Team Fortress 2
Lutzi 🐸 12 FEB 2015 a las 1:37 p. m.
TF2 Crash : CUtlLinkedList overflow! (exhausted index range)
Everything is said, according to this post (-> http://forums.tf2maps.net/showthread.php?t=24053) it was going to be fixed for next update and it wasn't. Apparently somebody have been messing with short integers.

Does anybody have a quick fix (not the weapon) so I don't have to wait for Valve to do something ? ;)
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Mostrando 1-15 de 38 comentarios
DannBo 15 FEB 2015 a las 4:45 p. m. 
Disable cl_new_impact_effects by setting it to 0 in console and inside your autoexec.cfg if you have it there.
Lutzi 🐸 20 ABR 2015 a las 12:24 p. m. 
It works ! Thanks !
...why though
imthecleanup 2 MAY 2015 a las 11:48 a. m. 
Publicado originalmente por Tsouki™:
It works ! Thanks !
...why though
Because disabling this disable gun shot holes in walls and glass. The error is caused by too many entities. So disabling gun shot holes gets rid of alot of entities.
Lutzi 🐸 2 MAY 2015 a las 12:35 p. m. 
Can't developpers check their freaking arrays size before inserting new elements :'D
Hurp Durp 2 MAY 2015 a las 2:51 p. m. 
Publicado originalmente por Tsouki™:
Can't developpers check their freaking arrays size before inserting new elements :'D

It's a linked list, not an array...
Unusual_Steeze 8 MAY 2015 a las 4:15 p. m. 
this happens to me when I try to save replays on tf2.... I found the autoexec.cfg but it does not have cl_new_impact_effects in it ....what do i do?
Flask 9 MAY 2015 a las 12:31 p. m. 
Publicado originalmente por Hurp Durp:
Publicado originalmente por Tsouki™:
Can't developpers check their freaking arrays size before inserting new elements :'D

It's a linked list, not an array...
Weird, as a linked list is supposed to be more permissive concerning size varying



Publicado originalmente por Sylvesterthecat:
this happens to me when I try to save replays on tf2.... I found the autoexec.cfg but it does not have cl_new_impact_effects in it ....what do i do?
Sylvesterthecat: Just add it :)
Lutzi 🐸 9 MAY 2015 a las 2:21 p. m. 
Publicado originalmente por yartFF:
Publicado originalmente por Hurp Durp:

It's a linked list, not an array...
Weird, as a linked list is supposed to be more permissive concerning size varying

A linked list with an index ? What even. Is that a stack overflow ?
Flask 9 MAY 2015 a las 3:44 p. m. 
linked lists have no index, since it's theoritically spread in the memory, but it shouldn't be a problem to add elements into a linked list. If there was a (self inflicted or not) limit, it should just not display the bullet holes, and not quit the whole game. But whatev, glad there's a command to avoid demo files being corrupted.
Yishai 15 MAY 2015 a las 9:21 a. m. 
Publicado originalmente por DJMM DannBo:
Disable cl_new_impact_effects by setting it to 0 in console and inside your autoexec.cfg if you have it there.
I write cl_new_impact_effects 0 in the console and nothing happen, the bullet holes are still there. The bug started after I downloaded all these mods/skins for me. How does the fact to have some mods give this error ?
0% Angel 17 MAY 2015 a las 6:04 p. m. 
For me, it's already disabled but I still get the error. What now?
Spyke 25 MAY 2015 a las 6:41 a. m. 
Publicado originalmente por Byakuran {Scam Recovering}:
For me, it's already disabled but I still get the error. What now?

I have it too, but it's fresh for me. I rendered some replays after i got this error.
I think the last update cause this.
Última edición por Spyke; 25 MAY 2015 a las 6:42 a. m.
Yishai 25 MAY 2015 a las 6:48 a. m. 
There's no way to fix this error for the moment unfortunately.
Disconscrepancy 25 MAY 2015 a las 2:26 p. m. 
Publicado originalmente por Korbinian Neuerichter ☤:
There's no way to fix this error for the moment unfortunately.
dont you mean ever? as if valve even cares. they obviously dont care about us.
[TTC] Daryl Dixon 25 MAY 2015 a las 2:28 p. m. 
So many necroes...

They burn...
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Publicado el: 12 FEB 2015 a las 1:37 p. m.
Mensajes: 38