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I didnt realize t would reset it when you go over cap, but my values right now are:
[UpgradeStation]
UpgradeMultiplier=1.33
UpgradeExponentialMultiplier=1.5
DisableSalvage=False
SalvageMultiplier=1
MaxUpgradeQualityIndex=10
FortuneQualitySkipChance=25
FortuneReducedResourcesChance=25
FortuneReducedResourcesMultiplier=0.33
FortuneIncreasedSalvageChance=25
FortuneIncreasedSalvageMultiplier=3
FortuneUpgradeFailedChance=15
FortuneUpgradeFailedResourcesMultiplier=0.33
UpgradeDisallowedItems=
UpgradeStatIncreaseMin=1000
UpgradeStatIncreaseMax=20000
[BlueprintStation]
ResourcesReturnedMultiplier=1.0
[AugmentStation]
RangeMinPerAugment=1000
RangeMaxPerAugment=10000
MaxArmorPerIndex=1000000
MaxDamagePerIndex=1000000
MaxArmorDurabilityPerIndex=1000000
MaxWeaponDurabilityPerIndex=1000000
MaxHyperthermicInsulationPerIndex=1000000
MaxHypothermicInsulationPerIndex=1000000
MaxWaterRetentionPerIndex=1000000
My server im not so worried about balance anymore, we're all part of the same tribe because noone else joins. so my server is basically a 1tribe PVE server.
Trying to make it so we have late-game resource sinks, would actually love (because im a troll admin sometimes) a INI setting to completely fail and destroy the item. but this isnt the thread for that :P
- When using the Blueprint Station on damaged Weapons, all Weapons you create from that Blueprint are damaged too. Is there a current and max durability counter? If so, can you prevent, that damaged stuff can be transformed into a blueprint?
1. Thanks for the report! The destruction of linked structures is fixed(ish) in the next update. Pieces can be removed separately but if you pick up the upgrade station the blueprint station will get destroyed. The box won't, however. If you take them apart in a specific order you get to keep everything. :)
2. We just fixed this bug! It'll be in the next update!
1. Hmm, i have tested two times: First time, i removed the Blueprint station and the augment box was destroyed. Second time, i remove the augment box and the blueprint station was destroyed.
2. Great. Is that a vanilla feature that a blueprint can have a current/max durability or was that just a bug of the station? Just curious.
Or let me ask a different question. If i convert a pistol into a blueprint, is that blueprint destroyed as soon as i remove your mod?
@Krupps You won't lose any items if you uninstall the mod. The mod only changes the stats of any items passed to it; it doesn't add any new items. :D
List of all the mods of the server
Running the Volcano map
https://steamcommunity.com/sharedfiles/filedetails/?id=715028562&searchtext=
Extinction Core: Dino Overhall
https://steamcommunity.com/sharedfiles/filedetails/?id=817096835
Structures Plus
https://steamcommunity.com/sharedfiles/filedetails/?id=731604991
Platform Plus
http://steamcommunity.com/sharedfiles/filedetails/?id=719928795
Super Spyglass
http://steamcommunity.com/sharedfiles/filedetails/?id=793605978
GlassMetal
https://steamcommunity.com/sharedfiles/filedetails/?id=510590313
Death Recovery Mod (v1.6)
https://steamcommunity.com/sharedfiles/filedetails/?id=751991809
Photon Sentry N Rifle
https://steamcommunity.com/sharedfiles/filedetails/?id=575017270
Ark Advance 10
https://steamcommunity.com/sharedfiles/filedetails/?id=572277026
Pet Finder
https://steamcommunity.com/sharedfiles/filedetails/?id=566887000
Teleport Pad v1.21
https://steamcommunity.com/sharedfiles/filedetails/?id=760067652
sorry forgot to mention we will be readding the mod when this bug is fixed, we really enjoy your work :)
Fixed in 1.8c!
Please delete the mod folder and redownload the mod.
2) pickup augment station
3) blueprint station gets destroyed
This also works if you pickup blueprint station - augment station gets destroyed.