XCOM 2
robojumper's Squad Select
 This topic has been pinned, so it's probably important
robojumper  [developer] Mar 10, 2017 @ 1:32pm
Ideas go here
In particular, the upper right corner is a bit empty, so if someone has ideas for that...?
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Showing 1-15 of 18 comments
Rawmark001 Mar 11, 2017 @ 10:40pm 
Add numbers slots in the select soldiers screen
furiousgeorge13 Mar 14, 2017 @ 4:52pm 
Here are a couple of my pet peeves that I think would be great in your mod. The thing is, even if somebody else does them (and does them right), you'll compete for listeners. And since your is so AWESOME, they'd be better there.
OK, the soldier list is dynamically sortable by column-header click. And it's retained upon return, so it's saved. So ... how about using that when the detail page's Prev/Next buttons are used? That way, a list sorted by rank would produce a soldier navigation sequence the same way.
Also, I'd like to see a second set of Prev/Next buttons, which becomes active only when a squad is getting prepped for deployment. Using the regular set would navigate according to the current osrt order (a la the above), but when equipping a squad the second pair of buttons would go to the Prev/Next soldier IN THE SQUAD. So we wouldn't have to hop all over hell's half acre NextNextNextMext looking for the right guy, or back-and-forth between squad and detail to switch guys. MUuuuch better, yes ?
I do a lot of programming in my job, and had considerd diggin through the SDK to try it myself. But your current mod does everything else so well, I'd hate to try to write something that'd onyl conflict with it.
(ps - there are some fixes in BetterArmoryNavigation that are pretty nice too!)
furiousgeorge13 Mar 14, 2017 @ 4:53pm 
Wow. So many typos. Sorry.
crizzl Mar 17, 2017 @ 4:58am 
Just some minor thingy. If you click on the ShowMeTheSkills buttons it should hotlink you to the abilities screen for a better overview of the skills.
robojumper  [developer] Mar 20, 2017 @ 1:35pm 
@crizzl
Added.
Hotl3looded Mar 29, 2017 @ 7:09pm 
Would it be possible to add something similar to the "Show enemies on mission planning" mod?
robojumper  [developer] Mar 30, 2017 @ 1:42am 
@Hotl3looded
That mod does not conflict, so there's no point of copying it in.
Zamster Apr 2, 2017 @ 3:18am 
Have no Idea if this is "known" before starting the mission, but is it possible to put in the map type? Open forest, city, desert etc
Would be great to have alongside RealityMachinas Potentials mod.
cpw Apr 3, 2017 @ 9:06am 
ShowMeTheSkills (LW2 edition) has a little skill level statbox under each soldier, showing their primary stats: health, hack, dodge etc. Could you add something similar?
Zamster Apr 6, 2017 @ 2:23pm 
Yeah thats nice, would it also be possible to include shield (ablative), since the normal ui view doesn't show this stat :/
Quango Apr 10, 2017 @ 4:24pm 
Originally posted by cpw:
ShowMeTheSkills (LW2 edition) has a little skill level statbox under each soldier, showing their primary stats: health, hack, dodge etc. Could you add something similar?
I want to underline how valuable it is (esqecially in LW2) to compare mobility and health at a glace when figuring out which or how much equipment you want to give on specific missions.
Great Mod, just add the stats thing please :)
Last edited by Quango; Apr 10, 2017 @ 4:29pm
SockWulf May 12, 2017 @ 7:18am 
Seeing soldier primary stats (as in ShowMeTheSkills) would be tremendous if it's possible. :)
Zamster May 13, 2017 @ 3:34am 
When playing with the mod Mod Everything Reloaded, attachments slots to utilities isn't shown, I am guessing this is more of a new feature than a bug.

If you decide to implement it, I think you want to move the A/G to the left side to conform to the layout for weapons with attachments.
Zamster May 13, 2017 @ 3:35am 
Also, maybe you could add a generic background image for ammo and grenade slots?
Dragon32 Jun 17, 2017 @ 1:38am 
Could the weapon attachments be colour-coded based on their tier?
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