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Recent reviews by L1ft

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Showing 1-10 of 16 entries
No one has rated this review as helpful yet
210.3 hrs on record (83.3 hrs at review time)
terrific game. I don't even like simulators or builders or park games. The reality is the bonus. You can be 'intuitive' about what to do and be rewarded, instead of 'playing to what the game wants.'

Awesome graphics and clever strategy that doesn't feel tedious after many campaign levels.

Learning curve is steep, however, and I almost quit and returned the game, but it's worth pushing through the tutorial. Coaster-build tool is also maddening, but I also got the hang of that, though it is clunky.

Highly recommended.
Posted March 27.
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2 people found this review helpful
80.3 hrs on record (33.4 hrs at review time)
Well made game. Combat is interesting, weapons varied enough to affect strategy. Enemy variety great, replayability engaging, bosses fun and not overly punishing.

Just a well thought out rogue-like with terrific graphics.

The bad: The ordinary world story is too sluggish and mundane, one of the puzzle minigame unlocks is infuriating and lame, too many of the mobs are just too easy. Not all that deep of a game, compared to others in this genre, but worth playing.
Posted September 14, 2022.
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4 people found this review helpful
25.2 hrs on record
the manual control is pretty much useless. You have a countdown sequence to a 1-second fight. Winning at medium difficulty is nearly impossible, even if you luck out, which you must, and get gifted an Uber Gladiator. You have to gamble on too many fights, and its a wipe if your Uber gets killed. The play choices are limited, and you are left with one ideal path, making this a kind of click-through game. Would be a cool Indie game for a few hours of fun if it were like $2 or something, but not $20.
Posted August 27, 2022.
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No one has rated this review as helpful yet
10.0 hrs on record
This is a play-through movie. The payoff comes in cut scenes and story, the latter of which I found a little less amazing than most other reviews. The story leans a bit too hard on being edgy mental-health-related when its really not as psychotic as it implies. Kind of generic and unsatisfying, too.

The combat system is satisfying, though the battles are few and similar. I found the puzzles aggravating and sometimes far too confusing/punishing. Some maps are 100% puzzle, many will just have a tacked-on battle or two.

Environments are great, acting/voices great. I'm really on the fence, but would recommend at a discount if you like this sort of press-W-to-reach-cutscene kind of movie/game.
Posted January 1, 2022. Last edited January 1, 2022.
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No one has rated this review as helpful yet
182.1 hrs on record (85.5 hrs at review time)
A seriously amazing game. I thought it would be too puzzle-oriented but it isn't at all. More remarkable than that, the less-than-run-and-gun options for victory are actually appealing. The character diversity and quests are all fun and challenging. The townsfolks have a lot more AI than you'd think, given the simplicity of the game. Casual, funny, creative, one of the best games I've ever played.
Posted May 5, 2021.
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3 people found this review helpful
14.1 hrs on record
Early Access Review
Just so poorly implemented. A pretty cool sandbox, but a horrible grind. The lack of fast-travel is at the you've-got-to-be-kidding-me level of punishment. Unlike, say, WoW, where just when the walk gets too far you find a flight path or mount, this game keeps you running to your corpse WITH the added punishment of fatigue and mobs chasing you that you don't want to bother fighting. The portal system is extremely tedious to set up, a big resource sink, and with another unnecessary punishment of preventing resources from coming with you. Sailing for fast travel? That's punishing and poorly implemented as well.

And then unlike, say, Terrarium, the crafting system is brutal and slow, as is the resource gathering.

The enemies aren't diverse enough, nor the combat options, to sustain interest or challenge.

All in all, a great open-world RPG game encourages you to explore and learn new game mechanics while tapering off the tedium as the developer identifies places where the gameplay slogs. This game is the opposite of that. If you really must buy it, expect to have fun up to the first boss, then be perplexed at why you aren't progressing, then I encourage you to turn on cheat codes and try to explore/hurry to the next "biome" and finally stand back and marvel at what the developer wanted you to do to get there on your own.

Not fun.
Posted March 26, 2021.
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1 person found this review helpful
186.3 hrs on record (17.2 hrs at review time)
For about $20. I'm very picky about FPS games and mostly hate all of them because they are just cut scenes stitched together with W+M1. This isn't that. Yeah, it's a sniper game, it's all about the scope, but there are still slightly useful secondary weapons.

Pros:

- Combat engine, skill is a big part of the game.
- AI proves challenging
- Maps are pretty open allowing creative approaches
- Difficulty slider well implemented, with very realistic ballistics on the hard end
- It's fun, despite my concerns it would be too slow and methodical.
- You fight tanks! That's cool.
- fairly cool solo survival campaign

Cons:

- KEYB layout sucks! That reload and place satchel charge is the same key is really stupid, as well as search body or pick up, tap too short and you are a sitting duck.
- Searching bodies for ammo and secrets is tedious yet necessary.
- Secondary weapons are mostly impractical. Would be cool with medium distance open sight guns.
- The stealth/silencer game is downplayed, which is kind of good because it is more realistic
- All the weapons within a class mostly blur together, not a noticeable difference
- traps/bombs/nades are difficult to implement and not really usable
- I wish there were rockets and that you could get into tanks
- Campaigns is pretty short, but still very replayable, they are just maps really
- Not much story, but for me, who cares, it's about the gameplay

A very "realistic" combat experience in that you aren't mowing down Nazis so much as you might in Modern Warfare, which is a favorite game of mine. Rate of fire is limited by short reloads on your sniper rifle. This helps slow things down and make it less like dit-dit-dit-dit you just click around the screen and kill like 30 guys.

The AI is terrific, always finding cover, actually remaining in cover, and always trying to flank you. The HUD is great because it aids in showing you enemy locations given the tunnel vision that is combat on a screen. The secondary weapons aren't very practical, as they are low-aim and low-damage submachine guns all. So you can't really go in guns-a-blazin' like there are two approaches to a fight. Everything has to be rifle oriented. The maps are big and as open-area as you would ever hope for, though not completely.

Overall, a very great FPS for a picky FPS player like me, with a few frustrations that make you wish for a more varied gameplay than all-scope shooting. Worth it on sale.
Posted July 2, 2020.
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24 people found this review helpful
3 people found this review funny
2
1.9 hrs on record
I'm sorry, maybe it is just me, but the absolute worst things a first person shooter can do, in this order is: 1) Linear, narrow combat zones and low-skill/aim weapons, which creates a W+M1 gaming experience despite the large variety of weapons, 2) story-oriented with more attention to cut scenes than gameplay AND THE DIALOG IS DOGSH*T (we get it, dad is a very bad dude, don't ask me to shoot an innocent dog), 3) puzzles, puzzles, puzzles, where you get stuck on environmental features like railings you can't jump up on or things you can't tell you need to blow up to get past so you wind up walking around a completed area for 10 minutes, 4) waiting to get to a more open-world area and you never do.

This game has all 4 problems IN SPADES. This is hands-down everything I hate in a first person shooter.
Posted June 27, 2020.
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1 person found this review helpful
77.1 hrs on record (44.2 hrs at review time)
A worthy spritual successor to Terraria. Definitely worth $12. Stays fresh, nice surprises. Physics are an improvement over Terraria, as are the weapons. I also like how you can carry your entire base in your pocket. Not as big of a world or as deep of game overall, but again, completely fun. Bosses are kind of lame and unimaginative, with the progression bottle-necking on these. End game is extremely fun and full of surprises.
Posted September 2, 2018.
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6 people found this review helpful
345.8 hrs on record (47.0 hrs at review time)
Did anyone tell you it's like CIV? It's completely CIV. But many of the "micromanagement" things that make CIV so painful are streamlined, such as "paths" to territories being clear and allowing for geographical protection. Then there's the highly customizable combat system that really makes this game shine. It's not nearly as bloated as CIV, but does suffer from the same end-game tedium as your empire contains so very many planets to manage. It's weird to say it's better than CIV, seeing how much work has gone into CIV, but MOO keeps it simple, and I do think it's better, except that everything is abstract, at least with CIV you get real-world technology, not just abstract sci-fi stuff.
Posted August 31, 2016.
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Showing 1-10 of 16 entries