Team Fortress 2
Lutzi 🐸 12 Thg02, 2015 @ 1:37pm
TF2 Crash : CUtlLinkedList overflow! (exhausted index range)
Everything is said, according to this post (-> http://forums.tf2maps.net/showthread.php?t=24053) it was going to be fixed for next update and it wasn't. Apparently somebody have been messing with short integers.

Does anybody have a quick fix (not the weapon) so I don't have to wait for Valve to do something ? ;)
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Đang hiển thị 1-15 trong 38 bình luận
DannBo 15 Thg02, 2015 @ 4:45pm 
Disable cl_new_impact_effects by setting it to 0 in console and inside your autoexec.cfg if you have it there.
Lutzi 🐸 20 Thg04, 2015 @ 12:24pm 
It works ! Thanks !
...why though
imthecleanup 2 Thg05, 2015 @ 11:48am 
Nguyên văn bởi Tsouki™:
It works ! Thanks !
...why though
Because disabling this disable gun shot holes in walls and glass. The error is caused by too many entities. So disabling gun shot holes gets rid of alot of entities.
Lutzi 🐸 2 Thg05, 2015 @ 12:35pm 
Can't developpers check their freaking arrays size before inserting new elements :'D
Hurp Durp 2 Thg05, 2015 @ 2:51pm 
Nguyên văn bởi Tsouki™:
Can't developpers check their freaking arrays size before inserting new elements :'D

It's a linked list, not an array...
Unusual_Steeze 8 Thg05, 2015 @ 4:15pm 
this happens to me when I try to save replays on tf2.... I found the autoexec.cfg but it does not have cl_new_impact_effects in it ....what do i do?
Flask 9 Thg05, 2015 @ 12:31pm 
Nguyên văn bởi Hurp Durp:
Nguyên văn bởi Tsouki™:
Can't developpers check their freaking arrays size before inserting new elements :'D

It's a linked list, not an array...
Weird, as a linked list is supposed to be more permissive concerning size varying



Nguyên văn bởi Sylvesterthecat:
this happens to me when I try to save replays on tf2.... I found the autoexec.cfg but it does not have cl_new_impact_effects in it ....what do i do?
Sylvesterthecat: Just add it :)
Lutzi 🐸 9 Thg05, 2015 @ 2:21pm 
Nguyên văn bởi yartFF:
Nguyên văn bởi Hurp Durp:

It's a linked list, not an array...
Weird, as a linked list is supposed to be more permissive concerning size varying

A linked list with an index ? What even. Is that a stack overflow ?
Flask 9 Thg05, 2015 @ 3:44pm 
linked lists have no index, since it's theoritically spread in the memory, but it shouldn't be a problem to add elements into a linked list. If there was a (self inflicted or not) limit, it should just not display the bullet holes, and not quit the whole game. But whatev, glad there's a command to avoid demo files being corrupted.
Yishai 15 Thg05, 2015 @ 9:21am 
Nguyên văn bởi DJMM DannBo:
Disable cl_new_impact_effects by setting it to 0 in console and inside your autoexec.cfg if you have it there.
I write cl_new_impact_effects 0 in the console and nothing happen, the bullet holes are still there. The bug started after I downloaded all these mods/skins for me. How does the fact to have some mods give this error ?
0% Angel 17 Thg05, 2015 @ 6:04pm 
For me, it's already disabled but I still get the error. What now?
Spyke 25 Thg05, 2015 @ 6:41am 
Nguyên văn bởi Byakuran {Scam Recovering}:
For me, it's already disabled but I still get the error. What now?

I have it too, but it's fresh for me. I rendered some replays after i got this error.
I think the last update cause this.
Lần sửa cuối bởi Spyke; 25 Thg05, 2015 @ 6:42am
Yishai 25 Thg05, 2015 @ 6:48am 
There's no way to fix this error for the moment unfortunately.
Disconscrepancy 25 Thg05, 2015 @ 2:26pm 
Nguyên văn bởi Korbinian Neuerichter ☤:
There's no way to fix this error for the moment unfortunately.
dont you mean ever? as if valve even cares. they obviously dont care about us.
So many necroes...

They burn...
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