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Análises recentes de V-tec

Exibindo entradas 1–7 de 7
Ninguém achou esta análise útil até agora
180.6 horas registradas (30.6 horas no momento da análise)
super fun and stylish, runs better and feels more focused than either of the current forza games. only downside is no toyota license :(
Publicada em 25 de janeiro.
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Ninguém achou esta análise útil até agora
2.2 horas registradas
Some hella commentary on the current state of streaming / online personas. If you're a fan of Vtubers definitely check this out
Publicada em 25 de novembro de 2022.
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Ninguém achou esta análise útil até agora
1,749.8 horas registradas (43.0 horas no momento da análise)
Great engine that builds upon MW19's gameplay that got me into the franchise in the first place. UI and menus are a downgrade though, and the game in its current state (Pre-Season 1) feels incomplete with freezing and crashing being a daily occurrence. Looking forward to where IW brings the game over the next two years though!

Edit: I'm still having fun with the game, and updates to it have brought it to a state where I'm pretty content with what we have - but core gameplay decisions like sliding, movement speed, and TTK remain as IW intended originally. Planning to move to MWIII to see what Sledgehammer brings with the new year.
Publicada em 15 de novembro de 2022. Última edição em 9 de agosto de 2023.
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1 pessoa achou esta análise útil
570.6 horas registradas (264.9 horas no momento da análise)
Análise de acesso antecipado
wow its like living in an anime
Publicada em 5 de junho de 2022.
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8 pessoas acharam esta análise útil
3.6 horas registradas (2.9 horas no momento da análise)
Super fun and solid platformer! Here from the Nick Robinson video (check it out if you haven't), but this game is the perfect mix of simple enough to relax and clear easily, but complex (especially if you go for every snowflake) enough to enjoy when you want to.
Publicada em 30 de dezembro de 2021.
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Ninguém achou esta análise útil até agora
95.0 horas registradas (56.0 horas no momento da análise)
It's not a simulator, but it's definitely the most immersive shooter I've played - while still being fun and arcade-y. It lies somewhere between hardcore games like Squad or Arma, and more casual ones like COD and Battlefield, and takes visual and atmospheric elements from the former (minimal UI, realistic gun mechanics) and creates a short, snappy experience that reminds you of the latter.

If you are frustrated by deaths in FPS games, be prepared for this. You will die, a lot and often. Bullets, realistically, kill quickly, and the lack of markers on enemies mean you have to keep an eye out on your surroundings before a sudden death.

Tips for new players - start out with Co-Op mode (after playing the tutorial, which not enough people know about.) You will actually know where the enemy is, and the bots' AI means that while challenging, they are predictable and good targets to practice on. Hopping into PvP without at least a little bit of experience will be a very sour time.

Honestly, give it a try. If this is your type of game, then Sandstorm is THE ultimate example of this specific niche of FPS. I definitely recommend anyone with FPS experience to try this game out.
Publicada em 13 de janeiro de 2020.
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1 pessoa achou esta análise útil
3.0 horas registradas (2.2 horas no momento da análise)
Análise de acesso antecipado
Although still an early acess game, Grimm Eclipse still feels really nice and fun to play, and maybe its simplicity adds to that.
Publicada em 21 de fevereiro de 2016.
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Exibindo entradas 1–7 de 7