190 ratings
[WotC] The MOCX Initiative
File Size
358.468 MB
Sep 6, 2017 @ 8:10pm
Feb 14 @ 8:16pm
61 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WotC] The MOCX Initiative

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
61 items
Because two sets of enemies that could muck up your battles wasn't enough. (This means they fight with the aliens)

The MOCX Initiative introduces humanity's worst enemy to the game: itself. Starting by default with May, you run the risk of facing enemies that effectively resemble XCOM on the battlefield: they have their own classes, they gain ranks, they even have PCSes.

Normal MOCX squads will be introduced to most missions as a SITREP modifier (added through special means in the mod itself: there is a rookies variant that is treated as a normal SITREP.): you should see it when deciding whether to set up a squad for the mission, if it's been rolled for it.

The good news is that in contrast to the endless alien hordes and ADVENT clones, MOCX soldiers are relatively unique and not easy to train, they can run out of soldiers to throw at XCOM for the month, whether through death or because all of them are injured. They won't be constantly coming back like the Chosen. In addition, if you work with the factions, you can ultimately topple them and stop them from taking any further action in your campaign. It will take time however, time and Covert Actions that could be used for other purposes.

They are also disallowed from spawning on a mission if an alien ruler will already be active in that mission.

Check the discussion tab for pinned topics for specifics on stuff like MOCX ability availability, when MOCX can appear, etc. It also contains information on just how MOCX upgrades throughout the campaign.

Known Issues
Apparent issue with the Hunter: if you experience this issue, you can make him exclusive with MOCX by going to this mod's XComGameData.ini and removing the semicolons (;) in front of the ChosenHunterActive tags, in the MOCX SITREP entries.

If you happen to not have a mission spawn, type in MOCXSpawnFirstMission, MOCXSpawnSecondMission, or MOCXSpawnFinalMission depending on how far you were in to the mission chain.

Other Mod Support
The WotC Highlander fixes Gremlins always being stuck at slow walking speed. Will also allow MOCX units to show their proper names.

Use Extract Corpses and try your hand at Metal Gearing from new recruits from MOCX themselves.

The alternate mod launcher will say there will be conflicts if Genji Redux, A Better Advent WotC, or World War L is installed. This is a false positive.

Thanks to CMDBob for Total Advent Weaponry, which this mod uses for custom weapons.

Thanks to Pavonis Interactive, for the Coil tier of weapons this mod uses.

Thanks to robojumper for overhauling the backend and adding in the MOCX Photobooth functionality
Popular Discussions View All (15)
Feb 11 @ 10:48am
Please Help RealityMachina
Jan 28 @ 3:25pm
WOTC MOCX Mod Memory Leak/Crash Issue?
Apple Juice for the Merry
Feb 16 @ 7:15am
Mod Idea - Regular Army
< >
Bobit Feb 14 @ 7:56pm 
Just me or is this really really hard?
Dies Irea Feb 13 @ 1:35pm 
Is it normal for MOCX dark events to happen after you have cleared their base?
Downloaded Skill Feb 11 @ 10:21am 
Hey so this is probably a bug, but a bleeding out MOCX guy just spotted my concealed ranger.
Carillon Feb 7 @ 9:31pm 
seems to be bug preventing missions from completing occasionaly. might be caused by mocx that evac not being subtracted from the total doods you have to kill? alternatively, there's a specialist corpse with it's gremlin still floating nearby (aid protocol was active when he died) which is where the "noise" comes from for where the alleged more things to kill are.
4rrakis Feb 7 @ 6:15am 
No they do not. They fight WITH the aliens, they are on the same team.
Dragonborn Feb 7 @ 6:12am 
So do they fight the aliens ?
Eggers11bmre Feb 6 @ 3:23pm 
I love this mod, I just wish the MOCX classes were a bit different then the XCOM classes
The Black Knight Feb 5 @ 6:37pm 
forgive me for the intrusion friend. but might I ask if we can talk? i need some advice on using the dev kit to make some enemy types
Aegelweard Feb 5 @ 3:45am 
"They are also disallowed from spawning on a mission if an alien ruler will already be active in that mission" - but I did have a retaliation strike with MOCX and Viper King.
Spinosaurus Aegyptiacus Jan 31 @ 7:01am 
Do you need a new game for this to work?