Team Fortress 2
The Disruptor
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The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
Отредактировано jucati; 28 дек. 2014 г. в 8:40
+30% damage
-20% attack speed
-20% movement speed
Positive
+40 DMG

+puts a bleed effect like the Boston Basher

Negitive

-20 Movment speed

- On miss you get hit and bleed like the boston basher

[+] +20% damage
[+] When worn: +25 health on kill

[-] -20% attack speed
[-] No random crits
[-] When worn: -2 health per second OR marked for death
something like that, based some ideas off of the previous guys
Отредактировано WildWasteland; 28 дек. 2014 г. в 13:32
It says to watch to not hit friends, so take Psycotic Xylophone's stats, add friendly fire.
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
[-] Friendly fire, can damage everyone, not just other team
Автор сообщения: Futureborn
It says to watch to not hit friends, so take Psycotic Xylophone's stats, add friendly fire.
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
[-] Friendly fire, can damage everyone, not just other team
Oh yeah, I remember, but wouldn't that break the game and cause massive trolling? Greifings everywhere.
Автор сообщения: A Psychotic Xylophone
Автор сообщения: Futureborn
It says to watch to not hit friends, so take Psycotic Xylophone's stats, add friendly fire.
The Disruptor
Level 1-100 Axe

[+] +20% damage
[+] +2 health regeneration per second on wearer

[-] -20% attack speed
[-] Friendly fire, can damage everyone, not just other team
Oh yeah, I remember, but wouldn't that break the game and cause massive trolling? Greifings everywhere.
yeah, I'm pretty sure they won't add a weapon that can friendly-fire, I'm not even sure if it's possible
Автор сообщения: WildWasteland
[+] +20% damage
[+] When worn: +25 health on kill

[-] -20% attack speed
[-] No random crits
[-] When worn: -2 health per second OR marked for death
something like that, based some ideas off of the previous guys

That's pretty good, it would make the Pyro have to think even more strategically. Maybe:
[+] On wearer: +25 health on kill
[+] +20% damage

[-] -20% attack speed
[-] No random crits
[-] When deployed: -2 health per second OR marked for death
Автор сообщения: A Psychotic Xylophone
Автор сообщения: WildWasteland
[+] +20% damage
[+] When worn: +25 health on kill

[-] -20% attack speed
[-] No random crits
[-] When worn: -2 health per second OR marked for death
something like that, based some ideas off of the previous guys

That's pretty good, it would make the Pyro have to think even more strategically. Maybe:
[+] On wearer: +25 health on kill
[+] +20% damage

[-] -20% attack speed
[-] No random crits
[-] When deployed: -2 health per second OR marked for death
yeah, I've been thinking lately of a weapon that deals self-damage over time, this one may work, only thing - maybe make some slight additions to the model, like spikes on the handle (explains the -health), if it's not too much
Автор сообщения: WildWasteland
Автор сообщения: A Psychotic Xylophone

That's pretty good, it would make the Pyro have to think even more strategically. Maybe:
[+] On wearer: +25 health on kill
[+] +20% damage

[-] -20% attack speed
[-] No random crits
[-] When deployed: -2 health per second OR marked for death
yeah, I've been thinking lately of a weapon that deals self-damage over time, this one may work, only thing - maybe make some slight additions to the model, like spikes on the handle (explains the -health), if it's not too much
yeah, lol. thats the thing, weps need explanations sometimes!
Автор сообщения: A Psychotic Xylophone
Автор сообщения: WildWasteland
yeah, I've been thinking lately of a weapon that deals self-damage over time, this one may work, only thing - maybe make some slight additions to the model, like spikes on the handle (explains the -health), if it's not too much
yeah, lol. thats the thing, weps need explanations sometimes!
well yeah, but [nonstatrelated] I think it would actually look better with something on the handle, I could send you some sketches of what I had in mind later, if that's cool with you
Отредактировано WildWasteland; 28 дек. 2014 г. в 16:07
Pros:
+25%damage
regenerates 2 health a second

Cons:
-25% damage against buildings
-10%movement speed
I have some stats to suggest.

The Disruptor
Level 1-100 Axe

On hit: Cancels enemy actions. (For example, if a scout starts drinking his bonk then gets hit with this, he would stop and not recive the effects.)

-25% Damage.

-25% Firing speed.

It would be something to whip out if you hear a Heavy nomming on his sandvich to help out the team.
plus 10 dmg
plus 15 wepon switch
10 less health
can't be over healed while equiped
+30% Movement Speed while in hand
+200% Knockback from behind enemies
On hit, enemy gets -50% Movement Speed for 1 second and cannot do any other actions for 0.5 seconds

-10% Movement Speed while not equipped
+50% Weapon Switch rate.
On miss, you get -80% Movement Speed for 1 second.

This would be useful for running up to enemies quickly and taking them out. This could also help deal with Heavies since you can stop their Mini-Gun then take them out before they can get their barrel back to spinning fast.
Отредактировано goem; 29 дек. 2014 г. в 16:41
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