Team Fortress 2

Team Fortress 2

The Disruptor
jucati 28 dec, 2014 @ 8:32
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jucati 28 dec, 2014 @ 8:36 
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
Senast ändrad av jucati; 28 dec, 2014 @ 8:40
+30% damage
-20% attack speed
-20% movement speed
Gilmore Gyatt 28 dec, 2014 @ 12:58 
Positive
+40 DMG

+puts a bleed effect like the Boston Basher

Negitive

-20 Movment speed

- On miss you get hit and bleed like the boston basher

WildWasteland 28 dec, 2014 @ 13:31 
[+] +20% damage
[+] When worn: +25 health on kill

[-] -20% attack speed
[-] No random crits
[-] When worn: -2 health per second OR marked for death
something like that, based some ideas off of the previous guys
Senast ändrad av WildWasteland; 28 dec, 2014 @ 13:32
Futureborn 28 dec, 2014 @ 14:02 
It says to watch to not hit friends, so take Psycotic Xylophone's stats, add friendly fire.
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
[-] Friendly fire, can damage everyone, not just other team
jucati 28 dec, 2014 @ 15:51 
Ursprungligen skrivet av Futureborn:
It says to watch to not hit friends, so take Psycotic Xylophone's stats, add friendly fire.
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
[-] Friendly fire, can damage everyone, not just other team
Oh yeah, I remember, but wouldn't that break the game and cause massive trolling? Greifings everywhere.
WildWasteland 28 dec, 2014 @ 15:53 
Ursprungligen skrivet av A Psychotic Xylophone:
Ursprungligen skrivet av Futureborn:
It says to watch to not hit friends, so take Psycotic Xylophone's stats, add friendly fire.
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
[-] Friendly fire, can damage everyone, not just other team
Oh yeah, I remember, but wouldn't that break the game and cause massive trolling? Greifings everywhere.
yeah, I'm pretty sure they won't add a weapon that can friendly-fire, I'm not even sure if it's possible
jucati 28 dec, 2014 @ 15:53 
Ursprungligen skrivet av WildWasteland:
[+] +20% damage
[+] When worn: +25 health on kill

[-] -20% attack speed
[-] No random crits
[-] When worn: -2 health per second OR marked for death
something like that, based some ideas off of the previous guys

That's pretty good, it would make the Pyro have to think even more strategically. Maybe:
[+] On wearer: +25 health on kill
[+] +20% damage

[-] -20% attack speed
[-] No random crits
[-] When deployed: -2 health per second OR marked for death
WildWasteland 28 dec, 2014 @ 15:57 
Ursprungligen skrivet av A Psychotic Xylophone:
Ursprungligen skrivet av WildWasteland:
[+] +20% damage
[+] When worn: +25 health on kill

[-] -20% attack speed
[-] No random crits
[-] When worn: -2 health per second OR marked for death
something like that, based some ideas off of the previous guys

That's pretty good, it would make the Pyro have to think even more strategically. Maybe:
[+] On wearer: +25 health on kill
[+] +20% damage

[-] -20% attack speed
[-] No random crits
[-] When deployed: -2 health per second OR marked for death
yeah, I've been thinking lately of a weapon that deals self-damage over time, this one may work, only thing - maybe make some slight additions to the model, like spikes on the handle (explains the -health), if it's not too much
jucati 28 dec, 2014 @ 16:02 
Ursprungligen skrivet av WildWasteland:
Ursprungligen skrivet av A Psychotic Xylophone:

That's pretty good, it would make the Pyro have to think even more strategically. Maybe:
[+] On wearer: +25 health on kill
[+] +20% damage

[-] -20% attack speed
[-] No random crits
[-] When deployed: -2 health per second OR marked for death
yeah, I've been thinking lately of a weapon that deals self-damage over time, this one may work, only thing - maybe make some slight additions to the model, like spikes on the handle (explains the -health), if it's not too much
yeah, lol. thats the thing, weps need explanations sometimes!
WildWasteland 28 dec, 2014 @ 16:07 
Ursprungligen skrivet av A Psychotic Xylophone:
Ursprungligen skrivet av WildWasteland:
yeah, I've been thinking lately of a weapon that deals self-damage over time, this one may work, only thing - maybe make some slight additions to the model, like spikes on the handle (explains the -health), if it's not too much
yeah, lol. thats the thing, weps need explanations sometimes!
well yeah, but [nonstatrelated] I think it would actually look better with something on the handle, I could send you some sketches of what I had in mind later, if that's cool with you
Senast ändrad av WildWasteland; 28 dec, 2014 @ 16:07
honk 29 dec, 2014 @ 11:25 
Pros:
+25%damage
regenerates 2 health a second

Cons:
-25% damage against buildings
-10%movement speed
bert 29 dec, 2014 @ 11:43 
I have some stats to suggest.

The Disruptor
Level 1-100 Axe

On hit: Cancels enemy actions. (For example, if a scout starts drinking his bonk then gets hit with this, he would stop and not recive the effects.)

-25% Damage.

-25% Firing speed.

It would be something to whip out if you hear a Heavy nomming on his sandvich to help out the team.
plus 10 dmg
plus 15 wepon switch
10 less health
can't be over healed while equiped
goem 29 dec, 2014 @ 16:39 
+30% Movement Speed while in hand
+200% Knockback from behind enemies
On hit, enemy gets -50% Movement Speed for 1 second and cannot do any other actions for 0.5 seconds

-10% Movement Speed while not equipped
+50% Weapon Switch rate.
On miss, you get -80% Movement Speed for 1 second.

This would be useful for running up to enemies quickly and taking them out. This could also help deal with Heavies since you can stop their Mini-Gun then take them out before they can get their barrel back to spinning fast.
Senast ändrad av goem; 29 dec, 2014 @ 16:41
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