Avrie
Jack   Apache Junction, Arizona, United States
 
 
Living in the warm sands of Elsweyr ... Ahhh There it is ... Home
Currently Online
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1,873 hrs on record
last played on May 3
1,458 hrs on record
last played on May 2
242 hrs on record
last played on Apr 24
Adam Jensen 007 Feb 18 @ 11:58am 
Hello I hope you are doing well. Could you please write +1 here so we can bring back deus ex? https://steamcommunity.com/app/337000/discussions/0/4200238240347999595/?tscn=1708282129
KilaWatts Sep 10, 2023 @ 5:20pm 
Great review of Starfield buddy. If you take requests, in the future, the game needs moon buggy type wheels for the planets, don't you think? Put in the starships, use it to get around the planets. Maybe manual landings/dockings would increase the realism and immersion. FYI, if you haven't stumbled upon the Juno quest, it's great. Reminiscent of "Vjer" in the Star Trek movie!
Avrie May 20, 2023 @ 9:49pm 
LOL and one of these days We'll get to actually play. Right around the TES6 release
Vlad 254 May 20, 2023 @ 7:12pm 
The SSE 3,000 Hour (90% testing) Club
Lampros Nov 29, 2021 @ 4:57am 
Yeah, even with experience, I suspected 250 percent would have been too much. But then, I also like "realism"-driven touches. So I will probably stay with the default 150 percent at Adept, if I use Wildcat. (I think for Valravyn it's 125 percent.) And I totally agree with the unattractive nature of "bullet sponge" approach; in fact, I am planning on using a mod that changes enemy scaling and units to reduce HPs significantly but give them better AI and more resistances.
Avrie Nov 29, 2021 @ 4:52am 
I use the base settings for Wildcat, but I play at master level with Skytest installed... Not the "best" choices for a new player. I get one shotted by skeevers and wolves in the early game. My advice to all new players is make a solid run through at base difficulty until you get a feel for the enemies. I stay away from "bullet sponge" mods, but have buffed enemy AI and skills/detections