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Platform Hatches
   
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2016年8月27日 18時43分
2017年7月17日 3時23分
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Platform Hatches

Weaver 作成の 1 件のコレクション
Stuff Weaver Is Using Starbound
125 アイテム
解説
--- Notice: Actually Compatible with 1.3.1 ---

I'm putting this here so it can't get lost in the comments: I've just tested this mod quite a bit with 1.3.1 and found no problems.

I put all the other comments about this issue in this post, because it was starting to take up way too much room here.

Aside from that mess, I have seen at least one report of weather-related lag, which doesn't make a ton of sense but could involve changes to the base game's door.lua and how it uses the rarely-used extra data that these hatches have. If anyone else has lag issues that go away upon removing this, please let me know.

--- End Notice ---


A problem I've often faced when furnishing my ship is hatches: they look good and, when closed, sequester your crew, but they work best with a platform on top of them. Adding a platform above them tends to look bad and interrupt the rest of the design.

I've settled with just using platforms instead of hatches, so as to keep the floorspace for furniture while remaining able to travel. But I was never quite satisfied.

That has led me to this line of hatches with integrated platforms: door when closed, platform when open. They don't even disrupt a table set atop them when they move.

Available at a crafting station near you [specifically the tier 2 workbench where you can build the regular hatches], with the same requirements to build as the standard hatches they're based on.


If you're using Recolored Ship Objects, grab the patch mod to make the new hatches match that colorscheme.

I also made sure to look at Wire I/O Node Position Fixer while making this, my new hatches use the same coordinates that that mod fixes the original hatches to use.


NOTE: If you place mod doors/hatches (from any mod), remove the mod, and load the game, the doors/hatches will be gone but their collision will still be there. So, the best way to unsubscribe is to remove the items beforehand. If you end up in trouble because of this, use Ghost Hatch Remover. CAREFULLY.

--- UPDATE 2.0 ---

Adds the other seven vanilla hatches (not trap doors... yet), support for Automatic Doors, and a mini crafting station you can hang on your wall that lets you add or remove platforms from existing hatches: the Hatch Hammer, available at an Engineer's Table near you

On top of that, you can now pay for blueprints for the vanilla racial hatches and doors, especially useful for those modded races I haven't gotten to yet... wait, that's currently all of them. These are also available at the hatch hammer, mainly because I couldn't think of a better place to put them and didn't want to give them their own crafting station also. A complete racial set costs 1000 pixels.

I've also enabled pixel printing for the vanilla manhole doors, since there isn't any way to craft/print them presently. You still need to scan them first, of course.

--- 2.0.1 ---

I added the wooden hatch-platform recipe to your starting list so you can make that right away before you have access to any of the fancier hatches. I'd like to let you learn to construct platform versions of special hatches but when the original recipe is a loot item I don't know a good way to teach you the new recipe without bypassing the loot requirement...
人気スレッド 全て表示 (6)
31
1月5日 10時37分
Recipe Error Log
Nekohime
6
2016年9月30日 2時51分
Bug or unsupported race?
Liavain Axon
1
2016年9月23日 0時13分
unable to get this to load on my server
en4cer1133
197 件のコメント
Nirva 5月2日 16時58分 
can anyone make a patch for this mod so npcs can open them?
Nirva 4月26日 15時48分 
npc's cant open platform hatches from the top, anyone got a patch for this?
Ikhuzt'dra 3月23日 19時17分 
I see some other mods have been made, which add their own racial/thematic style of platform hatch, and have their mods require this one, so... I guess it's okay if I do the same? Maybe?

Also, I'm seeing the same errors people in the "Recipe Error Log" discussion are. Maybe it'd be better to move all .recipe files to the common recipes folder most mods use, to avoid that.
Rockman Zeta 2022年9月10日 13時11分 
NPCs also tend to get stuck on the platforms when their closed
vizore 2022年8月6日 11時28分 
why is the floran oen purple?? was it ever purple??
Davoker 2022年5月7日 4時49分 
Does it currently work well in 1.4.4?
Rockman Zeta 2022年3月13日 11時42分 
I don't know if this applies to the rest of them but the wooden hatch is quiet when opening and closing
Aethis 2021年9月16日 18時17分 
i thought this was gonna shorten the hatches to where i could place a platform above them but this...THIS is a necessity
Greystar 2021年9月15日 16時38分 
If you ever decide to update this mod could you include the Elisian Alliance hatches and the FU race hatches. Thanks, otherwise great mod!
Dr_Shadox 2021年7月22日 10時33分 
Can we suggest you a support for a mod please ?
(it was for the Angel race mod)