Total War: WARHAMMER

Total War: WARHAMMER

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Faction Unlocker Submod - Empire, Kislev, Southern Realms
 
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Tags: Mod, Campaign
File Size
Posted
Updated
0.230 MB
Aug 18, 2016 @ 6:10pm
Sep 20 @ 2:55pm
54 Change Notes ( view )

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Faction Unlocker Submod - Empire, Kislev, Southern Realms

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In 1 collection by Crynsos
All Factions Unlocked
13 items
Description
This is a submod of Crynsos' Faction Unlocker+ and will make these factions available:
⚫ Averland
⚫ Empire Secessionists
⚫ Hochland
⚫ Marienburg
⚫ Middenland
⚫ Nordland
⚫ Ostermark
⚫ Ostland
⚫ Stirland
⚫ Talabecland
⚫ Wissenland
⚫ Kislev
⚫ Erengrad (New Faction)
⚫ Border Princes
⚫ Estalia
⚫ Tilea
All Mini Campaign Factions
(Requires the related DLCs)


More Faction Packs (Don't use all of them at once)
Faction Unlocker Submod - Mixed Factions
Faction Unlocker Submod - Vanilla Factions
Faction Unlocker Submod - Bretonnia & Wood Elfs
Faction Unlocker Submod - Dwarfs
Faction Unlocker Submod - Greenskins
Faction Unlocker Submod - Vampires, Chaos, Norsca, Beastmen



Other Mods you should check out to use alongside this one:
Conquer Anywhere / + Diplomatic Options / - Norsca Territories / + Chaos / + Beastmen
Adds much needed flexibility, especially when you are surrounded by foreign racial territory.
Themed UI Compilation
Karl Franz deserves nothing less than armies full of banners, dyed with the blood of our enemies.
Cataph's Magic: Closer to Tabletop
Proper Magic without miscasts requires good training, proper incantations and a fair bit of luck!
Full Plate Greatswords
The Empire is rich in metal, so use it to properly equip your best troops with sturdy plate mail!
Griffon Color Variations
Griffons come in many varieties, some dark, some light - but all are very loyal and deadly beasts.
Kislev Withstands - Lore Friendly Reskin
Kislev stands strong and it will do so as long as the eternal glaciers in the north remain frozen solid!
Cataph's The Southern Realms (TEB)
This mod for the TEB factions (Tilea, Estalia, Border Princes) gives some much needed love to these cultures that are based on the Empire, but don't have access to all of their units.
Cataph fixes this by adding a ton of new units, some new buildings and an entirely new technology tree to expand on these factions in a lore-accurate way and makes them much more unique to play.

Cataph's The Southern Realms (TEB) - Regiments of Renown
Adds some very custom RoR to the TEB package provided by Cataph, definitely a must-have!



Credits
Thanks to Beornvig for his help with lore-accurate faction refining such as unique faction & faction leader traits, starting units and descriptions.
Thanks to Cataph for his help with various things, such as new feature ideas, lore-accurate faction and lord effects, descriptions and much more.
Thanks to Dindi for his help with Norsca & Chaos script fixes.
Thanks to StarFauxe for his recolored unit cards.
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431 Comments
-HYPE- Invictus Oct 12 @ 1:28pm 
Ahh ok, I appreciate the info. I have only recently started playing this game, so I am not so familiar with info like that. Thanks again! -Leon
Crynsos  [author] Oct 12 @ 1:27am 
None of the unique capital cities, like Altdorf, Karaz-a-Karak, Kislev and others can build walls as they already have an improved garrison by default.
-HYPE- Invictus Oct 11 @ 8:57pm 
Hello Crynsos,
Not sure if this has been asked. Trying out Kislev for the first time, and I was wondering why Kislev, the province itself, cannot build the defensive walls. Every other settlement under their control can no problem. -Leon
Crynsos  [author] Aug 30 @ 5:58am 
Rather the latter, as much of their basic roster is similar to Empire units, but clearly without any of the highend stuff that makes the Empire roster so unique.
LendiLendi Aug 30 @ 4:00am 
@Crynsos

Is it in any way possible to unlock all empire units for Kislev and Erengrad or will you keep it in it's current state because of lore reasons?
Crynsos  [author] Aug 29 @ 12:56pm 
The Chaos invasion is effectively unchanged. Those objectives are always ticked by default.
Emperor Daldry Aug 29 @ 12:15pm 
Is there chaos invasions with this mod too as on the objectives they are already ticked?
Crynsos  [author] Aug 28 @ 2:49pm 
I only add new land_units, without modifying any existing ones.

All mods that do not exist in the workshop show up as outdated by default.

If you get that message, then you may have a faulty download or something conflicting somehow with the table in this mod that defines which factions are available for selection.
LendiLendi Aug 28 @ 10:41am 
@Crynsos
Does this mod change land_units?

I've made my own mod to change certain stats on swordsman, spearmen, Empire Knights and Greatswords in armour, melee defence/attack and charge bonus. This self-made mod is currently noted as out-of-date, dunno why btw, made it today.
When I select this with your mod, when selecting a faction it says that I have no faction submod of yours selected, which I have.

Any Idea?

Note: Just made this today and read a small guide on how to mod TW:W so forgive me if it is a really stupid thing that I am missing.
Ana Aug 23 @ 1:13pm 
Ok, gotcha. Thx. and also, I posted on your RoR faction unlocker patcher that supposed to allow RoR but the button doesnt appear to recruit them after a RoR event. Hey, thanks for all your mods, you rock, you know that, right?