Team Fortress 2

Team Fortress 2

The Disruptor
jucati 28 DIC 2014 a las 8:32
Stats
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Mostrando 1-15 de 26 comentarios
jucati 28 DIC 2014 a las 8:36 
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
Última edición por jucati; 28 DIC 2014 a las 8:40
bad at video games 28 DIC 2014 a las 12:34 
+30% damage
-20% attack speed
-20% movement speed
Gilmore Gyatt 28 DIC 2014 a las 12:58 
Positive
+40 DMG

+puts a bleed effect like the Boston Basher

Negitive

-20 Movment speed

- On miss you get hit and bleed like the boston basher

WildWasteland 28 DIC 2014 a las 13:31 
[+] +20% damage
[+] When worn: +25 health on kill

[-] -20% attack speed
[-] No random crits
[-] When worn: -2 health per second OR marked for death
something like that, based some ideas off of the previous guys
Última edición por WildWasteland; 28 DIC 2014 a las 13:32
Futureborn 28 DIC 2014 a las 14:02 
It says to watch to not hit friends, so take Psycotic Xylophone's stats, add friendly fire.
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
[-] Friendly fire, can damage everyone, not just other team
jucati 28 DIC 2014 a las 15:51 
Publicado originalmente por Futureborn:
It says to watch to not hit friends, so take Psycotic Xylophone's stats, add friendly fire.
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
[-] Friendly fire, can damage everyone, not just other team
Oh yeah, I remember, but wouldn't that break the game and cause massive trolling? Greifings everywhere.
WildWasteland 28 DIC 2014 a las 15:53 
Publicado originalmente por A Psychotic Xylophone:
Publicado originalmente por Futureborn:
It says to watch to not hit friends, so take Psycotic Xylophone's stats, add friendly fire.
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
[-] Friendly fire, can damage everyone, not just other team
Oh yeah, I remember, but wouldn't that break the game and cause massive trolling? Greifings everywhere.
yeah, I'm pretty sure they won't add a weapon that can friendly-fire, I'm not even sure if it's possible
jucati 28 DIC 2014 a las 15:53 
Publicado originalmente por WildWasteland:
[+] +20% damage
[+] When worn: +25 health on kill

[-] -20% attack speed
[-] No random crits
[-] When worn: -2 health per second OR marked for death
something like that, based some ideas off of the previous guys

That's pretty good, it would make the Pyro have to think even more strategically. Maybe:
[+] On wearer: +25 health on kill
[+] +20% damage

[-] -20% attack speed
[-] No random crits
[-] When deployed: -2 health per second OR marked for death
WildWasteland 28 DIC 2014 a las 15:57 
Publicado originalmente por A Psychotic Xylophone:
Publicado originalmente por WildWasteland:
[+] +20% damage
[+] When worn: +25 health on kill

[-] -20% attack speed
[-] No random crits
[-] When worn: -2 health per second OR marked for death
something like that, based some ideas off of the previous guys

That's pretty good, it would make the Pyro have to think even more strategically. Maybe:
[+] On wearer: +25 health on kill
[+] +20% damage

[-] -20% attack speed
[-] No random crits
[-] When deployed: -2 health per second OR marked for death
yeah, I've been thinking lately of a weapon that deals self-damage over time, this one may work, only thing - maybe make some slight additions to the model, like spikes on the handle (explains the -health), if it's not too much
jucati 28 DIC 2014 a las 16:02 
Publicado originalmente por WildWasteland:
Publicado originalmente por A Psychotic Xylophone:

That's pretty good, it would make the Pyro have to think even more strategically. Maybe:
[+] On wearer: +25 health on kill
[+] +20% damage

[-] -20% attack speed
[-] No random crits
[-] When deployed: -2 health per second OR marked for death
yeah, I've been thinking lately of a weapon that deals self-damage over time, this one may work, only thing - maybe make some slight additions to the model, like spikes on the handle (explains the -health), if it's not too much
yeah, lol. thats the thing, weps need explanations sometimes!
WildWasteland 28 DIC 2014 a las 16:07 
Publicado originalmente por A Psychotic Xylophone:
Publicado originalmente por WildWasteland:
yeah, I've been thinking lately of a weapon that deals self-damage over time, this one may work, only thing - maybe make some slight additions to the model, like spikes on the handle (explains the -health), if it's not too much
yeah, lol. thats the thing, weps need explanations sometimes!
well yeah, but [nonstatrelated] I think it would actually look better with something on the handle, I could send you some sketches of what I had in mind later, if that's cool with you
Última edición por WildWasteland; 28 DIC 2014 a las 16:07
honk 29 DIC 2014 a las 11:25 
Pros:
+25%damage
regenerates 2 health a second

Cons:
-25% damage against buildings
-10%movement speed
bert 29 DIC 2014 a las 11:43 
I have some stats to suggest.

The Disruptor
Level 1-100 Axe

On hit: Cancels enemy actions. (For example, if a scout starts drinking his bonk then gets hit with this, he would stop and not recive the effects.)

-25% Damage.

-25% Firing speed.

It would be something to whip out if you hear a Heavy nomming on his sandvich to help out the team.
Barry the pitcher 29 DIC 2014 a las 13:46 
plus 10 dmg
plus 15 wepon switch
10 less health
can't be over healed while equiped
goem 29 DIC 2014 a las 16:39 
+30% Movement Speed while in hand
+200% Knockback from behind enemies
On hit, enemy gets -50% Movement Speed for 1 second and cannot do any other actions for 0.5 seconds

-10% Movement Speed while not equipped
+50% Weapon Switch rate.
On miss, you get -80% Movement Speed for 1 second.

This would be useful for running up to enemies quickly and taking them out. This could also help deal with Heavies since you can stop their Mini-Gun then take them out before they can get their barrel back to spinning fast.
Última edición por goem; 29 DIC 2014 a las 16:41
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