RimWorld

RimWorld

Project Fallout v1.8b (Weapon Texture Overhaul)
 This topic has been pinned, so it's probably important
LunashineK9 (She/They)  [developer] May 5, 2017 @ 9:09pm
Bugs
If there are any bugs y'all discover, please leave your list of mods (preferably in order) and any errors that appear in the console or error log.
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Showing 1-15 of 41 comments
Stingray May 24, 2017 @ 11:38pm 
I came across a compatibility issue between your mod and Dubs Hygiene and Central Heating mod. Each independently will load but the combination will trigger an error. The popup says "Recovered from incompatible or corrupted mods errors. Then goes on to say all mods have been disabled. " I can reproduce the error simply by loading both mods only regardless of the order by themselves. If I load dubs then fallout I don’t get the debug log but if I load fallout then dubs I get the debug log window. I will post a similar in the dubs mod site but just wanted you to know of the conflict. Maybe something item is sharing the same name in both mods or something.
fivetimesdead May 28, 2017 @ 7:49am 
Hi, nice mod! Small bug with texture - for some reason icons for turrets in the security section look really big (you can check my screenshot)
duke dunac May 28, 2017 @ 6:32pm 
The AEP9 Laser Rifle doesn't seem to play its firing sound. It did at first, but then suddenly stopped. No error is thrown, and because this mod adds the weapon instead of modifying vanilla files, I don't know if my other mods could interfere.
Last edited by duke dunac; May 28, 2017 @ 6:33pm
torqueravingmad Jun 15, 2017 @ 6:33pm 
Also getting a missing texture error on the raider power armor on a regular basis (from new game to new game)

Failed to find any texture while constructing Multi(initPath=Things/Fallout/Apparel/PowerArmor/Raider/Helmet/RaiderPAHelmet_front, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
Vanya_Headgear.HeadgearFrame:DrawWornExtras()
Verse.PawnRenderer:RenderPawnInternal(Vector3, Quaternion, Boolean, Rot4, Rot4, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:RenderPawnInternal(Vector3, Quaternion, Boolean, RotDrawMode, Boolean)
Verse.PawnRenderer:RenderPawnAt(Vector3, RotDrawMode, Boolean)
Verse.PawnRenderer:RenderPawnAt(Vector3)
Verse.Pawn_DrawTracker:DrawAt(Vector3)
Verse.Pawn:DrawAt(Vector3, Boolean)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings(DrawTargetDef)
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Last edited by torqueravingmad; Jun 15, 2017 @ 6:33pm
Pikdummi Jun 18, 2017 @ 2:59pm 
Possible missing texture on the radier power armor while its on a pawn, shows up as a big pink box when worn.
Also, this might be a possible error with the hospitality mod? maybe? Or this could be some other mod I'm using thats incompatible and causing this error, but I have a bit of a suspicion about it so I'll post it anyways. Brief: someone wandered in, stayed for a while, then they hit the bottom of the addiciton meter for Jet and are now stuck in an undying unconcious state and spam the console with this error:

Detected infinite stat recursion when evaluating Consciousness Detected infinite stat recursion when evaluating Consciousness Detected infinite stat recursion when evaluating Consciousness GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) (Filename: Line: 422) Detected infinite stat recursion when evaluating Consciousness GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) (Filename: Line: 422) Detected infinite stat recursion when evaluating Consciousness Detected infinite stat recursion when evaluating Consciousness GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) (Filename: Line: 422) Detected infinite stat recursion when evaluating Consciousness GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) (Filename: Line: 422) Detected infinite stat recursion when evaluating Consciousness Detected infinite stat recursion when evaluating Consciousness GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) (Filename: Line: 422) Detected infinite stat recursion when evaluating Consciousness GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) (Filename: Line: 422)
micmic25 Jul 8, 2017 @ 10:45pm 
I'm also having problems with ranged weapon sound effects particually when I switch weapons with simple sidearms. All seem to stop working after swithing.
'Murica is the best Jul 14, 2017 @ 12:44pm 
Some I have noticed in my recent playthrough, sorry if there are duplicates from others.

Vault cities cannot be interacted with, they will neither send a caravan nor trade with one that comes to them.

The new turrets have huge textures in the security tab

No way to get the super conductors for plasma weapons, the focus lens does appear in trading though

When a pawn is addicted to buffout and runs out, they go into an untouchable state of unconciousness. There is no way to interact with them, they just lay wherever they collapse. Only seen it with buffout, but may happen with other drugs

As I've seen with other comments on the main page, there is no way to create stimpacks

All of the new farmable plants have a problem where they will randomly die off from "Being unharvested" although they are not fully grown yet. Impacts tatos and razorgrain the most.



********EDIT*******

I took an afternoon to learn how to mod this game and try to fix some of the stuff I listed above.

In another discussion it lists off how to make stimpacks, so I'll skip that fix.
For the super conductor and focus lens, I made it possible to make them now

For superconductor

under <statBases>
<WorkToMake>5000</WorkToMake>
then under </statBases>
<costlist>
<Plasteel>15</Plasteel>
<Component>3</Component>
<Uranium>1</Uranium>
</costlist>

For focus lens

under <statBases>
<WorkToMake>5000</WorkToMake>
then under </statBases>
<costlist>
<Steel>25</Steel>
<Component>5</Component>
<Gold>2.5</Gold>
</costlist>


Thank you for all the hard work, it took me a good half an hour to learn how to do that, I cannot imagine doing an entire mod!
Last edited by 'Murica is the best; Jul 15, 2017 @ 12:12am
Stubbkrossen Aug 2, 2017 @ 2:11am 
One bug is that during the latest update, Vault security helmet does not end up as a valid option in the "restrict" list. Seems like it's not classed as an apparel.

Colonists can't wear it.
Last edited by Stubbkrossen; Aug 2, 2017 @ 2:12am
ice_corn Aug 24, 2017 @ 8:01am 
The AEP9 Laser Rifle doesn't seem to play its firing sound.
ice_corn Aug 24, 2017 @ 8:16am 
my mods in order

core
hugslib
edb prepare carefully
rt weapon pack
expanded prosthetic and organ..
more trade ships
turret collection
hospitality
therapy
fashionrimsta
rimkea
ck tropical animal and plant pack
medieval times
rimbank
rimsilo
butchering spot
a17 trading spot
set up camp
rimfridge a17
roppol hair
efficient light
megafauna
more vanilla turrents
electric fence
fish industry
PROJECT FALLOUT V.15
vegetable garden

that's all
ice_corn Aug 24, 2017 @ 8:19am 
hope u can fix the sound problem
I dont know if it is a bug, but i am sure. I cant take a Pitboy 3000 because the game says i dont have the right bodypart, do i something wrong? or did i need something els?
Pheonix Fox Nov 4, 2017 @ 9:44am 
I've noticed that anytime a pawn uses a stimpak in my game, the person goes 'unconcious' but doesn't show that they're alive at all. You can't move them, you can't draft them, you can't kill them. They become an immortal potato. This mostly happens inside of prison cells. Something notable, after messing around with the glitch a bit, I noticed that when I released the prisoner, they noped out of existance and crashed my game shortly after.
Jmattspartacus Nov 12, 2017 @ 4:42am 
I'm having the same issue as mudkip, I have had an unconcious man lying in the middle of my corn field naked for 2 seasons and the cold hasn't killed him. I am contemplating adding in a short bit to the hediff that gives some effects on the withdrawal so he'll actually die or something.
LunashineK9 (She/They)  [developer] Nov 12, 2017 @ 3:59pm 
Yeah addictions are currently broken, and I have a fix for it that a couple people sent me. However I decided just to straight remove it for the next update until further testing.
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