Space Engineers

Space Engineers

Nanobot Build and Repair System
Error crashes my server not sure what it's about
06:42:01.2255 [DEBUG] Keen: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
at System.Environment.get_StackTrace()
at Patched_Sandbox.Engine.Multiplayer.MyMultiplayerServerBaseValidationFailed_0(Object kick, UInt64 additionalInfo, Boolean stackTrace, String , Boolean )
at Sandbox.Game.Entities.MyCubeGrid.BuildBlockRequestInternal(MyBlockVisuals visuals, MyBlockLocation location, MyObjectBuilder_CubeBlock blockObjectBuilder, Int64 builderEntityId, Boolean instantBuild, Int64 ownerId, UInt64 sender, Boolean isProjection)
at Patched_Sandbox.Game.Entities.Blocks.MyProjectorBaseBuildInternal_0(Object owner, Vector3I builder, Int64 requestInstant, Int64 builtBy, Boolean , Int64 )
at Sandbox.Game.Entities.Blocks.MyProjectorBase.BuildInternal<>VRageMath_Vector3I#System_Int64#System_Int64#System_Boolean#System_Int64.Invoke(MyProjectorBase& this, Vector3I& cubeBlockPosition, Int64& owner, Int64& builder, Boolean& requestInstant, Int64& builtBy, DBNull& arg6)
at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7](T1 arg1, T7 arg7, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId endpointId, Nullable`1 position)
at Sandbox.Game.Entities.Blocks.MyProjectorBase.Build(MySlimBlock cubeBlock, Int64 owner, Int64 builder, Boolean requestInstant, Int64 builtBy)
at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemBlock.ServerDoWeld(TargetBlockData targetData)
at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemBlock.ServerTryWelding(Boolean& welding, Boolean& needwelding, Boolean& transporting, IMySlimBlock& currentWeldingBlock)
at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemBlock.ServerTryWeldingGrindingCollecting()
at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemBlock.UpdateBeforeSimulation10_100(Boolean fast)
at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemBlock.UpdateBeforeSimulation100()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation100(Boolean entityUpdate)
at Patched_VRage.Game.Entity.MyGameLogic+<>c<UpdateBeforeSimulation>b__8_2_0(Object , MyGameLogicComponent )
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )
at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 300
at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 123
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
06:42:01.8000 [DEBUG] Keen: GC Memory: 3263.637 / 3263.637 MB