Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Exception ticking ROM_DarkYoung326136: System.TypeLoadException: Could not load type 'JecsTools.GrappleUtility' from assembly 'CosmicHorror'.
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00276>
at RimWorld.Verb_MeleeAttack.ApplyMeleeDamageToTarget (Verse.LocalTargetInfo) <0x000ee>
at RimWorld.Verb_MeleeAttackBase.TryCastShot () <0x003e0>
at Verse.Verb.TryCastNextBurstShot () <0x00040>
at Verse.Verb.VerbTick () <0x0005c>
at Verse.VerbTracker.VerbsTick () <0x00034>
at Verse.Pawn.Tick () <0x00117>
at CosmicHorror.CosmicHorrorPawn.Tick () <0x00013>
at Verse.TickList.Tick () <0x002c6>
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
ROM_DarkYoung892278 meleed Alpaca922404 from out of melee position.
Verse.Log:Warning(String)
RimWorld.Verb_MeleeAttackBase:TryCastShot()
Verse.Verb:TryCastNextBurstShot()
Verse.Verb:VerbTick()
Verse.VerbTracker:VerbsTick()
Verse.Pawn:Tick()
CosmicHorror.CosmicHorrorPawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
Last update for rimworld deleeted alot of major code for cosmic horror DX
..Anyhow, the point's that the thread is redundant now, if it ever wasn't before. Just felt like clarifying that for anyone who hadn't used the mod wondered whether it was stable..