Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just wanted to let you know that your website linked in the description appears to be down or returning some empty html
Also, is this your github (https://github.com/ZenarchistCode/ZenComboLocks)?
Unhandled exception Reason: Access violation. Illegal read by 0x7ff7760462b4 at 0x1d0
Function: 'SetGroundPosByOwner'
Stack trace:
scripts/3_Game/systems\inventory\inventory.c:1259
scripts/3_Game/systems\inventory\inventory.c:1271
ZenComboLocks/Scripts/4_World/classes\useractionscomponent\actions\action_raid\zen_actionraidcombolocktarget.c:93
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:251
scripts/4_World/classes\useractionscomponent\actioncomponents\cacontinuousbase.c:12
scripts/4_World/classes\useractionscomponent\actioncomponents\cacontinuoustime.c:53
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:74
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:408
ZenComboLocks/Scripts/4_World/classes\useractionscomponent\actions\action_raid\zen_actionraidcombolocktarget.c:104
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:23
@LibertyJack unfortunately R22R's base reloaded mod doesn't provide a #define for me to include compatibility in my mod. You'll have to find someone to code up a version of my mod which works with that mod (my mod is open source & free to repack) or convince the author of R22R's base reloaded to add a #define so that other modders can interact with their code.
Sorry I can't be of more help with that. I don't have time to create and publish a secondary version of my mod that works with theirs right now but if they add a #define tag to their mod I can consider it in future updates
Stack trace:
ZenComboLocks/Scripts/4_World/entities\itembase\combinationlock.c:358
ZenComboLocks/Scripts/4_World/entities\itembase\combinationlock.c:323
scripts/3_Game/dayzgame.c:3022
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:115
SCRIPT (E): NULL pointer to instance
Class: 'Zen_CombinationLock6'
Entity id:2983282