Space Engineers

Space Engineers

Nanobot Build and Repair System
Attempting to only allow grinding of grids with a beacon.
Hey dummy im attempting to edit your script for our servers use! Love the mod btw.

i have tried to add the following code to Line 797:

List<IMyTerminalBlock> beaconList = new List<IMyTerminalBlock>();
GridTerminalSystem.GetBlocksOfType<IMyBeacon>(beaconList);
var hasFriendlyBeacon = false;

Seems to screw up the actual control panel GUI! any ideas?

Cheers.
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Showing 1-3 of 3 comments
My-Cars-Stalin_EH Feb 21, 2022 @ 2:34pm 
I guess for more context i am trying to detect a beacon that is not a enemy and then allow grinding on the grid once that boolean condition is true. i just cant seem to get it.
FartyParty Feb 22, 2022 @ 9:24am 
FYI - I don't think it's reasonable to ask a MOD creator to help you create your own MOD. For context, the B&R unit is just a welder/grinder, so I would start by creating a MOD that affects the vanilla grinders in game. If you can modify the default grinder to do you what you want, it should be straightforward to apply to this block.
My-Cars-Stalin_EH Feb 22, 2022 @ 11:43am 
Originally posted by MoshPitt:
FYI - I don't think it's reasonable to ask a MOD creator to help you create your own MOD. For context, the B&R unit is just a welder/grinder, so I would start by creating a MOD that affects the vanilla grinders in game. If you can modify the default grinder to do you what you want, it should be straightforward to apply to this block.

fair enough! was just looking for some help on editing this. SE code is not that friendly, i wish they chose another language haha
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Showing 1-3 of 3 comments
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