Space Engineers

Space Engineers

Corruption PvE Combat
Hacker drone: how to disable
As the title says. what is the process of disabling the hacker drone from the mod?
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C:Dedicated Server Folder/instance/saves/storage...Once u figure out how navigate to storage folder specified above you will see config for Modular Encounters. Inside here u can blacklist any NPC spawns.
For non dedicated server follow C:user/Your profile or name/AppData/Roaming/Space Engineers/saves/Your Steam ID #/World Map/storage
I assume the blacklist goes under

<NpcGridNameBlacklist>
<string>BlackList_Grid_Name_Here</string>
<string>BlackList_Grid_Name_Here</string>
</NpcGridNameBlacklist>

What do I put as the Grid Name for the hacker drone?
Badmoon の投稿を引用:
I assume the blacklist goes under

<NpcGridNameBlacklist>
<string>BlackList_Grid_Name_Here</string>
<string>BlackList_Grid_Name_Here</string>
</NpcGridNameBlacklist>

What do I put as the Grid Name for the hacker drone?
(CPC)HACKER_DRONE
and that screenshot would look like what?
This doesnt work and this drone suxx the gameplay to death
If you guys don't like the hacker drone, don't play with the Corruption mod. The Modular Encounter Spawner is modular after all. Just use the other mods for your PvE fix and leave this one out.

As for how to blacklsit the hacker drone from spawning -- this is what I have setup in my own server inside of my Config-General.xml file . Not sure if you have to put him into both NpcGridNameBlacklist and NpcSpawnGroupBlacklist, but I did.

<?xml version="1.0" encoding="utf-16"?> <ConfigGeneral xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <ModVersion>1.101</ModVersion> <DebugMode>false</DebugMode> <EnableSpaceCargoShips>true</EnableSpaceCargoShips> <EnablePlanetaryCargoShips>true</EnablePlanetaryCargoShips> <EnableRandomEncounters>true</EnableRandomEncounters> <EnablePlanetaryInstallations>true</EnablePlanetaryInstallations> <EnableBossEncounters>true</EnableBossEncounters> <EnableLegacySpaceCargoShipDetection>true</EnableLegacySpaceCargoShipDetection> <UseModIdSelectionForSpawning>true</UseModIdSelectionForSpawning> <UseWeightedModIdSelection>true</UseWeightedModIdSelection> <LowWeightModIdSpawnGroups>10</LowWeightModIdSpawnGroups> <LowWeightModIdModifier>1</LowWeightModIdModifier> <MediumWeightModIdSpawnGroups>19</MediumWeightModIdSpawnGroups> <MediumWeightModIdModifier>2</MediumWeightModIdModifier> <HighWeightModIdSpawnGroups>20</HighWeightModIdSpawnGroups> <HighWeightModIdModifier>3</HighWeightModIdModifier> <UseMaxNpcGrids>false</UseMaxNpcGrids> <UseGlobalEventsTimers>true</UseGlobalEventsTimers> <IgnorePlanetWhitelists>false</IgnorePlanetWhitelists> <IgnorePlanetBlacklists>false</IgnorePlanetBlacklists> <ThreatRefreshTimerMinimum>20</ThreatRefreshTimerMinimum> <ThreatReductionHandicap>0</ThreatReductionHandicap> <MaxGlobalNpcGrids>50</MaxGlobalNpcGrids> <PlayerWatcherTimerTrigger>10</PlayerWatcherTimerTrigger> <NpcDistanceCheckTimerTrigger>1</NpcDistanceCheckTimerTrigger> <NpcOwnershipCheckTimerTrigger>10</NpcOwnershipCheckTimerTrigger> <NpcCleanupCheckTimerTrigger>60</NpcCleanupCheckTimerTrigger> <NpcBlacklistCheckTimerTrigger>5</NpcBlacklistCheckTimerTrigger> <SpawnedVoxelCheckTimerTrigger>900</SpawnedVoxelCheckTimerTrigger> <SpawnedVoxelMinimumGridDistance>1000</SpawnedVoxelMinimumGridDistance> <PlanetSpawnsDisableList> <string>Planet_SubtypeId_Here</string> <string>Planet_SubtypeId_Here</string> </PlanetSpawnsDisableList> <NpcGridNameBlacklist> <string>(CPC)HACKER_DRONE</string> <string>BlackList_Grid_Name_Here</string> </NpcGridNameBlacklist> <NpcSpawnGroupBlacklist> <string>(CPC)HACKER_DRONE</string> <string>BlackList_SpawnGroup_Here</string> </NpcSpawnGroupBlacklist> <UseEconomyBuyingReputationIncrease>true</UseEconomyBuyingReputationIncrease> <EconomyBuyingReputationCostAmount>500000</EconomyBuyingReputationCostAmount> </ConfigGeneral>
最近の変更はBeta Markが行いました; 2020年12月28日 6時21分
Umbra 2021年7月24日 8時19分 
Beta Mark の投稿を引用:
If you guys don't like the hacker drone, don't play with the Corruption mod. The Modular Encounter Spawner is modular after all. Just use the other mods for your PvE fix and leave this one out.

As for how to blacklsit the hacker drone from spawning -- this is what I have setup in my own server inside of my Config-General.xml file . Not sure if you have to put him into both NpcGridNameBlacklist and NpcSpawnGroupBlacklist, but I did.

<?xml version="1.0" encoding="utf-16"?> <ConfigGeneral xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <ModVersion>1.101</ModVersion> <DebugMode>false</DebugMode> <EnableSpaceCargoShips>true</EnableSpaceCargoShips> <EnablePlanetaryCargoShips>true</EnablePlanetaryCargoShips> <EnableRandomEncounters>true</EnableRandomEncounters> <EnablePlanetaryInstallations>true</EnablePlanetaryInstallations> <EnableBossEncounters>true</EnableBossEncounters> <EnableLegacySpaceCargoShipDetection>true</EnableLegacySpaceCargoShipDetection> <UseModIdSelectionForSpawning>true</UseModIdSelectionForSpawning> <UseWeightedModIdSelection>true</UseWeightedModIdSelection> <LowWeightModIdSpawnGroups>10</LowWeightModIdSpawnGroups> <LowWeightModIdModifier>1</LowWeightModIdModifier> <MediumWeightModIdSpawnGroups>19</MediumWeightModIdSpawnGroups> <MediumWeightModIdModifier>2</MediumWeightModIdModifier> <HighWeightModIdSpawnGroups>20</HighWeightModIdSpawnGroups> <HighWeightModIdModifier>3</HighWeightModIdModifier> <UseMaxNpcGrids>false</UseMaxNpcGrids> <UseGlobalEventsTimers>true</UseGlobalEventsTimers> <IgnorePlanetWhitelists>false</IgnorePlanetWhitelists> <IgnorePlanetBlacklists>false</IgnorePlanetBlacklists> <ThreatRefreshTimerMinimum>20</ThreatRefreshTimerMinimum> <ThreatReductionHandicap>0</ThreatReductionHandicap> <MaxGlobalNpcGrids>50</MaxGlobalNpcGrids> <PlayerWatcherTimerTrigger>10</PlayerWatcherTimerTrigger> <NpcDistanceCheckTimerTrigger>1</NpcDistanceCheckTimerTrigger> <NpcOwnershipCheckTimerTrigger>10</NpcOwnershipCheckTimerTrigger> <NpcCleanupCheckTimerTrigger>60</NpcCleanupCheckTimerTrigger> <NpcBlacklistCheckTimerTrigger>5</NpcBlacklistCheckTimerTrigger> <SpawnedVoxelCheckTimerTrigger>900</SpawnedVoxelCheckTimerTrigger> <SpawnedVoxelMinimumGridDistance>1000</SpawnedVoxelMinimumGridDistance> <PlanetSpawnsDisableList> <string>Planet_SubtypeId_Here</string> <string>Planet_SubtypeId_Here</string> </PlanetSpawnsDisableList> <NpcGridNameBlacklist> <string>(CPC)HACKER_DRONE</string> <string>BlackList_Grid_Name_Here</string> </NpcGridNameBlacklist> <NpcSpawnGroupBlacklist> <string>(CPC)HACKER_DRONE</string> <string>BlackList_SpawnGroup_Here</string> </NpcSpawnGroupBlacklist> <UseEconomyBuyingReputationIncrease>true</UseEconomyBuyingReputationIncrease> <EconomyBuyingReputationCostAmount>500000</EconomyBuyingReputationCostAmount> </ConfigGeneral>


None of the other modular mods actually spawns enemies regularly like the corruption mod, so the corruption mod is the only mod that "actively" make you feel like you are under threat from attack.

there's reavers, but they spawn POWERFUL ships every... well, they spawn pretty rarely. that mod is awesome, actually, but still.

Do correct me if I'm wrong, lol. I really need coffee....
<NpcGridNameBlacklist>
<string>(CPC)HACKER_DRONE</string>
<string>BlackList_Grid_Name_Here</string>
</NpcGridNameBlacklist>
<NpcSpawnGroupBlacklist>
<string>(CPC)HACKER_DRONE</string>
<string>BlackList_SpawnGroup_Here</string>
</NpcSpawnGroupBlacklist>

This still works ?
最近の変更はSpartanが行いました; 2022年11月6日 5時35分
Lt.Fenix 2022年12月28日 17時55分 
Spartan の投稿を引用:
<NpcGridNameBlacklist>
<string>(CPC)HACKER_DRONE</string>
<string>BlackList_Grid_Name_Here</string>
</NpcGridNameBlacklist>
<NpcSpawnGroupBlacklist>
<string>(CPC)HACKER_DRONE</string>
<string>BlackList_SpawnGroup_Here</string>
</NpcSpawnGroupBlacklist>

This still works ?

I've had the hacker drone disabled using this method and it's been working until recently. For some damn reason the hacker drones started spawning anyway, so I just had to remove the mod entirely.
Coz its now called

(NPC-CPC) Hacker Drone

<NpcGridNameBlacklist>
<string>(NPC-CPC) Hacker Drone</string>
<string>BlackList_Grid_Name_Here</string>
</NpcGridNameBlacklist>
<NpcSpawnGroupBlacklist>
<string>(NPC-CPC) Hacker Drone</string>
<string>BlackList_SpawnGroup_Here</string>
</NpcSpawnGroupBlacklist>
Syzigy 2023年5月20日 18時08分 
Can anyone suggest another way to block the hacker drone or if I am doing this incorrectly. This is my Config General File. And below that is the server output where it has still created a hacker drone. Do I need "" marks around the name or if I missing anything else.

<NpcGridNameBlacklist>
<string>(NPC-CPC) Hacker Drone</string>
<string>(CPC)HACKER_DRONE</string>
</NpcGridNameBlacklist>
<NpcSpawnGroupBlacklist>
<string>(NPC-CPC) Hacker Drone</string>
<string>(CPC)HACKER_DRONE</string>
</NpcSpawnGroupBlacklist>


2023-05-21 11:00:17.552: MES Spawner / CleanUp: Remaining Grids To Be Despawned: 1
2023-05-21 11:00:17.552: MES Spawner / CleanUp: (NPC-CPC) Hacker Drone Grid is being Cleaned.
2023-05-21 11:00:17.581: MES Spawner / CleanUp: - Despawn Source: [CleanUp-Distance]
2023-05-21 11:00:17.605: MES Spawner / CleanUp: - (NPC-CPC) Hacker Drone Disconnecting Subgrids Before Cleanup
2023-05-21 11:00:17.636: MES Spawner / CleanUp: - (NPC-CPC) Hacker Drone Grid is Closed.
anyone figure this out fully? seems nobody knows the correct string for the hacker drone or the correct cfg file. are you guys sure its not "configdroneencounters.xml"?
DRAKCORE 2023年9月29日 8時35分 
PREFAB FILE NAME: (NPC-CPC) Hacker Drone
<Id Type="MyObjectBuilder_PrefabDefinition" Subtype="(NPC-CPC) Hacker Drone" />

Also before re-applying blacklisting I saw the following error.
Error: Ship From Corruption-SpawnGroup-HackerDrone Spawned With Wrong Ownership. Expected [SPRT] ; Got [CORRUPT].

So for peace of mind, I also added Corruption-SpawnGroup-HackerDrone
-----------------
So the following, under the "Config-General.xml" file.
In your SE save "C:\SE SERVER FOLDER\Storage\1521905890.sbm_ModularEncountersSystems"
<PlanetSpawnsDisableList> <string>(NPC-CPC) Hacker Drone</string> <string>Corruption-SpawnGroup-HackerDrone</string> </PlanetSpawnsDisableList> <NpcGridNameBlacklist> <string>(NPC-CPC) Hacker Drone</string> <string>Corruption-SpawnGroup-HackerDrone</string> </NpcGridNameBlacklist> <NpcSpawnGroupBlacklist> <string>(NPC-CPC) Hacker Drone</string> <string>Corruption-SpawnGroup-HackerDrone</string> </NpcSpawnGroupBlacklist>
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