Team Fortress 2
Lutzi 🐸 12 fev. 2015 às 13:37
TF2 Crash : CUtlLinkedList overflow! (exhausted index range)
Everything is said, according to this post (-> http://forums.tf2maps.net/showthread.php?t=24053) it was going to be fixed for next update and it wasn't. Apparently somebody have been messing with short integers.

Does anybody have a quick fix (not the weapon) so I don't have to wait for Valve to do something ? ;)
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A mostrar 1-15 de 38 comentários
DannBo 15 fev. 2015 às 16:45 
Disable cl_new_impact_effects by setting it to 0 in console and inside your autoexec.cfg if you have it there.
Lutzi 🐸 20 abr. 2015 às 12:24 
It works ! Thanks !
...why though
imthecleanup 2 mai. 2015 às 11:48 
Originalmente postado por Tsouki™:
It works ! Thanks !
...why though
Because disabling this disable gun shot holes in walls and glass. The error is caused by too many entities. So disabling gun shot holes gets rid of alot of entities.
Lutzi 🐸 2 mai. 2015 às 12:35 
Can't developpers check their freaking arrays size before inserting new elements :'D
Hurp Durp 2 mai. 2015 às 14:51 
Originalmente postado por Tsouki™:
Can't developpers check their freaking arrays size before inserting new elements :'D

It's a linked list, not an array...
Unusual_Steeze 8 mai. 2015 às 16:15 
this happens to me when I try to save replays on tf2.... I found the autoexec.cfg but it does not have cl_new_impact_effects in it ....what do i do?
Flask 9 mai. 2015 às 12:31 
Originalmente postado por Hurp Durp:
Originalmente postado por Tsouki™:
Can't developpers check their freaking arrays size before inserting new elements :'D

It's a linked list, not an array...
Weird, as a linked list is supposed to be more permissive concerning size varying



Originalmente postado por Sylvesterthecat:
this happens to me when I try to save replays on tf2.... I found the autoexec.cfg but it does not have cl_new_impact_effects in it ....what do i do?
Sylvesterthecat: Just add it :)
Lutzi 🐸 9 mai. 2015 às 14:21 
Originalmente postado por yartFF:
Originalmente postado por Hurp Durp:

It's a linked list, not an array...
Weird, as a linked list is supposed to be more permissive concerning size varying

A linked list with an index ? What even. Is that a stack overflow ?
Flask 9 mai. 2015 às 15:44 
linked lists have no index, since it's theoritically spread in the memory, but it shouldn't be a problem to add elements into a linked list. If there was a (self inflicted or not) limit, it should just not display the bullet holes, and not quit the whole game. But whatev, glad there's a command to avoid demo files being corrupted.
Yishai 15 mai. 2015 às 9:21 
Originalmente postado por DJMM DannBo:
Disable cl_new_impact_effects by setting it to 0 in console and inside your autoexec.cfg if you have it there.
I write cl_new_impact_effects 0 in the console and nothing happen, the bullet holes are still there. The bug started after I downloaded all these mods/skins for me. How does the fact to have some mods give this error ?
0% Angel 17 mai. 2015 às 18:04 
For me, it's already disabled but I still get the error. What now?
Spyke 25 mai. 2015 às 6:41 
Originalmente postado por Byakuran {Scam Recovering}:
For me, it's already disabled but I still get the error. What now?

I have it too, but it's fresh for me. I rendered some replays after i got this error.
I think the last update cause this.
Última alteração por Spyke; 25 mai. 2015 às 6:42
Yishai 25 mai. 2015 às 6:48 
There's no way to fix this error for the moment unfortunately.
Disconscrepancy 25 mai. 2015 às 14:26 
Originalmente postado por Korbinian Neuerichter ☤:
There's no way to fix this error for the moment unfortunately.
dont you mean ever? as if valve even cares. they obviously dont care about us.
[TTC] Daryl Dixon 25 mai. 2015 às 14:28 
So many necroes...

They burn...
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Postado a: 12 fev. 2015 às 13:37
Comentários: 38