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Debugged it with no other mods. Dev Mode, Quickstart from scratch. Build two stonecutter tables (Wonder where the "finish construction" debug tool is). Make "Any Stone" Bill on one, Do Until X, Copy/Paste to other, it's only "Do 1". Worse yet, the original bill is reset to "Do 1".
Meanwhile JTExport (https://steamcommunity.com/sharedfiles/filedetails/?id=1223305839) copies that, but doesn't copy the Better Workshop settings
Can you post a save where you've already copied a bill from one table to another and it has changed from Do Until X to Do X? Maybe I can find a clue in the save.
https://www.dropbox.com/sh/hnj03tghl4tf9ki/AAC-erKvl6uc1NtN30w0K2gTa
There's a video that shows some more silly behavior. In addition to the copy/link not getting "Until", It seems the original bill getting reset only happens when you mouseover a pasted link. Even if you mouseover the delete button.
And now having testing this thoroughly... Well I've ONLY found "Make Any Stone Block/Until" has this problem. All the other bills work fine, the other workbenches, even "make sandstone block", even "Many Any Stone/Forever". Who copies that bill, amirite?
(Now that I think of it - why are there bills for each block instead of just setting "any" bill with restricted Ingredients? Perhaps it doesn't know to check only sandstone bricks for totals. Well, it should do that, shouldn't it. Maybe a mod should do that... " * restrict to only items made from materials defined in the input ingredients filter" HEY this mod does that. Cool. Well now I want to use "Any Stone" even more.)
MirrorBills is getting called, most things are copied into the bill, but the "until" repeatMode and settings are not.
CanOutputBeFiltered() seems to be false,
recipe.products != null && recipe.products.Count > 0
And at that point it's game code and I am not finding documentation for it. The "Make Any Stone" recipe doesn't have products? What's up with that.
This is also showing up in that the bill doesn't have output settings - presumably ExtendedBillData not showing up in the bill screen (you can see in the above dropbox video @0:55)
I looked into this. The problem is with the Vegetable Garden Tools mod. The recipe for fertilizer requires the colonist to have "Cooking" skill enabled (which is what this mod checks for), but the bill itself requires Crafting skill. Looks like a copy/paste error in the recipe.
I wasn't able to reproduce this. Do you know if this is still an issue?
I have fixed the copy/paste issue for this type of bill. I still can't support the full filterset for this bill (Make Any Stone Block) because that requires a bit more custom code which I might add in the future.
If it's the former, what mods did you add since everything last worked?
If it's the latter, can you post a save game that has all the rest of your mods? That makes it easier to automatically load up a custom mod list.
My custom counting function from previous versions of the mod did count stuff outside stockpiles which is why that worked for you, but I've removed my code now that vanilla is doing all its own filtered counting. I will see in the future if I can add a mod option to include items outside stockpiles.