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Recent reviews by Savant

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
85.4 hrs on record (82.5 hrs at review time)
Per the Major Order issued by the Helldiver Community, this review is being amended to say: This game is recommended.

Your job is to deliver democracy, justice, and freedom to the Galaxy. Fight the Galactic War. For prosperity!
Posted May 5. Last edited May 6.
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No one has rated this review as helpful yet
26.1 hrs on record (13.2 hrs at review time)
Early Access Review
great for playing with friends. really great to see how panicky your friends are
Posted January 13.
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No one has rated this review as helpful yet
37.4 hrs on record (34.5 hrs at review time)
Metro Exodus has positively surprised and immersed me.
My first playthrough lasted for 30 hours and I would like to point out some of the things that I found most enjoyable. Firstly, the atmosphere is unique and well worked out. The story, the characters and the story are quite solid and well fleshed out. The gameplay accommodates both stealthy and guns blazing playthroughs. The decisions that you make throughout the game not only impact the end result but also motivate you to play in a certain style. If you are the type of person who would like to avoid violence, you will do your utmost for a non-lethal approach and the game will provide you with means of achieving that.
However, it is worth pointing out that some of the mechanics are not as fluid as I had expected and that the dialogues may seem cheesy at certain parts but all in all I don't remember the last time I was so invested in playing through a single player game without the intention of finishing it.
If you are an enjoyer of games that you can play at your own pace, be emotionally invested in it and learn more about the setting you are placed in, this is a game for you.
Cheers, 4A games!
Posted July 16, 2023.
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7 people found this review helpful
133.6 hrs on record (68.7 hrs at review time)
I cannot recommend Victoria 3. It's a fantastically detailed game which offers the player many choices on how to run their economy.
That's right, we are not talking about a country, we are talking about an economy. Most of your playtime of Victoria 3 will be focused on trading and optimising your economy. In order to advance your country, you will ultimately need to make money so that you can invest in government institutions and buildings. By advancing those, you will be able to unlock technologies faster, have a better army and thus project more power.
These points are however void as unlocking technologies, fielding a larger and better army and projecting power allows you to do warfare more efficiently. Unfortunately, unlike CK3, HOI4, EU4 and similar games, warfare is gutted. The AI will decide where they will fight, how they will fight, and in which direction they will fight. You, as a player, simply designate a front on which they will fight. This leads to frustration as the front will grow so wide but only one battle can take a a time, the fronts will constantly shift, appear, and disappear which will make your generals relocate, sometimes back to their home HQ, meaning that a front will be unmanned.
Without going in more detail, you will spend most of your time making your economy work better so that you enjoy waging mediocre warfare against other economies.
Additionally, trading with other economies is not intuitive, other countries importing too many goods from you can crash your economy (see the example of groceries and how you will always be in a deficit of groceries because every single economy will want to import from you) and generally it's really difficult to build an industry to satisfy your own needs.
For myself, I boot up the game twice a week, play for an hour, get frustrated and shut the game off.
Essentially, if you do not mind an unnecessarily complicated game, you should play it. It's great. It's just not for me.
Posted January 15, 2023.
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A developer has responded on Jan 20, 2023 @ 1:12am (view response)
1 person found this review helpful
5.6 hrs on record
An enjoyable FPS game with great humour and solid gameplay.
Posted September 25, 2022.
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1 person found this review helpful
226.8 hrs on record (52.3 hrs at review time)
I am running my own organ harvesting operation. I thoroughly recommend this.
Posted March 26, 2020.
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2 people found this review helpful
232.6 hrs on record (41.4 hrs at review time)
Early Access Review
WR:SR is a fantastic game if you are into micromanagement. WRSR resembles city-building and management games but twists so that you have to manage every single aspect of your (un)planned economy. However, there are things that still require improvement.
The map is huge and you are offered with plenty of space to build and develop your economy. However, do not expect any help from the game as a majority of the mechanics are unexplained. For example, you cannot use bus stations or rail stations as hubs since workers cannot board multiple buses - the bus must take the workers directly from the station to their workplace or related bus stop.
The conveyor/pipeline system is fantastic but also quite demanding. Conveyors will regularly interfere with traffic and you will spend a lot of your time building transfer stations so you can bring the conveyors to their destination. Building in general is quite complicated as you have to take into account the difference in height between two points and if the elevation is above a certain percent, you cannot build at that spot. Furthermore, the map transformation tools (level, smooth, etc.) are complicated and quite difficult to use.
You can transport your goods around the republic using roads and rails. A signal system for rails has been implemented but leaves much to be desired. Train behaviour seems quite clunky and signals cannot be placed at certain intersections. Signals in general leave much to be desired and hopefully a path-system will be implemented like in OpenTTD.
The biggest compliment I can make is how addictive and joyful it is to build an economy that works. The biggest complaint is that the game will provide obstacles at every possible instance. Sometimes, it won't even tell you there is a problem. Unlike in OpenTTD, which immediately lets you know whether a train/bus/truck is stuck, in WRSR you will only notice that when your economy crashes and you have 0 Rubles. Additionally, the conveyor system and the terraforming tools are a pain in the bottom to use.
Should you buy this game? If you like micromanaging stuff and can spend a lot of time learning the basics of this game on your own and like a good challenge, then yes. If you on the other hand you like polished games in which you don't have to bang your head against the desk everytime something goes wrong and the game doesn't tell you that, then no.
Posted October 26, 2019.
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1 person found this review helpful
20.4 hrs on record (15.1 hrs at review time)
This game will teach you how painful it is to be neutral.
Posted December 1, 2017.
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No one has rated this review as helpful yet
378.1 hrs on record (35.3 hrs at review time)
Early Access Review
Even in its alpha stage, Space Engineers does not disappoint. The basis of the game has been laid out, and the infrastructure in the alpha version is bearable. In multiplayer, you might encounter some minor lag spikes, but building space craft in space with other engineers has never been more fun. Every new update brings more content, and the devs release them in regular intervals. I recommend this game and if you enjoy making space ships, this is the game for you.
Posted February 17, 2014.
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No one has rated this review as helpful yet
552.7 hrs on record (157.7 hrs at review time)
CS:GO Review
The deformed child of CSS comes in a new glorified form. The gunplay is fluid, movement is rather strange, but all in all it's a p good game when you want to have some serious fun or attempt to get the most kills
Posted November 25, 2013.
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Showing 1-10 of 11 entries