Frea Ælmihtig
 
 
Momentum claritatis etiam in centro tempestatis furissimae inventum esse potest.
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238 Hours played
It's the Summer Sales, I decide to write something to let more people experience the cool feeling of exploring dungeons, fighting all kinds of monsters and mind breaking by those hideous creature.
In brief, it is a roguelike plus simulation game. In fact, the player is running a small hamlet, which was called... Hamlet of course. This villiage is surrouded by different "residential area", where different styles of "kind" neighbours live. The task is simple, recruit your "villains" to "plunder" those "neighborhoods", then use the "loot" to reinforce your "villain party", and eventually kill the boss of those "neighbor", and lead your hamlet to the "brightest" world.

I've never been so close to the Death…
One of the most important feature——Permanent Death. The dead hero is just dead, nothing but a name and a portrait in the graveyard. (Of course, the portait of the hero is almost the same as every other hero with the same class.) Due to the mechanic of the gameplay, every slightest misplay could result in the total team wipe. and also, some of those misplays will absolutely lead the team to its domesday.

I've never felt so terrified…
The unfriendly part of this game is way more than just death, the existence of stress meter will provide the team with more challenge. In most rpg games, every party member faces the death bravely and is ready to jump into the pit for the greater good at any time. Not the same thing will happen here, team member will get stressed during the exploration, they will become terrified, angry, selfish and panicking. Although there might be some good mental status, stepping into the deeper dungeon will strikes the hearts of heroes in different ways. Remember, the collapsed soul is even more dreadful than the shattered body.

I never realized I could be so weak…
The low level heroes are imbeciles! But of course, the high level heroes are almost the same. From the very beginning, there is no such phase as pleasant period where the player can beat the game easily. During most of the gameplay, the difficulty is always associated with the game progress, that's to say, the game is to be difficult when you start the game, while during rest of the gameplay, the difficulty is set to impossible. The attack, accuracy, initiative of the heroes are so low that evey dungeon could only be cleared through hell. With the status, quirks and diseases, every adventure can be fatal to every hero.

I've never seen these thing placed in somewhere like here…
Apart of the battle, exploring the dungeon will let party discover a lot of curios. Party members can interact will these curio. If party member uses certain item, there is a high chance that they will get some precious trinkets or get buffed; whereas just interact with hand will sometimes draw themselve into dilemma.

I've never thought this halmet is carring all these stories…
The heritage is such a mess…The sin of the ancestor needs to be pay by inches. Altough the game is of great openness, the storyline is also attractive. After clearing the ordinary dungeon, it will also add some porgress to the story and when it reaches a check point, a boss dungeon will appear. Before stepping into the boss dungeon, the ancestor will tell you the origin of this boss, and how he had made such a monster, then asks you to get ride of this notorious thing. These thing could be a man, a monster or even an object. Every boss has a attracting story behind it, waiting the exploration of the player.

So this is the Darkest Dungeon, where you can assemble heroes will different classes, equipments and quirks, enter a randomly generated dungeon with different styles with most unfriendly diffculty, develop a weird but unified story.Fans of this kind of games, please do enjoy this game, where you can feel the malevonlence from evey corner of the game play,
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趁着夏季特卖,我决定好好推一下这个神奇的游戏,让更多的人体会到前往地牢探险打怪却被各式各样怪物虐成抖M的爽快感受。
简单地说,这是一个Roguelike+模拟经营类的游戏。实际上,玩家运营着一个小村庄,在这个村庄周围有着各种各样的“居民区”,居住着各种各样“友善”的邻居。任务很简单,招募“恶棍们”前往那些“邻居”的领土烧杀抢掠,然后用得到的“不义之财”强化自己的“恶棍小队”,最终杀死“邻居们”的“头目”,然后前往最“光明”的世界。

我从来没有距离死亡如此之近……
这个游戏最重要的要素——永久死亡。英雄死了就是死了,死后他就只变成一个墓地里面的名字(当然了,还有她的照片吗虽然同类的恶棍长得都是一样的)。【不过,好像在最新的更新“城镇事件”中,好像可以复活英雄了,但是技能和装备还是要重新买】。由于游戏各种机制,任何一个细小失误都将成为团灭的开端,当然了,还有一部分细小失误将会毫无疑问地将队伍引向终末。

我从来没感受到这样强烈的恐惧……
这个游戏对于玩家的不友好还远不止这一点,压力值的存在对于队伍来说是一个更大的考验。古往今来,大部分游戏里面的队伍成员都是直面人生随时准备慷慨赴死的。但是这里不一样,小队会有压力,会恐惧、愤怒、自私、惊慌,虽然也有好的精神状态存在,但是前往阴暗的地牢总从各种各样的方向打击着英雄的心脏。请记住,精神崩溃比肉体重伤更为恐怖。

我从来没发现原来自己这么弱……
低等级英雄就是个废物!当然了,高等级英雄也同样是个废物。从游戏的一开始,就没有一个低难度的过度期。游戏的大部分时间中,难度等级都是与进度相对应的,也就是说从一开始游戏至少就是高级水平。其余的时间,游戏则是终极水平。英雄们的攻击力、命中率、主动性都很低,低到每一个迷宫都是千辛万苦才能通过的状况。再加上各种异常状态、各种怪癖与疾病、各种小boss的存在,每一次探险都将可能是致命的。

我从来没在这种地方看到过这些……
除去战斗之外,探索地牢的过程中还会遇到各种各样古董、装饰等物件。这些物件都是能够与小队进行互动的,并且每种物件都有着可以与之互动的道具,使用这些道具将会获得一些财报或有益加成;直接动手的话,则有可能使得小队陷入进度两难的状况。

我从来没想过,这个小村庄背后竟背负着这些……
获得的遗产,竟然是这样的烂摊子……祖先造的孽,要来一点一点清理干净。这个游戏虽然有着很高的自由度,但是主线剧情还是很吸引人的。在普通的地牢通关后,会增加故事的进度,每到达一个check point就会有boss出现,在进行boss地牢探索前,祖先会告诉你这个boss的来源,他是怎么养出个这样的怪物之类的,然后拜托你清理掉作恶多端的东西。这些东西可能是人、魔物甚至是物件。每个boss背后都有着一段引人入胜的故事,等待玩家的探索。

这就是暗黑地牢,你将使用不同职业、技能、装备、癖好的英雄,进入随机生成的各种风格的地牢,伴随着对于新手及其不友好的难度,发展着一个怪异而又统一的故事主题。对于这方面爱好的大家,请一定要来享受从每个角落都散发着无限恶意的游戏吧!
Favorite Guide
Created by - Frea Ælmihtig
765 ratings
This Guide Explains the Basic Idea of this Fantastic Game, it will offer you with the detail information on what you should do throughout the whole game as well as how you should do it. Feel free to use the search function of your browser to find the part
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