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Don't get me wrong: I like the update, but boy is it baffling.
Oh, and anybody else figured out how to cause an increase in trade productivity? I can't get it to rise naturally of its own above zero per month, not complaining, but trying to figure it out.
Oh, and addendum also: for reference, I tend to build one city on the planet per one apiece for each other kind: so one district apiece.
The premise is to this that as I watch the building results as I build new city districts; how the jobs, all of them that'd relate to cities, also increase... to the point that I'm operating at regarding Romulus alone at a profit in supply production of in excess of 6,000 a month... six *thousand* additional supplies alone.
C:\Users\yourpcname\Documents\Paradox Interactive\Stellaris\settings.txt
Once I deleted the above file, game ran perfect for me.
ich bin etwas älter und mag nicht auf Schnell spielen, deswegen spiele ich immer auf sehr Langsam- Nur ist euer sehr langsam in der Mod wesentlich schneller als in Vanilla......kann man die Spielgeschwindigkeit noch etwas verlangsamen?
ich habe eine Frage zur Geschwindigkeit im Spiel. Habe jetzt eine weile nicht gespielt, aber habe immer auf sehr Langsam gespielt bisher und habe das starke Gefühl, dass die Zeit-also Spielgeschwindigkeit sehr schnell vergeht als Früher oder? Das ist mir persönlich zu schnell vom spielen her....kann ich dies verlangsamen?
NHV 0808 The Final Frontier - (137127)
Patch is now live.
have fun.
@pgames-food - from memory it allows you to re-acquire assimilated planets that may have been lost to other empires, but are now back under your control, but have no colony on them"
this happened in my borg game the other day :)
i was able to click the re-colonise on 2 planets that i had lost before, and get them back :)
the only things i realised is that it seems to be the case, that habitable planets can only be obtained / colonised (by attacks/invasions) for borg, and not via actual re-assimilator (colony ships)?
+
my borg owned planets, seem to have the 1st building never upgradeable? (unlike that on the dufferent unicomplexes, which does have upgrade options, several of which, if i have enough pops.
1. The slowest game speed is still super fast. I mean it used to be we had a few seconds between days now its like the old normal. I am always having to pause it to figure out what the heck is going on.
2. Events that are supposed to trigger arent. IE, the events with the romulans sending ships into federation space to keep the fed from forming. I goto the event, research it and nothing pops. Also had an event to go research xi bootis system. sent a starship to investigate and it said I was attacked, but nothing actually attacked me.
3. Leaders that are supposed to be purchaseable like T'Pol and others are not always showing up to be purchased even though the game says they are.
4. Ships of the line. When I take a spot in that perk area, I get a research done, but when I click on it, its for the planetary research compound every time.
https://memory-alpha.fandom.com/wiki/Overlooker
I find that universally happens, while it is outstanding; it is also fully baffling... I mean it: this is quite a game, and a truly well-written one.
Oh, and G-Man, I was right: to produce *this*, it really does take fine-tuning in writing computer programs, don't think I'm attacking you: it is the direct opposite in fact: this's a strong kudos in the quality of the workmanship!
https://steamcommunity.com/sharedfiles/filedetails/?id=3496803645
It's a vanilla(base game) issue that even occurs without mods activated.
To fix it you need to delete the "settings.txt" file under:
C:\Users\yourpcname\Documents\Paradox Interactive\Stellaris\settings.txt
and then just restart the game
"can i check something regarding fleet mechanics with Borg
(im using the last version of 3.14 for the mod, as was in my game when the latest v4 game out and wanted to finish it)
but what happens if i have the following (in terms of special effects)?
- 1 borg fleet with a ship having a Healing aura effect
- 1 borg fleet with a ship having the "minus disengagement" effect
- and both fleets are fighting in the same battle against an enemy?
(do i get 1 instance of each effect?)
(and what happens if i add another fleet of each, can they end up getting cumulative effects?) "
Indeed.
Once we're happy with the stability/balance of the mod, we'll look into incorporating the newer DLCs.
Toxoids: The Malons start with the relentless industrialists civic
First Contact: The new cloaking mechanics are unlocked for all races that could cloak throughout the history of trek. For users without the DLC we have a custom mechanic that mimics cloaking combat.
Galactic Paragons: Unique councillors, agendas and council rooms added for the major empires.
No DLC is needed to play STNH, but here's a list of DLC features.
Nemesis: The Nemesis DLC adds a few additional base game espionage operations to the game
Utopia: Advanced slavery options added, included Remans added as battle thralls, unique slavery options for the Orion, Breen
Synthetic Dawn: Two new races added to the game, the Cravic and the Pralor become playable
MegaCorp: The Orion & Ferengi are converted to megacorp empires with all the unique associated features.
Apocalypse: Planet Killer ships added to the game for the Undine, Scimitar, Xindi & Krenim
Federations: Unlocks the federation types included in this DLC. Note this doesn't impact the formation of the UFP.
When using the tech slowdown, techs stop to show up for Physics and Engineering at the cost of about 30k but still continue for society - is that on purpose? I assume techs not showing up any more is on purpose but I'm wondering about research speed and timing as I'm in 2231 and TNG would start in 2364 which would mean 130 years waiting?
I seem to recall it was *you*, G-Man, who said that 32 gigs is best for functioning as far as necessary available space, well, as I write this, the machine has pretty close to if not at at least 8 times that amount of available RAM, and that was by compressing files on the admin account- took a LONG time, mind you, but it works!
now i just need to quickly try and invade a couple of their planets to lower their population/resources before the White Peace gets forced :o)
btw if you get a chance, have you seen the comment from here?
21 Jul @ 6:11pm