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Bloody Vengeance Drone...*muttering old man speak*
Btw it seems I had blacklisted the hacker drone in that save. I have forgotten how, but you may want to look into that as it can be very naughty! But if you keep your antennas set to short range only, it's not really an issue.
I saw that your threat score was very high, and so I spawned in Instinct - Atmospheric Frigate to boost my Threat Score and then I ran the command and the drones were on the clipboard!
Thanks for the help r4v1n6!!!
https://pastebin.com/epqE7FWv
Generally you need to be in space for Corruption to spawn, other MES mods have other requirements.
It is quite simple as this; If you don't like the difficulty, *DON'T USE THE MOD.* Read before you subscribe, saves you a lot of time and effort. Very useful skill to have. If you lose all of your shit because of it, nobody is gonna cry for you.
If you download this then get pissy that's your own fault because the description tells you the trouble you're in for. You can either remove the mod or stop being a child and crying in the comments because you can't be bothered to read the description.
The hacker drone doesn't contribute anything significant to this mod. It's only caused players to get upset and create pointless arguments. That is a testament to its lack of purpose.
This is supposed to be a very aggressive and punishing mod with ACTIVE threats. Which quite frankly from my years of experience playing it can be very well avoided (mostly) by just turning down the range of your antennae. Which by the way is also how you can avoid getting 'hacked' by the hacker drone. If you can't handle NPC's actively hunting you down to frick with you, you shouldn't play it.
"sadly WeaponCore mods are not compatible with third party weapon mods, you must use one or the other. Incompatible weapons: Corruption-SmallMissileLauncher-Sniper,
The incompatible weapons listed above have been SCHEDULED FOR REMOVAL IN 60 SECONDS. If this is not acceptable either type /wc unsupportedmode or quit WITHOUT SAVING and uninstall all WC related mods"
- In-Game Scripting for some reason every time i activate this something in the game unable them can some one tell me what mod does this?
This gives the player the ability to defend themselves from the Hacker Drone and not just deactivate it from the game.
I do like the concept of the whole encounter, but give us the tools to defend against it.
Now I did deactivate the mod to see if I could come up with a solution.
Somehow, while playing last night another Hacker drone spawned. WITH THE MOD DEACTIVATED!
I THINK you can disable the name corruption by going to the file "steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hacker Drone.sbc" and changing line 1653 to remove "CorruptNames" from the list.
I don't know if you'd also have to modify "(NPC-CPC) Hacker Drone.sbcB5" to remove same from line 439
BOOM, no name corruption. Assuming the mod doesn't update. You can also just save a local copy of the mod from that folder to your local mods folder to make sure refreshes don't undo this change.
I'm aware of this but my suggestion was to change them because at the moment they deny the use of proper game play (the automatons update for proper function) and they are kind of infuriating, who here actually likes spending hours renaming everything because you forgot to turn off a beacon or antenna? (my point is anyway that these drones could still be hacker drones but just not as infuriating, personally i think it would be cooler for them to disrupt thrusters or gyro's or to fire guns or even to make lights flash and things, its still in the description of hacker drone but it adds to the game play in a way instead of a net negative on gaming experience with this part of the mod)
All the configs are in this folder. The "config-grids" XML file allows you to enable weapon replacer, specify blacklists/whitelists for the guns to use, set the % chance for weapons being replaced, allow NPCs to use shields (if you are using that mod) and also dictate whether the replaced gun is exactly the same size or can go up and down in size, allowing NPCs to have the potential for more destruction randomly.