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Level 1-100 Axe
[+] +20% damage
[+] +2 health regeneration per second on wearer
[-] -20% attack speed
-20% attack speed
-20% movement speed
+40 DMG
+puts a bleed effect like the Boston Basher
Negitive
-20 Movment speed
- On miss you get hit and bleed like the boston basher
[+] When worn: +25 health on kill
[-] -20% attack speed
[-] No random crits
[-] When worn: -2 health per second OR marked for death
something like that, based some ideas off of the previous guys
The Disruptor
Level 1-100 Axe
[+] +20% damage
[+] +2 health regeneration per second on wearer
[-] -20% attack speed
[-] Friendly fire, can damage everyone, not just other team
That's pretty good, it would make the Pyro have to think even more strategically. Maybe:
[+] On wearer: +25 health on kill
[+] +20% damage
[-] -20% attack speed
[-] No random crits
[-] When deployed: -2 health per second OR marked for death
+25%damage
regenerates 2 health a second
Cons:
-25% damage against buildings
-10%movement speed
The Disruptor
Level 1-100 Axe
On hit: Cancels enemy actions. (For example, if a scout starts drinking his bonk then gets hit with this, he would stop and not recive the effects.)
-25% Damage.
-25% Firing speed.
It would be something to whip out if you hear a Heavy nomming on his sandvich to help out the team.
plus 15 wepon switch
10 less health
can't be over healed while equiped
+200% Knockback from behind enemies
On hit, enemy gets -50% Movement Speed for 1 second and cannot do any other actions for 0.5 seconds
-10% Movement Speed while not equipped
+50% Weapon Switch rate.
On miss, you get -80% Movement Speed for 1 second.
This would be useful for running up to enemies quickly and taking them out. This could also help deal with Heavies since you can stop their Mini-Gun then take them out before they can get their barrel back to spinning fast.