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Also, the Gun Info (displayed when hovering over a weapon in the Loadout) states: "Crit 2", whereas the vanilla Shotgun says "Critical Chance 10%" Does this mean the AK has 2% chance to crit? 20%?
I haven't yet taken it on a mission; I try to make sure all my mods are working properly before commiting to a campaign.
EDIT: I've played one mission with the gun on several of my squad members, and the gun seems to function as expected. Still cannot edit color/pattern of the gun.
*My active mods, other than this one:
"Uniforms Manager" - Falcon
"Utility Slot Sidearms" - GrimyBunyip
"After Action - Days Wounded" - MachDelta
"More Maps Pack" - tdDaz
"Larger Starting Squad" - BlueRaja
"Stop Wasting My Time" - BlueRaja, et al
"True retroactive AWC" - -bg-
"More Supplies" - BlueRaja
"Capnbubs Accessories Pack" - Capnbubs
That's weird, the weapon is supposed to be customizable. I won't be able to take a look until Tuesday.
Hmm, try resubbing to this mod. Make sure that before you resub to this mod, to check the mods workshop folder and make sure that the folder is deleted: <steam>/steamapps/content/268500/690496684/
If it still isn't working, then try the offline version of the mod here: {LINK REMOVED}https://www.mediafire.com/folder/uf96dstbv6pq9/E3245%27s_Mods_for_XCOM_2
*nVidia GeForce GTX 960
Oh, and for posterity:
.../steamapps/workshop/content/...
That's so weird, because I have the same video card, and I'm not getting the same problem as you.
I think it might have something to do with the material colors that I've assigned to the weapon. Not sure though, I'll have to take a look when I get back.
{LINK REMOVED}http://www.mediafire.com/download/hsh58uf5scux97m/Stoy79AK47_Test.7z
Install to XCOM 2/XCOMGame/Mods/
Could it be some kind of compatability issue?
I'm not sure what could be the issue. If you have other weapon mods, try resubbing. I'm going to ask someone who knows how to solve this, since I can't reproduce it myself.
I hope this is useful.
It's all in the collection and there's a button to subscribe to all, but I may separate them to another mod collection.
EDIT: Subscribing to all of your weapon mods seems to have done the trick; the weapons are customizable as expected. I agree with Arctic that there seem to be some dependancies between the mods, and one (at least this one) cannot stand alone.
I'm probably gonna reimport some textures and remake the materials again just to be sure. I'm not sure how I'm gonna check to see if there are any links to other mods.
EDIT: Okay, it seems like the bug happens to me when I have the M16 mod disabled. Definitely gonna get to the bottom of this. Also happens on the SVD as well.