64 ratings
File Size:
3.895 MB
Mar 20, 2013 @ 1:30pm
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In 1 collection by wildgoosespeeder
3 items
Easy test. Just a new way to cross a gap. BEE Mod maps I make easy to solve.

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kimist108 Mar 2 @ 10:05am 
Wolf bytes Nov 13, 2013 @ 7:44pm 
simple but very interesting concept.
martinbarrett Sep 14, 2013 @ 1:20pm 
That was different
stormsend Sep 6, 2013 @ 1:38am 
Nice experiment.
ƦɅƉ∑LIƬE May 28, 2013 @ 10:16am 
I know what beemod is but there is one problem people who dont have BEEMOD cannot play the maps that are made with beemod other then that it is pretty cool
wildgoosespeeder  [author] May 28, 2013 @ 8:27am 
It sounded like you were condemning BEEMOD. BEEMOD isn't a simplified Hammer because there are stuff that even BEEMOD cannot do that Hammer can. I would get in touch with BenVlodgi on how he did it.
ƦɅƉ∑LIƬE May 28, 2013 @ 7:03am 
I did not know who created it but what I meen by a mock up is it is a simplifide version of hammer do you happen to know how he created it maybe I should try to make a mod
wildgoosespeeder  [author] May 27, 2013 @ 9:56pm 
Guess who made BEEMOD? BenVlodgi, a hardcore Hammer user. BEEMOD was never designed to remove the need to use Hammer but rather to enhance the in-game editor. It's OK to like both tools; Hammer and the in-game editor. They are not mutually exclusive.
ƦɅƉ∑LIƬE May 27, 2013 @ 8:16pm 
BEEMOD is just a mock up of portal 2 authoring tools which was the game creater valve built portal 2 with
wildgoosespeeder  [author] Mar 24, 2013 @ 10:51am 
If I didn't use BEEMOD, what's to stop you from placing a portal on the far end and the other portal on your end of the "portal runway"? With that setup, you can just fling yourself over to the other side without the blue gel. BEEMOD has the autoportal entity to restrict portal placement which works in this case to prevent what I said could happen.