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tyty
There will probably be a better solution in the future,but after giving up on disabling TAA, I discovered that leaving TAA on and using Reshades Lumasharpen and also possibly Adaptive sharpen (if you can spare the fps) makes everything look much nicer and gets rid of that awful Vaseline blur look that TAA smears all over everything ,while keeping the jaggies under control. My game looks SOOO much better now. The blur was making me crazy. But with TAA off all the grass,hair and such was ridicuously jagged. Made me feel like I was running through a field of sawblades lol.
I'm in the same boat as you.
Hoping the mod author has a solution to this.
Anyway, a few questions. I'm supposed to manually disable the control devices I'm not using to eliminate the hitching, right? This doesn't automatically fix the icon swapping hitch until I do that, correct?
Secondly, do I need to do anything to enable the Steam API overhead fix or is that automatic?
Lastly, does hitting the windows key cause Special K to automatically convert to borderless window mode? I like to use the windows key and alt-tabbing to test that the game IS actually in fullscreen mode and this threw me for a loop. I figured out how to set fullscreen from SpecialK but which subsetting should I use? Application preference? Any other settings I should mess with to reduce stutter?
Thanks again!
Few seconds after I engaged Deadeye
Here are the log files:
https://pastebin.com/SY1YNjvb - dxgi.log
https://pastebin.com/CHVwXy3Y - modules.log
https://pastebin.com/mdQAPTdD - crash.log
This really sucks.
I do have 2 monitors, could that be the problem?
I have Ansel disabled, Geforce Experience overlay disabled. No other overlays active (except Steam I guess?)
I even disabled GSYNC.
I also tested my drives (the one FFXV is installed on and both others), all check out ok with Seatools.
Arg!
That shouldn't happen. Doesn't for me, at least. Have you enabled Xbox Controller Support in Steam -> View -> Settings -> Controller -> General Controller Settings ? If so, disable it and see if that solves it.
That Denuvo file is the offline token for the game. It gets recreated on next launch of the game through an online connection. The ability to easily remove it is intended for users whom are planning to go offline for a while and needs to generate a new offline token before-hand to prepare in advance.
Your update check mistakenly replaced steam_api64.dll in the game folder. That function was not intended to be accessible, and have been disabled from the current version of the mod linked to in the opening post. Revalidate the game files through Steam to solve the issue.
Thank you. I will try that. Part of the trouble was I had a racing wheel plugged in (that I use the pedals for PTT), and I think it was defaulting the icons based on that. I unplugged it, and the icons went back to normal. Would be great if this works though and I don't have to unplug it every time.
Can't say more without any logs. Please upload modules.log and dxgi.logs and crash.logs (if one exists) from the logs subfolder of the game to pastebin.com and link them here.
On certain builds, yes. It is not a universal solution, just an optimization of the ridiculous amount of time the game performs a Steam API callback in relation to resource loading.
Check page 9.
Yes, but also no. The Steam API callback throttling (that solves some stuttering etc) won't have any effect on the demo as that doesn't use the Steam API.
Because you used the manual update check that was never intended to be used in such a way. The archive itself doesn't contain any steam_api files, but when you use the manual update check it incorrectly downloads another archive not intended to be extracted to the game folder, which invalidates those files. Kaldaien should've disabled the manual update check in the latest version, I think, to prevent this from happening.
Revalidate the game files through Steam to solve the issue.
This only solves one type of stuttering. It isn't, sadly, a perfect solution. You might have to lower your settings a bit, especially if both your GPU and CPU hits 100% all the time.
1) Do you mistakenly press any other devices that sparks an icon swap? If no, then no, you don't have to disable those devices. That option is merely there as a convenience for users who needs it. It have no effect on the game otherwise.
2) No, the Steam API overhead is enabled by default. You can check the logs\steam_api.log file for what update frequency the callback thread is running at. The default value is something above 2000 Hz or so (Kaldaien even registered 30k Hz on his system, apparently). The new value should be less than 50 Hz.
3) No, that's the game. Use either Alt+Enter or the display menu to swap back.