Team Fortress 2
TF2 Crash : CUtlLinkedList overflow! (exhausted index range)
Everything is said, according to this post (-> http://forums.tf2maps.net/showthread.php?t=24053) it was going to be fixed for next update and it wasn't. Apparently somebody have been messing with short integers.

Does anybody have a quick fix (not the weapon) so I don't have to wait for Valve to do something ? ;)
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Сообщения 115 из 38
Disable cl_new_impact_effects by setting it to 0 in console and inside your autoexec.cfg if you have it there.
It works ! Thanks !
...why though
Автор сообщения: Tsouki™
It works ! Thanks !
...why though
Because disabling this disable gun shot holes in walls and glass. The error is caused by too many entities. So disabling gun shot holes gets rid of alot of entities.
Can't developpers check their freaking arrays size before inserting new elements :'D
Автор сообщения: Tsouki™
Can't developpers check their freaking arrays size before inserting new elements :'D

It's a linked list, not an array...
this happens to me when I try to save replays on tf2.... I found the autoexec.cfg but it does not have cl_new_impact_effects in it ....what do i do?
Автор сообщения: Hurp Durp
Автор сообщения: Tsouki™
Can't developpers check their freaking arrays size before inserting new elements :'D

It's a linked list, not an array...
Weird, as a linked list is supposed to be more permissive concerning size varying



Автор сообщения: Sylvesterthecat
this happens to me when I try to save replays on tf2.... I found the autoexec.cfg but it does not have cl_new_impact_effects in it ....what do i do?
Sylvesterthecat: Just add it :)
Автор сообщения: yartFF
Автор сообщения: Hurp Durp

It's a linked list, not an array...
Weird, as a linked list is supposed to be more permissive concerning size varying

A linked list with an index ? What even. Is that a stack overflow ?
linked lists have no index, since it's theoritically spread in the memory, but it shouldn't be a problem to add elements into a linked list. If there was a (self inflicted or not) limit, it should just not display the bullet holes, and not quit the whole game. But whatev, glad there's a command to avoid demo files being corrupted.
Автор сообщения: DJMM DannBo
Disable cl_new_impact_effects by setting it to 0 in console and inside your autoexec.cfg if you have it there.
I write cl_new_impact_effects 0 in the console and nothing happen, the bullet holes are still there. The bug started after I downloaded all these mods/skins for me. How does the fact to have some mods give this error ?
For me, it's already disabled but I still get the error. What now?
Автор сообщения: Byakuran {Scam Recovering}
For me, it's already disabled but I still get the error. What now?

I have it too, but it's fresh for me. I rendered some replays after i got this error.
I think the last update cause this.
Отредактировано Spyke; 25 мая. 2015 г. в 6:42
There's no way to fix this error for the moment unfortunately.
Автор сообщения: Korbinian Neuerichter ☤
There's no way to fix this error for the moment unfortunately.
dont you mean ever? as if valve even cares. they obviously dont care about us.
So many necroes...

They burn...
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Дата создания: 12 фев. 2015 г. в 13:37
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