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That could even include mod added Hylotl tiles etc, but if so point me to the mod in question so I could add it as a dependency.
As for screenshots. Any image hosting site, or posting to the steam community section would work. Just shoot me the link.
But my guess is the navigation will be inter-system and they won't change the ship system itself, or not much anyhow.
Also, maybe a few wandering units onboard (like the ones at the Outpost) would be great to add more interest to the immersion.
You could even have some side-quests (like a job-board), a bit of lore, and interactions like a shop. Alot of work, though it also would make this mod so much more popular too. Hopefully I'm not being too 'head in the clouds' with the potential your mod has...
The shipyard does indeed need some kind of story - explaining why you have it. And maybe something to justify it.
It doesn't necessarily NEED to be a protectorate station to start off. Also the Protectorate wasn't a thing when this was made anyhow.
But that suggestion isn't a bad one. I might have to think about a protectorate themed station - where I'd probably need to make some new tiles to supplement - yet with the same look. If I do that, it would be an alternate choice rather than a universal replacement.
As for what I was thinking, it could be a slightly run down station to start (and you would have access to it from the start, but not the other ships yet).
To dock though(once I make the docking objects), you'd need to pay the shady penguins a modest docking fee. The other ships you can gain access to by buying them off shady penguins who "own" them (don't mind the blood stains). You know I should add a SAIL option for setting the beamup/spawn point too thus letting you "pick a new ship".
The dome might have some weeds/vegetation to clear out at the start(in the tradition of Harvest Moon). Maybe a mini-quest to fix the dome light controller too(otherwise lights flicker).
The Shipyard might even be shielded to start? Buy the Shipyard from the Penguin "captain" to gain access to the shield generator room. Or maybe win it cheaper in a gambling etc mini-game? Perhaps complete some morally questionable quest to get it discounted? Obviously a shield generator would be useful for multiplayer(if your server supports this mod). And I want different optional upgrades you can add that aren't "ship upgrades" at all.
But would everyone like that? I'd keep this exact mod a "no fuss" shipyard(mostly as is now), and publish a separate version you have to work on to really earn it (which I think that would feel more rewarding and be more immersive).
+1
e.g.
station with hoylot ship
station with glich ship
and on and on
maybe you can put the farming dome on the OUTSIDE on the station like a small branch then i dont like the fact that the WHLOE station moves with your ship
if you EVER need ideas then ask my friendship on steam and a can give you mounteins of ideas