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I am really glad that you noticed this elevation changes, its basically just an illusion of using ladder for example. I tried to deliver something more what you cant see in ordinary game experience in MP. Main problem with MP maps is that there is too much destruction and there is incufitient number of objects suited for this kind of game play manipulation (making ladders, platforms and stuff like that). I tried to implement this feature in to normal 1v1 MP map called "Ruse" (its in my workshop if you wanna take a look) but appearantly it wasnt what players wanted. So what i think is that this feature is suited just for compaign maps.
About save game feature, i think that different coding which is core for Omegas maps is also main problem that makes game crash after loading in to game. I might be wrong but I believe that Omega will respond too and correct me.
对不起,我住在国外的时间太长了,我的中文不好。我会用英语回复你的评论。谢谢!
Firstly, thank you for your comment! It is very much appreciated! Also thanks Kbal for answering! :)
Secondly, to answer your question about the 'save game' feature. This is both by design and also by limitation. Before I start a project I always do an analysis on what is unique to deliver. The more innovative and unique it is, the better.
By design, we wanted to make a campaign that is extremely difficult but very rewarding when you finish the mission. As such, the best way to do this is to disable the 'save game' feature. Otherwise we risk making the missions so hard it's impossible to finish for everyone.
By limitation means I am unable to code in a save feature. Every time I try to code in the save feature the map crashes after I load a saved game. This is something I am unsure about as I don't know what is causing the loaded game to crash.
Overall, the unavailability of the save feature is mainly a problem that needs to be solved by coding. If I do not receive help with the coding I cannot introduce the 'save game' feature unfortunately.
Once again, thank you for your very thoughful comment. Please fell free to add your comment to every mission. I would like to see more! :)
1.如果我时间允许的话,一定会对你本系列所有任务进行评论;不过,不知你是否注意到,其实我的这篇评论就是针对"Iron Heart"全系列任务的一个总体评价;当然,其中对你在士兵位置、可驻兵的建筑设计等创新方面的赞赏的确仅针对该系列的第四章回,因为毕竟无论从剧情发展还是技术创新方面来看,第四章回目前是你这个系列任务创作成就的最高峰。然而,我可以考虑将这同一篇评测同时发布到你该系列任务各自创意工坊页面的讨论区,并且我可能还要对评测进行完善补充与稍加改动,因为目前我还没有对该系列任务中的剧情进行评论。
2.若不考虑技术限制方面的因素,我不认为你故意撤除“存档”功能以此刁难玩家的想法是可取的,因为这样的确会浪费许多只想了解剧情,但不奢求“一命通关”的玩家的时间,我认为,将选择权完全交给用户才是最好的方式——想考验自己能力,不畏艰难,不怕浪费时间的玩家完全可以自主放弃“存档”功能,从而逼迫自己“一命通关”;而那些只希望体验剧情的寻常玩家,则只需轻按"Save Game"按钮即可节约时间——这便是我心中理想的模式。我知道,2代的《英雄连》比前一代在模组功能支持度方面收紧了不少,这不是社区乐于看到的;当我有空时,我将会继续向Relic公司提建议,并质问他们。
附录1:
1. Steam 创意工坊 :: Ragnarok'44 mod (IFA3) - v1.16 http://steamcommunity.com/sharedfiles/filedetails/?id=785830374
2. Steam 创意工坊 :: IFA3LITE http://steamcommunity.com/sharedfiles/filedetails/?id=660460283&searchtext=IFA3
3.(注:本条链接请仔细阅读,它能帮你理清"IFA3LITE"与其它几个有关事物之间的复杂关系,若看后还有疑惑,Feel free to ask me or the developers.)
Steam 社区 :: 讨论 Statement on discontinued support for the IFA conversion (IFA3 FULL) http://steamcommunity.com/workshop/filedetails/discussion/660460283/357287935548214071/
4. IRON FRONT: LIBERATION 1944 - Bohemia Interactive Forums https://forums.bistudio.com/forum/136-iron-front-liberation-1944/
5. Mission Repository http://www.missionrepository.com/
6. Arma 3 | D Day Omaha Beach with 120 Players - YouTube https://www.youtube.com/watch?v=a8bESLEbQJ0
7. (注:本条链接会贴上Iron Front的原版付费游戏,然而这仅作参考之用,在当你阅读过前面第3条链接后,应该就不会再决定买原版Iron Front了)
Steam 上的 Iron Front: Digital War Edition http://store.steampowered.com/app/91330/
附录2:这第2篇附录将会向您推荐前一代的英雄连原版及它的众多出色模组。(我很惊讶您如此深爱《英雄连2》的模组制作,却连《英雄连1》这一比二代更出色的前辈都没玩过!?)
1. Steam 上的 Company of Heroes http://store.steampowered.com/app/4560/
2. (注1:本链接是百度贴吧中网友集中展示、收藏了一些《COH 1》最出色的模组,若你仍觉得找起来不方便,可以看底下我附的各模组链接;注2:这虽然名字叫“英雄连2”吧,但其内容其实包含一代的资源)
【英雄连2】百度 COH2 贴吧 - 吧规 & 整合 & 导航专用帖_coh2吧_百度贴吧 http://tieba.baidu.com/p/2667791497
3. Blitzkrieg-Mod for Company of Heroes: Opposing Fronts - Mod DB http://www.moddb.com/mods/blitzkrieg
4. Company of Heroes: Eastern Front mod - Mod DB http://www.moddb.com/mods/coheastern-front
5. Steam 上的 The Great War 1918 http://store.steampowered.com/app/314420/
6. Steam 上的 Europe at War http://store.steampowered.com/app/342370/
7. (注:这是以二战的中日战场为主题的模组!)
Steam 上的 Far East War http://store.steampowered.com/app/547180/
8. (注:这是以现代中美互为假想敌战争为主题的)
Company of Heroes: Modern Combat - Mod DB http://www.moddb.com/mods/company-of-heroes-modern-combat
9. Normandy 1944: European Theater mod for Company of Heroes: Opposing Fronts - Mod DB http://www.moddb.com/mods/normandy-1944-european-theater1
10. Battle of the Bulge mod for Company of Heroes: Opposing Fronts - Mod DB http://www.moddb.com/mods/battle-of-the-bulge
11. Battle of Crete mod for Company of Heroes: Opposing Fronts - Mod DB http://www.moddb.com/mods/battle-of-crete
12. Company of Heroes: Back to Basics mod - Mod DB http://www.moddb.com/mods/back-to-basics-battle-of-the-hedges
13. Cross of Iron mod for Company of Heroes - Mod DB http://www.moddb.com/mods/cross-of-iron
14. NHC Mod for Company of Heroes - Mod DB http://www.moddb.com/mods/nhcmod
15. (注:这是A_Sea_Elite V8 精英再现_最终版 ( 整合V7所有补丁+地形纹理完整版 ) - MD5 : 71077DD3E8FB4114F8FCB51A56E1AF75 )A_Sea_Elite_V8_Full_Ground_Textures_Setup.exe_免费高速下载|百度网盘-分享无限制
{LINK REMOVED}http://pan.baidu.com/s/1dD3XD4H
16. 【英雄连】STEAM & 原版_通用拉远视角补丁_coh2吧_百度贴吧 http://tieba.baidu.com/p/2387883118
17. 【英雄连】A_Sea_CheatMod 原版通用作弊模组 一键安装版_coh2吧_百度贴吧 http://tieba.baidu.com/p/1671037340
18. 【英雄连】A_Sea_EliteForces 精英部队_coh2吧_百度贴吧 http://tieba.baidu.com/p/1822105338
19. [英雄连模组]Real Battlefield Mod v2.0最终完美版-2014/12/12_coh2吧_百度贴吧 http://tieba.baidu.com/p/3463077728
To be honest the lack of a save option in the series is more due to technical limitations rather than a fully intended feature. We did the best with what we had and in consideration of a lack of a save feature, we instead chose to make a 'challenging' campaign for players to finish. I suppose this idea works for some players, as the Dark Souls series of games show.
I appreciate your suggestions for modding in other games but right now I simply do not have the time to get into too many projects. I am not only a gamer but also work in fairly time-consuming jobs and also have other many personal projects I work on. Modding maps in CoH2 is like a simple way for me to 'refresh' my innovation side of my brain. It make innovating fun and interactive, which is not something that usually happens in any other setting when it comes to innvoation to be honest.
Your review is very long and I feel my reply does not do justice to your effort. What I will say is I am familair with almost every single one of your suggestions and I know what their communities and games can offer. However I chose CoH2 as I thought it was the most fun in the least time-consuming fashion for making maps and mods. But thank you for your kind suggestions!
Please do continue to review all my creations as you see fit. I have read your entire reply and feel you give many great insights so clearly you know your games and gaming communities! :) Please keep in touch and continue to leave your brilliant reviews as we make more maps and mods!