Додано: 22 травня
This review will be in separate parts when ever I want to complain about the game. But every bit of this review is constructive criticism.
First three areas explored in:
I am already offended by this game for its lack of social construction. This game's dialogue seems to have bits and pieces of an idea together but are poorly sewn together. If you are a private investigator or an FBI profiler you will be saddened by this game. For the dialogue choices seem to route you to the same answer, but are shallow in complete thought. I get the idea behind this game being the main story line but my problem with this game so far is not your maneuverability, or lack of direction. But more or so to the approach this game takes when it comes to solving the cases. It seems like the person who created this plot forgot that detectives constantly talk to themselves while piecing together a story. Though to be fair it says in the text right there what it wants you to do. But it should be stated by the detective to help people figure out what is going on. The text floating around as you try to piece things together will throw you off guard as soon as a change of course happens within the solving of each small puzzle.
While trying to figure out one thing it suddenly switches... but our friend the detective doesn't say much and it quickly moves on to the next thing. So you miss what the text changed to, telling you what you are supposed to look for now, at that very split second given moment and you guess wrong. Worst of all is the clunky UI. You mess something up it freezes you... pauses.... backs out.... brings up several different separate tab screens for each object which suddenly takes away the purpose for searching it, (which is why I say again it would help if the detective was constantly talking to himself in thought to keep the main point in focus.) And quite frankly leaves me bewildered at what happens when you "try again."
Maybe the approach to this method should have used better sorting options.... Throwing things around all the time makes me think this detective never carried around so much as a book. Possibly carried around a recording device seeing how disorderly everything being displayed becomes.
Just imagine that every time you came up with the idea behind a string of events you got angered, and suddenly threw up all the information you just looked at in frustration... only to come right back to it, to string everything together again, as all the papers fall to the ground and you have this game. I think the creator... if he is or was a detective... must have had little to no patience himself in each case. Possibly due to extra ordinary means like time or money allotted to his investigations. Maybe a sergeant or person's interest was a timely manner. I am still willing to give this a second try but it is so demanding on your eyes, more or so than your brain, that it causes you to lose concentration quite easily.
And the demons? My goodness. Talk about an annoying trap puzzle that springs up like a jack in the box that malfunctions a lot. I get the idea behind exorcising ghosts... but uh.... how does our detective friend just suddenly know how to exorcise a ghost exactly? Was our friend the detective a priest? There is no mention of him being one in his own background... But just barely minutes into the game, you have the ability to exorcise a ghost without having to read any books about it. I think this game would have been a lot more interesting with the setup it seemed to hold. In which I think the Detective originally did not know how to exorcise ghosts until later in the game. But I guess the devs thought it would be too annoying to make players fear them so early. Yet it would have been a lot more fun and made more sense if the ability wasn't there until you figured it out.
This game seems to be targeted at kids more or so than adults seeing how there are some "way too soft" spots that spring up like a bad smell. You will literally yell at our detective to "JUST GRAB HER F***ING ARM!" When it comes to solving one of the cases. I want to slap the detective for being so.... retentively sympathetic, yet wise cracking at certain times.
Also the girl? Best idea ever when it comes to surprising your audience when you finally meet her for the first time. But there was one inconsistency that happened at the cemetery... She complained about not being able to see him... even though she was holding a flashlight... Then a few minutes later she has no trouble seeing them. Could have been the lamp post nearby but uh.... She did shine a flashlight on him.
Last three bits:
Am I ever more disappointed in a game? This game answered that question. Incredibly short game. I am sad. I am so sad after completing this game.
The best puzzle is the ending.
I think the issue is that the development team behind this had an astonishingly awesome idea.... but I think budget cuts really let this game down. This game had some real potential but it is so short lived. The ending seems to be pasted together. But at least it did create one hell of a mind ♥♥♥♥. It is just too bad the whole time you believe one thing because of your own abilities... and then there is another. What the hell.
Too short. Way too short. My final complaint? Some of the "side missions" are broken.
This game should be twitch viewed only.