GRUPA STEAM
Crowbar [Source Engine Modding Tool] CrowbarTool
GRUPA STEAM
Crowbar [Source Engine Modding Tool] CrowbarTool
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26 października 2013
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Angielski
Wszystkie dyskusje > Dyskusje ogólne > Szczegóły wątku
 Ten wątek został przypięty, więc pewnie jest ważny
Planned Features
Updated 06-Dec-2019
Ostatnio edytowany przez: ZeqMacaw; 7 marca 2021 o 22:21
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Wyświetlanie 1-15 z 17 komentarzy
ZeqMacaw 18 października 2014 o 2:26 
General
  • Change textboxes into "most-recently used" comboboxes for all "input" (such as Compile > QC File or Folder) options.
  • Change textboxes into "most-recently used" comboboxes for all Output Folder > Full path options.
  • Change textboxes into "most-recently used" comboboxes for all Output Folder > Subfolder options.

  • Command-line options for decompiling.

Ostatnio edytowany przez: ZeqMacaw; 4 sierpnia 2022 o 21:45
ZeqMacaw 18 października 2014 o 2:27 
Set Up Games
  • Auto-detect game setup paths.
Ostatnio edytowany przez: ZeqMacaw; 5 grudnia 2019 o 20:53
ZeqMacaw 18 października 2014 o 2:27 
Organize
  • Switch between "projects" that change various settings throughout Crowbar's tabs.

Ostatnio edytowany przez: ZeqMacaw; 5 grudnia 2019 o 21:19
ZeqMacaw 18 października 2014 o 2:27 
Download
  • Pause button.
  • Download from a "Friends-only" addon.
  • Scan contents and rename.
    * For L4D2, for example, if survivor_mechanic => start new name with "Ellis_".
  • Decompress and re-compress (e.g. from ZIP to 7Z).
  • Download and rename one or more of the preview images.
  • Download to a game's "addons" (or game-specific) folder.
Ostatnio edytowany przez: ZeqMacaw; 5 grudnia 2019 o 21:24
ZeqMacaw 28 sierpnia 2015 o 1:00 
Unpack
  • Collect map names from various VPKs and write to a text file.
  • After user finds MDL file, detect other referenced assets:
    - model files
    - texture files
    - included anim files
    - sound files
    - script files
  • Merge option - Select VPKs. Unpack and re-pack into one VPK.
Ostatnio edytowany przez: ZeqMacaw; 5 grudnia 2019 o 22:36
ZeqMacaw 4 kwietnia 2016 o 8:46 
Decompile
  • Decompile all MDL versions, from GoldSource and Source engines.
  • Decompile all ANI versions, from Source engine.
  • Decompile all VTF versions to BMP or other image formats.
    * StudioCompiler's VTF Export tab and VTFEdit features are related to this.

  • Decompile to DMX format. This will include face flexes for TF2 HWM models as discussed in this topic.

  • Decompile each flex to a separate VTA file, instead of all in one VTA file.
  • Option to combine all or some animation SMD files into one, using $sequence frame option in QC to distinguish them.
  • Option to write QC flex data into a separate QCI file.
Ostatnio edytowany przez: ZeqMacaw; 7 marca 2021 o 22:23
ZeqMacaw 4 kwietnia 2016 o 8:50 
Edit
  • Options for editing a QC file.
    * StudioCompiler's Model Compile tab > Compile Model button is related to this.
  • Options for editing materials/textures.
    * StudioCompiler's Material Compiler tab is related to this.
  • Rotate a mesh and skeleton by a user-specified angle (to deal with Maya using y-axis as up).
  • Rotate a bone by a user-specified angle in all frames of all animations.
  • Edit a bone in all frames of an anim.
  • Scale an anim or all anims.
  • GUI generator instead of text editing of QC and QCI files.
  • Flip viewmodel weapons (between left-handed and right-handed). Change ref mesh and anims.
Ostatnio edytowany przez: ZeqMacaw; 5 grudnia 2019 o 21:35
ZeqMacaw 4 kwietnia 2016 o 8:51 
Compile
  • Options for studiomdl compiler found in various versions of studiomdl.exe
  • Before running compiler, check for various syntax and other errors, and report as needed.
  • Compile from BMP or other image formats to VTF.
    * StudioCompiler's VTF Export tab and VTFEdit features are related to this.
Ostatnio edytowany przez: ZeqMacaw; 5 grudnia 2019 o 20:59
ZeqMacaw 4 kwietnia 2016 o 8:51 
Patch
  • Modify values directly in an MDL file:
    - internal model path file name (one or two places)
    - ani path file name
    - cdmaterials paths
    - includemodel path file names
    - bodygroup names
    - hitbox bodygroup
    - various flags, such as ambientboost and mostlyopaque
    - GoldSource: $flags and $texrendermode values
  • Scale several VTF files.
  • Convert between VTF versions.
Ostatnio edytowany przez: ZeqMacaw; 5 grudnia 2019 o 21:38
ZeqMacaw 4 kwietnia 2016 o 8:51 
View (and Preview)
  • "Compare with 2 Viewers" that opens HLMV twice with them set to show side by side.
Ostatnio edytowany przez: ZeqMacaw; 5 grudnia 2019 o 21:40
ZeqMacaw 4 kwietnia 2016 o 8:51 
Pack
  • Have way to use vpk to package model files.
    - Model mdl file name field auto-set to compiled model mdl file name
    OR
    "Select compiled model" button
    - Fields:
    - Release folder
    - Author
    - Steam account
    - Steam group
    - "Pack" button
    - "Pack" creates addon folders and files, calls vpk.exe
  • Option for "Write multi-file VPK".
Ostatnio edytowany przez: ZeqMacaw; 5 grudnia 2019 o 21:43
ZeqMacaw 4 kwietnia 2016 o 8:51 
Publish
  • Update an item where you are a contributor (for games that allow this).
  • Edit images and videos.
  • Add and remove contributors.
  • Edit Required DLC, Required Items, and Links
  • Drop-down for selecting language.
Ostatnio edytowany przez: ZeqMacaw; 20 lipca 2022 o 5:49
ZeqMacaw 4 kwietnia 2016 o 8:52 
Options
  • DARK MODE - Changeable color theme.
  • Option to save Settings to Data (or user-given) folder beside Crowbar.exe (like in previous versions), allowing Crowbar and settings to be placed on portable drive. Also, allows non-admin users to use Crowbar while having it installed in an admin folder such as "Program Files".
  • Check for Data folder (like in previous versions) for Settings file.
  • Windows file and folder context menu actions as requested here.
Ostatnio edytowany przez: ZeqMacaw; 20 lipca 2022 o 5:44
ZeqMacaw 5 grudnia 2019 o 20:50 
Help
  • Links to included web page documentation.
Ostatnio edytowany przez: ZeqMacaw; 20 lipca 2022 o 5:46
ZeqMacaw 5 grudnia 2019 o 20:50 
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Wszystkie dyskusje > Dyskusje ogólne > Szczegóły wątku