripts.
HoverGuy's simple shop system.
IndeedPete's conversation system.
Zenophon's framework.

Donation

I've spent hundreds of hours on this mission, and still working on it for more content. Life has not been easy for me this year. If you would like to support me, you're welcome to toss a few dollars at
Paypal: 921034837@qq.com
OR
Patreon: https://www.patreon.com/atlas1205
(I prefer paypal, since i'm very unfamiliar with Patreon)
If you don't want to for any reason, feel free, no hard feelings.


You can also keep a track of current WIP content there, on my facebook:
https://www.facebook.com/profile.php?id=100008754581907

Chinese version is here:
http://steamcommunity.com/sharedfiles/filedetails/?id=902878577

Non-steam Download
https://drive.google.com/open?id=0BwxW21OcfZ_LN3ljdW1EVDFNcWs
Popular Discussions View All (8)
221
Dec 4, 2018 @ 7:03pm
PINNED: Bug/complaint reports (with full change log)
Atlas1205
95
Apr 17, 2018 @ 4:49pm
PINNED: Suggestions
Atlas1205
16
Jun 3, 2023 @ 7:39pm
PINNED: FAQ and solutions.
Atlas1205
886 Comments
lord-yo Feb 29 @ 12:29pm 
sucks that you can't save manually
CuteGhost Nov 1, 2023 @ 12:12pm 
how did you make that stach script cause it dont work in the mission you have re-upload even when you play
Atlas1205  [author] Aug 13, 2023 @ 5:59pm 
I can't remember everything, but the rebel leader near where you start should be fully working, so are the fisherman and the scavengers' leader. Can't remember if I implemented another rebel leader.
Kolaotse Aug 13, 2023 @ 3:30am 
so i found the south west rebel leader but i can't talk to him. is he just not fully implemented yet or is something broken?
jafo06 Jul 29, 2023 @ 7:57am 
man, this a work of art. for real. hate to beat a dead horse,but if this could be brought over to other maps, like Livonia?! oh man that would be unreal. im sure that would be a ton of work though so i wont hold my breath lol. regardless, its by far one of the better scenarios ive played, and ive only begun. you nailed the whole far cry feel for sure.
Atlas1205  [author] Jul 17, 2023 @ 10:23pm 
@Ole Man Rivers
For this scenario, the quests are manually designed. There are radiant quests but they're just filler. It would probably take more work to write a new story that makes sense and design quests around it, than the other story-less scenarios.
Atlas1205  [author] Jul 17, 2023 @ 10:20pm 
Hey guys, I do have a WIP framework for the new version. It's got several upgrades and is much better designed. I remember I tried to detach the whole system from the scenario/level so it can be more easily ported to other maps and have new quests created for it.

But there's no main quest or mission for this framework yet, and I haven't worked on it for 2-3 years. If anyone's interested, you can pick it up from my Google drive.

https://drive.google.com/file/d/1GiQcyhwg8u7RARoPRlDOxfnh0KPNocce/view?usp=sharing
Ole Man Rivers Jul 15, 2023 @ 2:31am 
This scenario is crazy good, needs to be picked up and made for different maps like antistasi. Hopefully a equally skilled scenario creator can pick this up.
Atlas1205  [author] Apr 23, 2023 @ 7:49am 
I thought you could sell vehicles in your garage? Can't remember, it's been too long since I worked on this.
Sandman Apr 23, 2023 @ 6:15am 
Good scenario. Lots of fun on a LAN with friends. Being able to loot enemy divers underwater alone made it worth the download. That was another first for us in ARMA. :)

As long as we are trying to maximize our income though, I would suggest adding the ability to sell looted cars, boats, and aircraft to the resistance (or a fence or some other intermediary) as well as just weapons and ammo. Can't remember how many perfectly vehicles we left sitting around empty, because we had no further use for them.