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Reseñas recientes de merry trootmas

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Mostrando 1-10 de 67 aportaciones
A 3 personas les pareció útil esta reseña
0.0 h registradas
awful at launch, boring single entity monsters to save face, and as a ultimate consequence it dooms tzeentch factions since they won't really get another DLC with a real overhaul.
Publicada el 14 de mayo.
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Nadie ha calificado esta reseña como útil todavía
0.3 h registradas (0.2 h cuando escribió la reseña)
i love having to google for so much ♥♥♥♥ just to get controls to work! incredible piece of software
Publicada el 22 de abril.
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A 1 persona le pareció útil esta reseña
2 personas encontraron divertida esta reseña
12.1 h registradas (7.7 h cuando escribió la reseña)
i don't get it
the game looks visually phenomenal, and the level of interaction with whatsits and whatnots is really high. And that's, like, that's it. The gameplay in this game is very eh - you can shoot, and you can walk. There's barely any weapons, there's barely any nuance to the actual gameplay, there's hacking minigames or something. It's fairly competent and average, as far as video games go. I don't think it really elevates the medium at all, or presents anything that I wouldn't want to miss. I guess other than being able to larp as a homeless person, which definitely never gets old, as I rummage through boxes and shelves to put more bottles of booze into my bucket that I carry around at all times.
Publicada el 15 de abril.
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Nadie ha calificado esta reseña como útil todavía
8.5 h registradas (2.6 h cuando escribió la reseña)
with so much content, you're bound to have runs where the game is giving you practically nothing and you're stuck in the '♥♥♥♥ start, new run' loop - not because you're sub-optimal or not reaching peak efficiency in the first hand, but because you keep getting random planets for single pairs and high-card in the store and not a single joker, with the ante round being the wall. But when it happens over and over, it really makes me wish the game was designed more to be a game where you at least had the illusion that these kind of runs were still doable.
But when the stars align, you realise that it's because, well, the stars aligned. I feel nothing when numbers go big and mults go uncontrolled - I didn't do anything to achieve that, just got a run where the rolls weren't simply awful.
Publicada el 29 de marzo.
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A 11 personas les pareció útil esta reseña
44.3 h registradas (43.9 h cuando escribió la reseña)
was there ever any ♥♥♥♥♥♥♥ issue with the simple activity of playing video games without having additional account systems piled on top of it that come with their own stacks of errors and issues that you have to hope to god that one of the random solutions on the internet is going to solve them?
Publicada el 24 de marzo. Última edición: 24 de marzo.
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Nadie ha calificado esta reseña como útil todavía
0.2 h registradas
wtf
Publicada el 8 de marzo.
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A 2 personas les pareció útil esta reseña
0.0 h registradas
new mechanics and visuals, but since it's now magic nonsense, it's not really fun to figure things out since, well, it's magic nonsense
Publicada el 23 de febrero.
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A 6 personas les pareció útil esta reseña
56.7 h registradas (19.9 h cuando escribió la reseña)
this peer2peer coop game NEEDS a severly underperforming auth server to protect the microtransactions and deny you from playing the game
thank u live service
Publicada el 15 de febrero. Última edición: 18 de febrero.
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A 1 persona le pareció útil esta reseña
1.1 h registradas (1.0 h cuando escribió la reseña)
this is the dark souls of cat puzzles
Publicada el 12 de febrero.
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A 7 personas les pareció útil esta reseña
16.6 h registradas (10.0 h cuando escribió la reseña)
it's like an incredible indiana jones movie that's 20 hours long, but an absolutely terrible game with really basic gameplay that doesn't really allow you to do much with it - the actual 'game' parts feel like an afterthought so that it wouldn't be a fully animated movie. Open world parts are a slog compared to the more directed and scripted set pieces. The future of video 'games' truly is grim, thank you neil druckman
Publicada el 11 de febrero.
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Mostrando 1-10 de 67 aportaciones