Age of Empires II (2013)

Age of Empires II (2013)

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MS Ryz0n 15 ABR 2014 a las 13:56
Patch 3.4 Discussion thread
This thread is to discuss the current 3.4 patch. Patchnotes can be found here
Última edición por MS Ryz0n; 15 ABR 2014 a las 13:59
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Mostrando 1-15 de 171 comentarios
Terminally Chill 15 ABR 2014 a las 14:09 
Looking great, really excited for these new AI features!
Zetnus 15 ABR 2014 a las 14:11 
Wooohoooo
Bassefrom 15 ABR 2014 a las 14:14 
Finally the new trigger effects and AI fixes for LudaKRIS!
Cysion  [desarrollador] 15 ABR 2014 a las 14:20 
Just to avoid any confusion: those AI features are just functions to be used in the future script, which is currently in development :)

2 other important fixes: another big OOS issue on Ludikris has been patched (this is listed under the localisation fixes, but affects all players in the game) and savegames can now be overwritten properly (the infamous dot at the end of your savegames which would break your saves).

@Dimik: does this occur on both AoF and HD or just AoF? If only on AoF, it's a small palette issue on our end.
Última edición por Cysion; 15 ABR 2014 a las 14:21
DarthNocturnal 15 ABR 2014 a las 14:20 
I was wondering why only HP and Attack could be adjusted with triggers... I figured maybe range would result in some crazy stuff happening, but I guess that a non-issue now.
Última edición por DarthNocturnal; 15 ABR 2014 a las 14:22
Dibbles 15 ABR 2014 a las 14:21 
*Sigh* And again almost no fixes for multiplayer...
Publicado originalmente por KoD_Kid_Chino_:
*Sigh* And again almost no fixes for multiplayer...

Maybe because they need to work under the hood to get the core mechanics working right before fixing something not everyone bothers with?
Bassefrom 15 ABR 2014 a las 14:27 
Are the new effects only for The Forgotten?
Dibbles 15 ABR 2014 a las 14:28 
Publicado originalmente por Dosbilliam (Big Serious Egun):
Publicado originalmente por KoD_Kid_Chino_:
*Sigh* And again almost no fixes for multiplayer...

Maybe because they need to work under the hood to get the core mechanics working right before fixing something not everyone bothers with?
I think people bother with multiplayer as much as they do witih single player. But then again it's only been 5 months since significant fixes to multiplayer, so I guess I'll wait a bit longer.
Última edición por Dibbles; 15 ABR 2014 a las 14:29
fava_suppurata 15 ABR 2014 a las 14:28 
Are the AI improvements part of this 3.4 patch?
Gamenick 15 ABR 2014 a las 14:31 
Achievements for the forgotten now working? if yes than it's great :)
Cysion  [desarrollador] 15 ABR 2014 a las 14:35 
@Dimik: I'll fix that color thing, it's been in since launch, but you're probably the first to really notice it :P I'll get the resolution thing checked, could you possibly show a screenshot of your campaign map? Thanks in advance.

@fava_suppurata: only work under the hood is done. The updated AI script is still in development. However, if you now play Free For All with AIs, they will no longer team up against you.

@_Kid_Chino_: This patch mainly focussed on new content (slides), general bugfixes and AI fixes. Multiplayer fixes are still coming (such as the new pathfinding, which is a big strain on the game performance in long games).

@Bassefrom: if they're not available on the base version, I'll check if it's intentional or not.
Bassefrom 15 ABR 2014 a las 14:37 
Publicado originalmente por Cysion:
@Bassefrom: if they're not available on the base version, I'll check if it's intentional or not.

They are not available in the HD Edition, but in The Forgotten they are.
Laptop 15 ABR 2014 a las 14:41 
Looking awesome!
Dibbles 15 ABR 2014 a las 14:45 
Any news on whether or not you guys will remove that ridiculous requirement for smooth scrolling? (60FPS) MP Never reaches this hence why the scrolling feels laggy and jumpy.
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Publicado el: 15 ABR 2014 a las 13:56
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