RimWorld
[Outdated] Call of Cthulhu - Cosmic Horrors
Butch 2017 年 11 月 26 日 下午 10:10
Dark Young throw an error whenever they try to attack something
Exception ticking ROM_DarkYoung152637: System.TypeLoadException: Could not load type 'JecsTools.GrappleUtility' from assembly 'CosmicHorror'.
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x0027c>
at RimWorld.Verb_MeleeAttack.ApplyMeleeDamageToTarget (Verse.LocalTargetInfo) <0x000ee>
at (wrapper dynamic-method) RimWorld.Verb_MeleeAttackBase.TryCastShot_Patch1 (object) <0x003e8>
at (wrapper dynamic-method) Verse.Verb.TryCastNextBurstShot_Patch1 (object) <0x0007c>
at Verse.Verb.VerbTick () <0x0005c>
at Verse.VerbTracker.VerbsTick () <0x00034>
at Verse.Pawn.Tick () <0x00117>
at CosmicHorror.CosmicHorrorPawn.Tick () <0x00013>
at Verse.TickList.Tick () <0x002c6>

Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
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目前顯示第 1-8 則留言,共 8
Butch 2017 年 11 月 26 日 下午 10:12 
Yes I have JecsTools installed and loaded before cosmic horrors.
The Wizard Xadriel 2017 年 11 月 28 日 上午 11:30 
I am having a similar problem
Butch 2017 年 11 月 28 日 下午 1:38 
Do you also get animals 'fleeing' across the map spewing blood despite having no injuries?
Zeh 2017 年 11 月 28 日 下午 4:19 
I do, I thought it was the mobs themselves until i turned on the dev log.

Exception ticking ROM_DarkYoung326136: System.TypeLoadException: Could not load type 'JecsTools.GrappleUtility' from assembly 'CosmicHorror'.
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00276>
at RimWorld.Verb_MeleeAttack.ApplyMeleeDamageToTarget (Verse.LocalTargetInfo) <0x000ee>
at RimWorld.Verb_MeleeAttackBase.TryCastShot () <0x003e0>
at Verse.Verb.TryCastNextBurstShot () <0x00040>
at Verse.Verb.VerbTick () <0x0005c>
at Verse.VerbTracker.VerbsTick () <0x00034>
at Verse.Pawn.Tick () <0x00117>
at CosmicHorror.CosmicHorrorPawn.Tick () <0x00013>
at Verse.TickList.Tick () <0x002c6>

Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
最後修改者:Zeh; 2017 年 11 月 28 日 下午 4:21
Hex: ecute Order 66 2017 年 12 月 23 日 下午 9:37 
I have a dark young issue too:

ROM_DarkYoung892278 meleed Alpaca922404 from out of melee position.
Verse.Log:Warning(String)
RimWorld.Verb_MeleeAttackBase:TryCastShot()
Verse.Verb:TryCastNextBurstShot()
Verse.Verb:VerbTick()
Verse.VerbTracker:VerbsTick()
Verse.Pawn:Tick()
CosmicHorror.CosmicHorrorPawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
Hex: ecute Order 66 2017 年 12 月 23 日 下午 9:37 
Could an alternate version of the mod be made, one that doesn't have the buggy Dark Young?
shadowstalker1857 2018 年 4 月 12 日 下午 3:23 
nothing spawning on my end it just been crashing the game?
Last update for rimworld deleeted alot of major code for cosmic horror DX
The Polar Expression 2018 年 8 月 8 日 上午 4:45 
In the present day I'd say I'm coping just fine with 4 tame Dark Young, so long as you pretend the insanity loss all of my colonists are suffering from isn't there. Who needs wildlife when you can just go insane instead of eating?
..Anyhow, the point's that the thread is redundant now, if it ever wasn't before. Just felt like clarifying that for anyone who hadn't used the mod wondered whether it was stable..
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目前顯示第 1-8 則留言,共 8
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