Stellaris

Stellaris

Star Trek: New Horizons
Request: Combine science vessels with military capabilities
You know, like the Constitution, Galaxy, Intrepid class, etc. .... the federation might be pacifist like a buddhist monk, but they are not as insane as to let go their precious explorers off into space without any means to protect themselves effectively. It would fit the lore way more.
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Showing 1-9 of 9 comments
Aug 14, 2016 @ 5:32am 
working on it, sadly its hardcoded. probably need to wait til paradox does sth in that regards
Yeah, this is a Stellaris limitation. Not much we can do about it at the moment.
Meh, I thought so ... I get why they want to make Exploring a dedicated ship role in the main game, but for Star Trek it kinda doesn't fit. :X
Instead of making science ships able to fire, would it be possible to have civilian and military ships in the same fleet?
Why not work with these guys, they have a lot of great things in their mod, one of them is the science cruiser, basically a civilian ship that uses a cruiser model, complete with weapons and everything, also really dig the upgradable crew and science labs (this would make tons of sense for a star trek mod)

You could do all sorts of things with this, especially make different crew types give different bonuses (kilingons more damage, Romulans more range, Federation more scanning range, etc..just random ideas there)

But yeah check it out.

http://steamcommunity.com/sharedfiles/filedetails/?id=683230077&searchtext=science+cruiser
Originally posted by mwhite2300:
Why not work with these guys, they have a lot of great things in their mod, one of them is the science cruiser, basically a civilian ship that uses a cruiser model, complete with weapons and everything, also really dig the upgradable crew and science labs (this would make tons of sense for a star trek mod)

You could do all sorts of things with this, especially make different crew types give different bonuses (kilingons more damage, Romulans more range, Federation more scanning range, etc..just random ideas there)

But yeah check it out.

http://steamcommunity.com/sharedfiles/filedetails/?id=683230077&searchtext=science+cruiser

Thank you for the shout out :-)

The Science Cruiser defense system is just an aura like the minefield that automatically does damage to nearby enemies... not sure that would fit into Star Trek canon. It was basically my way of sticking my tongue out at the Paradox devs LOL.

I love the idea of different crew types and such, although that's not part of my mod as far as I know, that's from the very cool Crystallis mod.

I'm dreaming of the day I can send my fleet of Galaxy class starships out to conquer... erm... explore the universe.
Hey no prob, I saw another mod out there that was just the science cruiser and I could swear that one give you ability to add weapons. Also your welcome, prior to diving into NH I played every game with your mod, it is pretty fantastic work for a non overhaul mod.
Originally posted by mwhite2300:
Hey no prob, I saw another mod out there that was just the science cruiser and I could swear that one give you ability to add weapons. Also your welcome, prior to diving into NH I played every game with your mod, it is pretty fantastic work for a non overhaul mod.

Thank you, I'm glad people are enjoying it.

I'm waiting for the day I'll spend crying after they release the new patch. That's gonna be such a mess.

You can technically add weapons to a science ship, they just won't fire, because... Paradox. LOL.
Ah, gotcha, Maybe that is why that other mod is now gone, I searched all over the place inside steam and could not find it, but I found this externally.

http://stellarismods.com/science-cruiser-mod/
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