Team Fortress 2

Team Fortress 2

Lutzi 🐸 12. feb. 2015 kl. 13:37
TF2 Crash : CUtlLinkedList overflow! (exhausted index range)
Everything is said, according to this post (-> http://forums.tf2maps.net/showthread.php?t=24053) it was going to be fixed for next update and it wasn't. Apparently somebody have been messing with short integers.

Does anybody have a quick fix (not the weapon) so I don't have to wait for Valve to do something ? ;)
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DannBo 15. feb. 2015 kl. 16:45 
Disable cl_new_impact_effects by setting it to 0 in console and inside your autoexec.cfg if you have it there.
Lutzi 🐸 20. apr. 2015 kl. 12:24 
It works ! Thanks !
...why though
imthecleanup 2. maj 2015 kl. 11:48 
Oprindeligt skrevet af Tsouki™:
It works ! Thanks !
...why though
Because disabling this disable gun shot holes in walls and glass. The error is caused by too many entities. So disabling gun shot holes gets rid of alot of entities.
Lutzi 🐸 2. maj 2015 kl. 12:35 
Can't developpers check their freaking arrays size before inserting new elements :'D
Hurp Durp 2. maj 2015 kl. 14:51 
Oprindeligt skrevet af Tsouki™:
Can't developpers check their freaking arrays size before inserting new elements :'D

It's a linked list, not an array...
Unusual_Steeze 8. maj 2015 kl. 16:15 
this happens to me when I try to save replays on tf2.... I found the autoexec.cfg but it does not have cl_new_impact_effects in it ....what do i do?
Flask 9. maj 2015 kl. 12:31 
Oprindeligt skrevet af Hurp Durp:
Oprindeligt skrevet af Tsouki™:
Can't developpers check their freaking arrays size before inserting new elements :'D

It's a linked list, not an array...
Weird, as a linked list is supposed to be more permissive concerning size varying



Oprindeligt skrevet af Sylvesterthecat:
this happens to me when I try to save replays on tf2.... I found the autoexec.cfg but it does not have cl_new_impact_effects in it ....what do i do?
Sylvesterthecat: Just add it :)
Lutzi 🐸 9. maj 2015 kl. 14:21 
Oprindeligt skrevet af yartFF:
Oprindeligt skrevet af Hurp Durp:

It's a linked list, not an array...
Weird, as a linked list is supposed to be more permissive concerning size varying

A linked list with an index ? What even. Is that a stack overflow ?
Flask 9. maj 2015 kl. 15:44 
linked lists have no index, since it's theoritically spread in the memory, but it shouldn't be a problem to add elements into a linked list. If there was a (self inflicted or not) limit, it should just not display the bullet holes, and not quit the whole game. But whatev, glad there's a command to avoid demo files being corrupted.
Yishai 15. maj 2015 kl. 9:21 
Oprindeligt skrevet af DJMM DannBo:
Disable cl_new_impact_effects by setting it to 0 in console and inside your autoexec.cfg if you have it there.
I write cl_new_impact_effects 0 in the console and nothing happen, the bullet holes are still there. The bug started after I downloaded all these mods/skins for me. How does the fact to have some mods give this error ?
0% Angel 17. maj 2015 kl. 18:04 
For me, it's already disabled but I still get the error. What now?
Spyke 25. maj 2015 kl. 6:41 
Oprindeligt skrevet af Byakuran {Scam Recovering}:
For me, it's already disabled but I still get the error. What now?

I have it too, but it's fresh for me. I rendered some replays after i got this error.
I think the last update cause this.
Sidst redigeret af Spyke; 25. maj 2015 kl. 6:42
Yishai 25. maj 2015 kl. 6:48 
There's no way to fix this error for the moment unfortunately.
Disconscrepancy 25. maj 2015 kl. 14:26 
Oprindeligt skrevet af Korbinian Neuerichter ☤:
There's no way to fix this error for the moment unfortunately.
dont you mean ever? as if valve even cares. they obviously dont care about us.
[TTC] Daryl Dixon 25. maj 2015 kl. 14:28 
So many necroes...

They burn...
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