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* For L4D2, for example, if survivor_mechanic => start new name with "Ellis_".
- model files
- texture files
- included anim files
- sound files
- script files
* StudioCompiler's VTF Export tab and VTFEdit features are related to this.
* StudioCompiler's Model Compile tab > Compile Model button is related to this.
* StudioCompiler's Material Compiler tab is related to this.
* StudioCompiler's VTF Export tab and VTFEdit features are related to this.
- internal model path file name (one or two places)
- ani path file name
- cdmaterials paths
- includemodel path file names
- bodygroup names
- hitbox bodygroup
- various flags, such as ambientboost and mostlyopaque
- GoldSource: $flags and $texrendermode values
- Model mdl file name field auto-set to compiled model mdl file name
OR
"Select compiled model" button
- Fields:
- Release folder
- Author
- Steam account
- Steam group
- "Pack" button
- "Pack" creates addon folders and files, calls vpk.exe