Team Fortress 2

Team Fortress 2

The Disruptor
jucati Dec 28, 2014 @ 8:32am
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jucati Dec 28, 2014 @ 8:36am 
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
Last edited by jucati; Dec 28, 2014 @ 8:40am
bad at video games Dec 28, 2014 @ 12:34pm 
+30% damage
-20% attack speed
-20% movement speed
Positive
+40 DMG

+puts a bleed effect like the Boston Basher

Negitive

-20 Movment speed

- On miss you get hit and bleed like the boston basher

WildWasteland Dec 28, 2014 @ 1:31pm 
[+] +20% damage
[+] When worn: +25 health on kill

[-] -20% attack speed
[-] No random crits
[-] When worn: -2 health per second OR marked for death
something like that, based some ideas off of the previous guys
Last edited by WildWasteland; Dec 28, 2014 @ 1:32pm
Futureborn Dec 28, 2014 @ 2:02pm 
It says to watch to not hit friends, so take Psycotic Xylophone's stats, add friendly fire.
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
[-] Friendly fire, can damage everyone, not just other team
jucati Dec 28, 2014 @ 3:51pm 
Originally posted by Futureborn:
It says to watch to not hit friends, so take Psycotic Xylophone's stats, add friendly fire.
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
[-] Friendly fire, can damage everyone, not just other team
Oh yeah, I remember, but wouldn't that break the game and cause massive trolling? Greifings everywhere.
WildWasteland Dec 28, 2014 @ 3:53pm 
Originally posted by A Psychotic Xylophone:
Originally posted by Futureborn:
It says to watch to not hit friends, so take Psycotic Xylophone's stats, add friendly fire.
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
[-] Friendly fire, can damage everyone, not just other team
Oh yeah, I remember, but wouldn't that break the game and cause massive trolling? Greifings everywhere.
yeah, I'm pretty sure they won't add a weapon that can friendly-fire, I'm not even sure if it's possible
jucati Dec 28, 2014 @ 3:53pm 
Originally posted by WildWasteland:
[+] +20% damage
[+] When worn: +25 health on kill

[-] -20% attack speed
[-] No random crits
[-] When worn: -2 health per second OR marked for death
something like that, based some ideas off of the previous guys

That's pretty good, it would make the Pyro have to think even more strategically. Maybe:
[+] On wearer: +25 health on kill
[+] +20% damage

[-] -20% attack speed
[-] No random crits
[-] When deployed: -2 health per second OR marked for death
WildWasteland Dec 28, 2014 @ 3:57pm 
Originally posted by A Psychotic Xylophone:
Originally posted by WildWasteland:
[+] +20% damage
[+] When worn: +25 health on kill

[-] -20% attack speed
[-] No random crits
[-] When worn: -2 health per second OR marked for death
something like that, based some ideas off of the previous guys

That's pretty good, it would make the Pyro have to think even more strategically. Maybe:
[+] On wearer: +25 health on kill
[+] +20% damage

[-] -20% attack speed
[-] No random crits
[-] When deployed: -2 health per second OR marked for death
yeah, I've been thinking lately of a weapon that deals self-damage over time, this one may work, only thing - maybe make some slight additions to the model, like spikes on the handle (explains the -health), if it's not too much
jucati Dec 28, 2014 @ 4:02pm 
Originally posted by WildWasteland:
Originally posted by A Psychotic Xylophone:

That's pretty good, it would make the Pyro have to think even more strategically. Maybe:
[+] On wearer: +25 health on kill
[+] +20% damage

[-] -20% attack speed
[-] No random crits
[-] When deployed: -2 health per second OR marked for death
yeah, I've been thinking lately of a weapon that deals self-damage over time, this one may work, only thing - maybe make some slight additions to the model, like spikes on the handle (explains the -health), if it's not too much
yeah, lol. thats the thing, weps need explanations sometimes!
WildWasteland Dec 28, 2014 @ 4:07pm 
Originally posted by A Psychotic Xylophone:
Originally posted by WildWasteland:
yeah, I've been thinking lately of a weapon that deals self-damage over time, this one may work, only thing - maybe make some slight additions to the model, like spikes on the handle (explains the -health), if it's not too much
yeah, lol. thats the thing, weps need explanations sometimes!
well yeah, but [nonstatrelated] I think it would actually look better with something on the handle, I could send you some sketches of what I had in mind later, if that's cool with you
Last edited by WildWasteland; Dec 28, 2014 @ 4:07pm
honk Dec 29, 2014 @ 11:25am 
Pros:
+25%damage
regenerates 2 health a second

Cons:
-25% damage against buildings
-10%movement speed
bert Dec 29, 2014 @ 11:43am 
I have some stats to suggest.

The Disruptor
Level 1-100 Axe

On hit: Cancels enemy actions. (For example, if a scout starts drinking his bonk then gets hit with this, he would stop and not recive the effects.)

-25% Damage.

-25% Firing speed.

It would be something to whip out if you hear a Heavy nomming on his sandvich to help out the team.
Barry the pitcher Dec 29, 2014 @ 1:46pm 
plus 10 dmg
plus 15 wepon switch
10 less health
can't be over healed while equiped
joe axe-murderer Dec 29, 2014 @ 4:39pm 
+30% Movement Speed while in hand
+200% Knockback from behind enemies
On hit, enemy gets -50% Movement Speed for 1 second and cannot do any other actions for 0.5 seconds

-10% Movement Speed while not equipped
+50% Weapon Switch rate.
On miss, you get -80% Movement Speed for 1 second.

This would be useful for running up to enemies quickly and taking them out. This could also help deal with Heavies since you can stop their Mini-Gun then take them out before they can get their barrel back to spinning fast.
Last edited by joe axe-murderer; Dec 29, 2014 @ 4:41pm
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