Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
yes but you must schedule them for that as lovin' happens only between two pawns. The game will check for available lovin' partner in the bed during their sleep and will choose the closes one accourding to its algorithm.
The placement of the pawn in the bed is determined by number in its <id> subsection of <thing Class="Pawn">. It is assigned at random but you can change it by modifying save file.
Find your pawn in save file and you will see lines like this:
<thing Class="Pawn">
<def>Human</def>
<id>Human39051</id>
"39051" is the number in <id> here. Pawns with higher number will be placed on the right, pawns with lower number will be placed on the left. This number modulo 4 determines facing. If bed has its pillow up, 0 and 1 mean facing front, 2 is right, 3 is left.
That said, beware that compatibility of pawns is also calculated based on numbers in their <id>. So changing their numbers can affect relationship.
Well... it has been out for about week and a half now:
https://steamcommunity.com/sharedfiles/filedetails/?id=2008138191
Everything alright with you? That weekend came and went so a lil worried if everything is alright. Hopefully just lack of motivation or time.