Stellaris

Stellaris

ST: New Horizons
21,584 Comments
tilarium Jun 23 @ 4:40pm 
@hegarty I'll bet 1000 steam points that you didn't roll back to 3.14 and/or didn't disable Biogenesis.
hegarty Jun 23 @ 4:23pm 
ever time i lunch the mod and just hit main screen to play new game it just crash ever time is there a way round it or to fix it
Derp pup Jun 23 @ 8:49am 
whats the diference between this mod and the star trek new civilizations mod?
pgames-food Jun 21 @ 5:09am 
hi ive been playing as the borg in a new game (with the latest 3.14 version), and what a cool experience it is so far :)
(i also like the small animations like data and picard jumping into view with phasers to block your espionage attempts) :o)

1 thing i noticed though, is that some of my borg leaders, get an upgrade which seems that it will lower "leader upkeep" in unity cost, but when i get that, my monthly unity gains actually seem to Drop by the expected amount, not increase (via savings etc)

have i misunderstood what is happening?

(i also often get a popup about a new unfilled council position available, but as far as i can tell, i have all 5 slots already filled, via 1 queen and 4 helpers)
jamcarmody Jun 20 @ 10:45am 
Hmm, @Pintruel, have you been able to do that as them before? I ask because it *may* well be a nation or species specific development.
Oddly enough; the Borg Queen may've seen Seven of Nine as something of a mix of an alien kid sister and science project all crossed together- from her remarks towards her in "Dark Frontier". Plus, she kept the gal's family in her immediate circle; that'd indicate at least the scientific curiosity of how these foreigners view things and the mechanics of her studies.
Pintruel Jun 17 @ 2:20am 
as Borg I can't build Great Archive! what to do? how to fix it?
jamcarmody Jun 15 @ 11:29pm 
Your idea of such a custom empire could make for an interesting idea; @ChipopHQ (I *hope* I got your penname here spelled correctly; out of simple professionality and basic good manners if nothing else).
I'm not sure how that'd match this rendition of the game, though.
Oh, and anybody have any data on what happened about the ability to recruit Titanic Guardians for one thing, as well as the availability of the human augments? Those dudes sometimes show up; and ironically, if properly disciplined and morally formed, would make ideal civilian citizens to aid in recruiting those titanics as a tribal people.
Most often, when I've done that successfully; I've played ironically as the Romulan Star Empire, and basically treated them similar to a tribal people I try to recruit into my country.
@Tilarium; what an odd remark you gave about crossing stories! In truth, you were completely off the topic for one thing!
ChipopHQ Jun 15 @ 11:22pm 
Does anyone else want custom empire compatibility similar to Star Wars Legacy of the Old Republic?
Nath Jun 10 @ 6:56am 
works ok my end - just slow loading large maps
Hannonball Jun 5 @ 12:28pm 
I run it on 3.14. Works great and I never have crashes.
Willem May 29 @ 3:58pm 
"Why mod don't work?" "What Version do I need?" My answer to everyone asking questions like this is as follows: https://steamcommunity.com/workshop/filedetails/?id=2819720352 *sigh*
tilarium May 28 @ 1:40am 
Try reading the description? Literally says it right at the start
Koates May 27 @ 5:02pm 
what version does stellaris does this mod need
tilarium May 27 @ 7:48am 
Didn’t he graduate from Hogwarts school for gifted youngsters?
Drunk_Sincerity May 27 @ 7:22am 
@tilarium, you're thinking of Jean-Luc Potter.
tilarium May 27 @ 5:55am 
@Jam is it odd? Isn’t Gandalf the Captain of the USS Millennium Falcon?
jamcarmody May 27 @ 5:09am 
Odd add-in of Gandalf of all people into a Star Trek geopolitics game, yet I can see how that'd be plausible...
pgames-food May 27 @ 12:12am 
and a wizard is never late :lunar2019piginablanket:
G-Man  [author] May 26 @ 11:36pm 
A Patch is never late, nor it is early. Its arrives precisely when its means to :steamhappy:
jamcarmody May 25 @ 3:14pm 
Any odds of including or reincluding the recruiting of titanic guardfians, @Russ?
Oh, and pray tell, why do the Borg read as pre-warp for espionage attempts now? What *is* up with that? Shouldn't they at least *be* reading as warp-capable in the game?
Drunk_Sincerity May 25 @ 11:02am 
Nice one Russ. Can't wait to see what you've added/fixed/upgraded.
Russ (STNH)  [author] May 25 @ 6:30am 
Our 4.0.* version is currently in internal beta testing, it's coming don't worry! Not helped by the frequency of PDX patching the base game, but hey-ho!
Gaz May 20 @ 8:56am 
@sovietonion - you roll back your game to the version that it says is compatible on the mod page.
Grayhorse May 19 @ 4:50am 
Florian, what Paradox put out was a major update. Its gonna take them a minute to get this mod updated to the newer version. Not to mention, paradox is working overtime to fix the mess they created, so the mods are going to probably have to wait until the game itself is made a little more stable.
Soviet Onion May 18 @ 3:42pm 
hello, i only run the star trek mods, always crashing at 85% how do i fix this?
Florian [AUT] May 18 @ 3:06am 
Hello from austria , we need updates to new version please :) thank you :)
Hannonball May 17 @ 3:54pm 
Great Mod. No complaints. Just a question. I am playing the Confederation of Earth, and when I build the Utopia Planitia Yards, the ship yard will be build but the command station that is usually along side it does not build. I can't build any hero ships there. Is this intentional? Just curious. Thank you for this mod. Only reason I play this game
Devoras May 13 @ 2:52am 
Agreed. Please be patient and wait for the modders to inform us when its up to speed and we can enjoy.
Steele May 12 @ 4:34pm 
Be patience!!!! These Devs do have lives and I'm sure they like doing other things besides updating this MOD. The 4.0 update sounds like a major set of changes, so it maybe a few days, a couple of weeks, or longer. Be patience!
Willem May 10 @ 12:47pm 
@alespeeters77 the last 3.14 update
alexpeeters77 May 10 @ 12:43pm 
which earlier version do i need to roll back to?
Alan May 10 @ 4:33am 
This might be the best Mod on here - But its never up to date for long
Ghost_Dance May 9 @ 12:53pm 
Thanks to everyone working on this mod, it's my fav for Stellaris by far!
Korpse May 9 @ 8:24am 
People,I'm sure the Devs know it needs an update. Be patience jeeze. If you cannot wait then just roll back to an early version of Stellaris.
VERGHT May 9 @ 2:42am 
we need a new update please
Snoop Dogg May 8 @ 9:28pm 
Sigh another update, another unfinished play thru. Going here and there.
Shapyobi May 6 @ 1:31pm 
when will there be an update to version 4.0.3 ?
Leutian Kane May 6 @ 6:05am 
@AndrewJBland pretty sure ST:NH has its own deep space station mechanics (think the Bajor/DS 9 event) and im pretty sure they have their own unique mechanics for the undine.
Drunk_Sincerity May 5 @ 3:48pm 
@tilarium, no, no, no. I wouldn't be that bold.
AndrewJBland May 5 @ 1:15pm 
With this new update, will Deep Space Stations stay the same or will they now use the Deep Space Citidel mechanics? And will the Undine use the new bioships mechanics?
tilarium May 5 @ 9:58am 
@ drunk wait, are you saying a major update (so big the game went from
v3 to v4) that completely changed major systems of the game causes a major overhaul mod to break? That’s crazy talk!
Drunk_Sincerity May 5 @ 9:33am 
It'll do that... Because of the update.
VERGHT May 5 @ 9:31am 
this mod crashed due to the game update:steamsad:
Orion88 FIN  [author] May 4 @ 2:25pm 
The Borg don´t colonize worlds, but rather assimilate pops/entire planets from other empires. + Build their own unicomplexes and sub-complexes. When bombarding a world as Borg they should by default start to abduct pops from enemy planets once devastation rises enough. Also if you want to just take the whole planet land ground troops there, take the world and the pops there should assimilate to borg pops over time.
pgames-food May 3 @ 5:10pm 
theres also a paradox folder in mydocs that might need a backup and zap to reset things
pgames-food May 3 @ 5:10pm 
hi have you tried a steam verify? that has helped me in the past (especially around steam maintenance day +/- 1 day)
jamcarmody May 3 @ 4:04am 
I've played previously as the Borg, and it does appear that they work.
Their primary problem will for sure be economics; as they in this game *cannot* colonize, really *anywhere*, so for them: once any system is lost: it is LOST.
Added to that, the Borg player will *always* be winding up outpaced by anybody competent in terms of resource-economics, in several ways: they're the "easy meat" of the game, yet they fit the category of "big game" in that regard, as in big-game hunting.
As for story mode: it *appears* to be a type of game where it almost exactly parallels major events in "Star Trek".
Now one of the major problems I've been having is that the game gets to 100%, and it simply stays there: it refuses to launch, as in *at all*, I cannot even get it to set up the game.
Frustrating it IS.
I simply want to be able to solve this whole mess as a baseline user.
archlovescats May 2 @ 11:23am 
what is the story mode, and do the Borg work?
jamcarmody May 2 @ 4:10am 
Hmm, I was about to try to playtest the game, but I had trouble getting the game to load as it should; it really seemed to resemble the baseline game all too much when last I tried to load it.
archlovescats May 1 @ 6:24pm 
Once it loads it works well other then some lag when I open a menu for the first time since loading the game, and on the second of each month.