RimWorld

RimWorld

Better Workbench Management
1,070 Comments
EAST 18 hours ago 
https://i.ibb.co/x8rSv0HT/bug-report-management.jpg
Thanks for the update.this mod is one of my all-time favorites.
I noticed bugs after the recent update, so I wanted to report them.

In the screenshot, you'll see that the new rename button(screenshot 1) from vanilla RimWorld (added in version 1.6) is overlapping with one of the mod's existing buttons. It looks like the position needs to be adjusted to avoid this overlap.

Also, the custom rename button(screenshot 2) from the mod no longer works. Even if I change the name, it doesn't update on the bill. I think this might be due to changes in how renaming works in 1.6.
The_Fire_Inside Jul 6 @ 5:38am 
Finally, the game is actually playable in 1.6!
Proxyer Jul 5 @ 10:47pm 
Hello, author falconne.
I update the Japanese translation for v1.6. So I sent Pull request from GitHub. Please confirm and merge. Thank you.

- Remove old news update file.
- Add BillRepeatModeDefs.xml.
- Update Keyed/IW_LanguageData.xml (add new 2 lines).
Proxyer Jul 5 @ 10:05pm 
Thank you for all update works!
falconne  [author] Jul 5 @ 5:24pm 
Updated to 1.6, thanks @ArcticHeresy & OwlChemist!
armed_goose Jul 1 @ 4:19pm 
appears to work in 1.6 just fine now that there's a version of hugslib for 1.6
Porcyon Jun 29 @ 6:40am 
Any thoughts on 1.6? It's so hard to play without this mod, thank you for creating it!
Side1iner Jun 25 @ 1:23am 
I made a local copy of an old and forked version of 'Better workbench management" (without the HugsLib dependency). It works well. By all means good enough as far as I can tell - haven't noticed anything missing. So that's an option for people eager for an update!
Richard Mc Nutbuster Jun 25 @ 1:00am 
everytime i think of removing this mod, then i see what im suddenly missing, yet i cant place it in my brain what i exactly missed or gained when i reinstalled, it just feels perfectly vanilla.
pklemming Jun 16 @ 5:26am 
How about people be patient. The 1.6 is on the UNSTABLE branch. Stop pushing mod developers to update asap, when it has not been pushed live.

They do this for free, and for fun. The sense of entitlement by some people is amazing.
AzoorFox Jun 15 @ 12:59pm 
UPDATE WHEN??????????
JetLag. Jun 14 @ 2:43pm 
Bugged with rimfactory. Trying to change the bill order on a plasma drill, it instead changes the order of pawns on the top of screen. Added this mod just now (mid playthrough), if that helps narrow down an issue.
arl85 Jun 5 @ 12:11pm 
@Ertyly744 this mod has someting similar, have a look
https://steamcommunity.com/sharedfiles/filedetails/?id=1687566130
Itsmuddy Jun 5 @ 10:50am 
Love the 'drop to floor' default option. Any chance we could get a default for 'Do until X' with a qty as well as a default for hit points and quality?
Neko Boi Nick May 8 @ 8:39am 
can you add support for Compositable Loadouts's "W_PerTag" repeatMode?
medicus May 2 @ 10:05pm 
disabled it because "i feel like it does nothing"; turns out it's just made so well that i confused its features for vanilla
Ertyly744 Apr 29 @ 9:07am 
i search for a while i didnt found a smart workbench mod... like do x if y > 500 do you know a mod that add something like that in the game ?
prairie dog spaceship Apr 7 @ 12:50am 
Whoever made this mod is a true hero who has saved us all from endless mind-numbing frustration.

Whoever designed the interface in the base game, which this mod fixes, is either a sadist or a crazy person.

Thanks for fixing it!
Valar_Morghulis Mar 24 @ 2:37am 
God Mod
unknown Mar 13 @ 3:20pm 
@ArcticHeresy
Hello mod developer, may I ask if it is possible to add an option in the next update to change the drag adjustment of "Worker Skill Range" to allow you to input specific numbers for adjustment? I hope you can consider it when you have time. Thank you for your effort. :steamthumbsup:
sadly doesn't work with the project rimfactory quarries, in fact not even the re-ordering of bills works, which makes this actually harmfull to organising bills.
otherwise very nice mod.
ArcticHeresy  [author] Mar 5 @ 12:40pm 
@[岗] Señiorita woofers
Yeah you are right, just checked the code. When you enabled "Count resources outside of stockpiles" it also counts items that are hidden in the fog.
Will be fixed in the next update. thx for the info.
[岗] Señiorita woofers Mar 5 @ 4:10am 
For the longest time i had the weirdest issue. When creating a crafting bill for advanced components with the do until u have 10 option, sometimes it said i already have like 8 advanced components. Now i realize this is probably the optional setting in this mod: count resources outside of stockpiles. I guess there were some hidden advanced components in some unopenend ancient dangers that were being counted but i couldnt even find them with the search tool. Funny.
ArcticHeresy  [author] Mar 3 @ 10:11am 
@The Blind One I have updated the Change Notes for the September update
The Blind One Mar 2 @ 4:05am 
What was updated in september?
Gota Feb 15 @ 4:46pm 
Will this ever become independent of Hugslib?
SandFox Feb 3 @ 10:03pm 
I am limited to 15 recipes that I can copy and paste.
How can I fix this?
Yopsergio Jan 15 @ 7:08pm 
is there a way to increase the number of bills that can be copied and pasted from one bench to another?
Ωats Dec 11, 2024 @ 12:50am 
If I could make a request; would it be possible to add the ability to set workshops to rotate or shuffle their bills?
Undercover Quack Dec 4, 2024 @ 10:40am 
Heyho :) Thank you for the Mod!
Is there a possibility to assign a workbench to one pawn in particular with this mod?
Doing that for every bill ever is tedious and also doing that with zones is annoying as well :/
ArcticHeresy  [author] Dec 3, 2024 @ 12:29pm 
@evendariel When you tick "Count when away" it also counts pawns in biosculpter
evandariel Dec 1, 2024 @ 8:59am 
Its too bad this counts away but doesn't count pawns in biosculpter.
Aden Nov 20, 2024 @ 10:47am 
Is there a way for it to have a category system like storage with search bar? Bc I have a lot of clothes mod so when I try to make something, the bill just overload the UI lead to some clothes I want to make either not visible or unable to choose
Vokun_Tafiir Nov 16, 2024 @ 1:50pm 
This makes life so much easier! Thank you for this fantastic addition it makes the game way less tedious. If anyone wants to make a general guideline to Rimworld this should be listed as a must have mod.
arl85 Sep 18, 2024 @ 8:48am 
wrong image link: correct one is https://imgur.com/a/17vET0T
arl85 Sep 18, 2024 @ 4:34am 
@ MoistBadger I cannot find the "allow large corpses" checkmark in pure vanilla (no DLCs). I'm looking in "butcher creature" bill on butcherer table. (see https://imgur.com/xiUqQTF)

Where do you see it?

@Falconne @Owlchemist I created a PR on github so that when renaming bill you can edit current (or default name) instead of starging from an empty string every time.
Nezikim Sep 8, 2024 @ 3:39pm 
cant search for operations as the search bar shows nothing. Any fix for this?
Draky Sep 7, 2024 @ 9:37pm 
would you consider adding an option to filter smelting weapons by the type of stuff they're made from? E.g. only smelt steel and plasteel weapons, but do not smelt golden ones?
Alison Jul 24, 2024 @ 10:42am 
Linked "do X times" bills' remaining times is not synchronized between them as the bills getting done. Please add this feature.
krzarb Jul 23, 2024 @ 5:26pm 
I’m having the same issue as @MoistBadger, the filter for large corpses is missing when running this mod. Would be great to have it back again when using this mod :)
LZIM Jul 23, 2024 @ 1:52pm 
I was about to ask how that works @MoistBadger

Ohhhh they are already corpses... was then like shouldnt you keep your elephants alive until your run out of meat.
MoistBadger Jul 15, 2024 @ 11:51am 
Overall I am very happy with this mod, but one option is missing from butchering tables, under butcher creature in vanilla there is an "allow large corpses" check mark. With it on it will butcher everything that meets all the other criteria, but with it off it will not butcher anything above a certain body size (I think 0.75). Can we have it back? It's very useful, where I do one butcher bill with not allowed large corpses and butcher forever, but the next bill is to allow large corpses and only butcher until I have X amount of meat, so my elephants and other large animals won't be butchered until I'm low on meat, which allows for great storage management.
HypnoToadTrance Jul 1, 2024 @ 1:41am 
Would it be possible to directly integrate the functions used in HugsLib into this mod so as to make it standalone?

There is an ongoing issue for 1.5 mods in which HugsLib results in a black screen.

It's an awkward situation that seems to have something to do with the display and worse off only affects certain versions of Windows.

Needless to say, if you could make this compatible in the absence of HugsLib, it would officially remove every mod I love that depends on it.

Thank you for your consideration.
ED-9527 Jun 24, 2024 @ 11:31am 
@L
Me too
L Jun 14, 2024 @ 6:38am 
If a checklist can only be completed by a robot, then when I copy and paste this checklist to another workbench, it will automatically become "anyone can".
Anon Jun 4, 2024 @ 11:25am 
There's a huge processor spike when you open a bill menu with this mod
randomvortex May 29, 2024 @ 10:30am 
Hello, I have an idea for an additional feature, it would be nice to be able to set workbenches with multiple jobs to "cycle" through the jobs, moving completed ones to the bottom of the list. That way if I order 3 shirts and 3 pants and 3 jackets, they'll make one of each before repeating. Dwarf fortress does their crafting benches like this and it's a feature I would love to see implemented!
fabio_danilo May 18, 2024 @ 1:51pm 
why it shows those gray lines instead of the item icon ?
Avarice May 13, 2024 @ 3:47am 
I had to reset my modlist, and forgot to add this in. The horrors of unsorted, unlabeled work queues was completely unbearable. I searched for hours trying to find what mod it was that added the sacred buttons I have come to take for granted. Finally, as I had been close to giving up in my search... there it was. Nestled above "Big Titty Goth GF Race" and below "A Perv's Lewd Statues", was this mod. Thank you. This mod is a must have.

(those mods I named are fake. At least as far as I know, lmk if they're real. 10/10 interested)