18
Products
reviewed
294
Products
in account

Recent reviews by Darkshifter98

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Showing 1-10 of 18 entries
No one has rated this review as helpful yet
93.4 hrs on record (55.4 hrs at review time)
Love the gameplay, but rn corporate mucking about has made the game inaccessible to a lot of players two months after launch.

The corporate BS has been resolved by the community and an attentive dev team. Gameplay is still excellent, but now I can definitely recommend the game based on the good attitude of the devs as well.
Posted May 4. Last edited May 6.
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No one has rated this review as helpful yet
8.4 hrs on record (8.4 hrs at review time)
Definitely an improvement over Act 1 in terms of length and replayability. Gameplay is mostly the same with some minor tweaks and one particular sequence that I ended up finding enjoyable, but the overall community is mixed on it. I hope sequences like it find their way into future entries in this series. If you like Act 1 and the spinoffs, you'll likely enjoy Act 2.
Posted November 30, 2020.
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114.2 hrs on record (84.1 hrs at review time)
One of the most finely crafted dog fighting games I've ever played.
Posted December 1, 2019.
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No one has rated this review as helpful yet
8.1 hrs on record (8.1 hrs at review time)
The first in the series and arguably the best. Combat is simple and the tone is solidly consistent throughout the entire campaign. There's also a small modding scene that further expands on the gameplay allowing for much more expanding options, like the Kung Fu mod that makes bullet dodging much more mobile, among other things.
Posted July 2, 2019.
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No one has rated this review as helpful yet
4.7 hrs on record
Go in blind. Play it all the way through. Trust me.
Posted July 2, 2019.
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No one has rated this review as helpful yet
86.9 hrs on record (83.5 hrs at review time)
A worthy entry into the series of Hitman games. It takes place after the events of Absolution, but also jumps back to events in Codename 47 as part of the prologue. It returns to the more open-ended levels made famous by earlier entries like Blood Money, and just generally expands on the replayability of each level by giving you assets for levels that you complete in different ways.

It's a good game to get, but it might be obsolete since I think Hitman 2 (as in the newest entry) includes the missions from this one, but I'm uncertain if it includes the story segments from this one.
Posted July 2, 2019.
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4.3 hrs on record (4.3 hrs at review time)
Have you ever wanted to play as a Metrocop? I mean like an ACTUAL metrocop?

This is one of the finest HL2 mods I've ever come across. Not only does it involve a storyline where you play a Civil Protection unit whose unshakabley loyal to the Combine, but the tools at your disposal do a fine job in immersing you in the role of one. The flashlight is replaced with nightvision goggles similar to Opposing Force, but they're all Combine-y. You get manhacks, as well as an AR2 that functions like it's an actual piece of alien technology (high power, high recoil, bullets spread for maximum destruction).

On the subject of weapons, some of the weapons like the SMG and the shotgun have been given minor tweaks to make them a bit more punchier. The shotgun's double barrel function for example is louder than it is by default in HL2 making you really feel the power behind it. The shotgun in actuality is just really satisfying to use for some reason.

The protagonist is unique in that he has a semi-voiced role (I say semi-voiced because his lines are from the old metrocops back in 2004, put together in such a way to sound coherent) and it really adds another layer of depth to the character. The character is what you've come to expect from a standard CP, an example of this being in the third chapter, you go through a rebel base and find a rebel busy on a terminal. He's not looking at you but hears you walk in and tells you some stuff, thinking you're a rebel. There's a shotgun on a nearby table, you can pick it up and blast him to bits with it. You then proceed to access the terminal he was using and turn the rebel turrets against them, slaughtering them in the tens if not hundreds.

There's also first person cutscenes which I always get a kick out of, especially when they're not really used at all within Half-life, atleast not to this level of standard.

Give this game a go, it's free and best of all still looking to have more content added in the future in the vein of more levels that chronicle the events of the main character, Bad Cop, pre-Entropy Zero.
Posted January 21, 2018.
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4 people found this review helpful
292.2 hrs on record (56.7 hrs at review time)
I remember being one of possibly many who had high hopes for this game, and wouldn't listen to the naysayers who said this game was going to be bad, and for awhile, it wasn't. But some things don't last, and my enthusiasm for NMS wore down quickly once I upgraded my ship nearly as far as it could go, only to realize all those upgrades didn't matter much in the long run.

But I would be a liar if I said I didn't enjoy my first few hours of the game. The way you can learn the langauges of the sentient species and go from understanding nothing to being able to read what they're saying was so enthralling for me. I only wish that there were more varied encounters because after awhile you don't even have to think to choose the correct choice in an encounter for some species.

An alien-Rosetta-Stone simulator however does not a very good game make, but with the most recent update, Atlas Rises, this game is beginning to shape up to be a goody. There's still some bugs that'll hopefully be ironed out in the next big update, and some other features still to come, but I still have high hopes for this game.

In short: Give it time. Get it on sale if you're really insecure about wasting money.
Posted November 22, 2017.
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631.8 hrs on record (458.0 hrs at review time)
This game has gone through so much ♥♥♥♥ over the last couple of years that it's hard to keep track.

You've probably heard of all the DLCs that this game has, and how they're all ♥♥♥♥♥♥♥♥ and yada yada. They do add a lot to the game, but if you're really looking to be at the top meta you probably only need a couple. Heist DLCs only give you the ability to host the heist and give you some masks + a weapon or two associated with the heist. You can totally play DLC heists without needing to buy them, you just can't host them. Character DLCs give you a weapon, the character, and a perk deck. Depending on the character, it might be necessary to buy some of them because some of the perk decks are at the top of the meta. Weapon DLCs are, well, full of weapons. Some of them are good, some of them aren't.

You've probably also heard of safes. Yeah, for awhile you could get a safe and then buy a key to get a weapon skin ala CS:GO. It was a pretty big punch to the gut considering you had to buy the game, then pay for the DLCs if you were a big fan like me. After awhile though, OVERKILL did away with paying to open safes, and all safes from here on in are free to open. Some safes still need to be bought with keys to open, but those safes are retired and you won't see them again unless if you look for them on the market. Otherwise, the only safe-paying you might run into is just buying safes on the market if you really want to.

As for gameplay?

Gameplay is ♥♥♥♥♥♥♥ sweet. It's you and up to three others fighting a horde of cops while trying to pull off a bunch of heists. From robbing a few small stores to a big bank to a casino to some military facilities and even a prison controlled by a giant, Sam Fisher-esque cop! Gunplay is hella satisfying and throwables add another layer of skill to the game I didn't think possible at first.

Skills and perk decks give you a lot of freedom when it comes to build. You could be a near invulnerable tank to a bullet dodging maniac and everything in between. There's a role for everyone; medic, tank, CC, damage dealer etc.

10/10 would heist again.
Posted November 23, 2016. Last edited November 24, 2016.
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No one has rated this review as helpful yet
36.4 hrs on record
One might be quick to label this game as just another GTA clone, but I believe that it separates itself enough from GTA that it is undeserving of such a title. The base story adds a unique twist to the "Common-gangster-fights-their-way-up-to-the-top-of-the-criminal-ladder" trope present in most open world games by making the protagonist aundercover cop(a detail that is revealed less than five minutes into the game).

The story of this game is one of my most favorite aspects of the game, and one of the reasons I suggest the game in the first place. Events happen in the game just often enough to keep the flow going, and a subtle threat reveals itself more and more as the story progresses until the climax. The city of Hong Kong is also very well made in terms of accuracy, the predominant influence is mostly asian but there are small traces of british influence because of the fact that Hong Kong was a british colony up until 1997.

The gameplay is well rounded and also a little odd, there are small little things present within gameplay that would be better off if they weren't there (like sprinting is a little hard to maneuver as compared to games like GTA V), but not enough to detract too much from the experience. The game's combat specializes in close quarters, hand-to-hand/melee combat like Arkham Asylum/Recent Spider-man games/Mad Max, in which you'll often find yourself surrounded by multiple enemies and you can counter, punch, combo, and grapple your way out of a fix. A signature feature in this game is environment kills, in which you can grapple an enemy and run them into an environmental hazard (such as a table saw) and kill/brutally maim them with it. The game has gunplay but it is rather underdeveloped compared to the close quarters combat, such as having auto-aim on by default. I like to think of Sleeping Dogs as the opposite of GTA when it comes to combat focus, Sleeping Dogs focuses on melee/hand-to-hand while GTA focuses on gunplay.

Cars within the game function in a really arcade-y sense. Most lower-tier cars are slow as you expect but also have difficulty taking sharp corners as compared to their higher tier brethren.

The DLC that comes with the game will certainly give you plenty to do, I love most of it and the rest I am rather indifferent to disappointed about, this mostly applies to the DLC that separates itself from the game, Nightmare of Northpoint and Year of the Snake. Both take place after the base game, and both are rather small in terms of storyline length and 100% completion. They're both bite sized little stories and if you like Wei Shen then you're probably going to like seeing more of him in these packs, but overall the story in these two packs are much more lackluster than that of the base game. They add rewards for completing them to the base game, like clothing and weapons. So if you've already beaten the base game, I'd suggest tackling these first.

Overall though, definitely worth the purchase.
Posted June 30, 2016. Last edited June 30, 2016.
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Showing 1-10 of 18 entries