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Not completely. However my primary focus is on CCM II. If there's a mod-breaking bug on ULE I'll fix it.
My question is do I run the risk of getting an online ban from this mod if I only use it in custom AI-only matches?
I hope I don't sound too much like an idiot, i'm new to modding COH2 and don't know how these things work.
I was wanting to invite a friend and prank him by spawning a lot of units, but it won't be much of a prank if he is notified everytime I do something... Can I make it so it only notifies me, or no notifications? What I mean by notification is when you use a cheat it shows it on the left.
Do all players need this mod installed for me to use it? And will the cheat menu show up in the top left for them? I do not want that.
Sorry for so many questions, I am just excited and need help.
When you use the cheat to give you infinite resources, does the AI also get infinte resources?
The way I implemented the GUI system in Cheat Commands II is the problem. It does not serialize properly to the savegame as I never tested it during the development. I tested some simple changes which unfortunately didn't work and decided just to disable the save game feature.
Certainly not impossible but not within the scope of this mod. Since you're using cheats already, you could agree with your friends not to build any vehicles.