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from excellent to masterwork Assault rifles?
I would go from 140 fps to 60 ish just by opening the bench and it showing the list of bills, including with the game paused. Disabling this option, but leaving all the others enabled, fixed the FPS issue.
Some meals are effected like soups and ect and some are not. this seems to only have hapened after the last update. It was flawless before.
Any item that is held by the pawn inventory, not equiped clothing, this includes weapon. So meals, meds, ammo (if using an ammo mod/ LTS, CE, ect.) Meat/Veg/kibble for animal handlers, ect
are you using simple sidearms? because that bug got reported there also.
(i have the same issue as of today)
Gonna cut my mods one by one to see if its my mods thats causing it. Didnt have this issues until after your update tho.
the bether workbench ''count additional'' feature used to work with everyboddy gets one.
where do i have to bag for a patch?^^
- Fixed issue for counting products
- Fixed UI bug in bill config #118
- Added compatibility for PUAH #114
If you still get bugs, let me know here or on GitHub
What I would do is just have it make X for each pawn and leave it at that. So when a new pawn comes in it will make it for it.
And when your shotgun breaks it will make a new one.
Why the features and functionality of this mod haven't been fully integrated into the base game shall forever baffle me. These aren't workbench mods; they're fixes! Good job, everyone.
The fix for all of these bugs is already available on GitHub:
Version 1.6.1.2 GitHub Release [github.com]
Steam update:
I’ve messaged Falconne to update the Steam version, but he’s currently away from his PC.
Please be patient — we’re doing this in our free time, so no pressure on anyone!
Unfortunately, co-authors can’t update Workshop items:
Steam Workshop Co-Author Limitation
(Every upvote helps encourage Valve to fix this!)
---
If you want a quick fix, grab the GitHub version.
If you prefer Steam, the update should go live in a few days.
Thanks for the feedback — hopefully your issues are fixed!
I know how frustrating it is when things that used to work suddenly break.
Current bugs mentioned in the comments:
- Counting issue:
I rewrote the "count" function. Previously, there were separate functions for default and additional items. I tested the cases from the comments and found no errors — but some edge cases may still exist.
Let me know if you find any!
- UI Bug:
"Restrict Workbench" button missing or overlapping with "Selected Worker" UI is now fixed .
- Auto-switching selected worker:
Caused by the UI bug. The default for "Restrict Workbench" is "false", but when the button was hidden, it could be set to "true" without you seeing it.
This made it seem like a bug, but it was unintended behavior.
(Can’t reproduce in 1.6.1.2.)
In addition to that, for some reason some of the food bills counted meals which were on pawns (on the same map, not caravaning), while others did not. And sometimes they switched without apparent reason!
Worth noting that both bills used "Count additional items" feature. E.g. my fine meals bill counted for total fine + simple meals, and simple meals bill counted that as well. But they showed different number of 'done' items. I've counted manually and it turned out that one of the bills was always accounting for meals on pawns.
Also worth noting that I'm using Harmony for Apple SIlicon + 1.6 RW + all DLC. I suspect it could be Harmony for Apple Silicon messing things up.
posted comments to GitHub > Issues
Its now a native feature in RimWorld.
The new button is placed on the top left, next to the info button.
Still can't understand or reproduce the problem. If possible, the best thing to do is create an issue on GitHub with pictures and possibly a save file. Then I can help you better.
https://github.com/Falconne/ImprovedWorkbenches/issues
Normally it is unselected and every bill in the workbench has unique restrictions.
yeah i can reproduce your problem, inventory of a pawn is only checked for additional items.
The original products are not counted the same way. I look into it.
With "Count when away" is the same problem, for additional items counting items away works on my testing.
yeah you are right. There was an wrong merge with the 1.5 assembly.
GitHub is updated, Steam Workshop is getting it soon.
Sorry for the inconvenience.