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(i also like the small animations like data and picard jumping into view with phasers to block your espionage attempts) :o)
1 thing i noticed though, is that some of my borg leaders, get an upgrade which seems that it will lower "leader upkeep" in unity cost, but when i get that, my monthly unity gains actually seem to Drop by the expected amount, not increase (via savings etc)
have i misunderstood what is happening?
(i also often get a popup about a new unfilled council position available, but as far as i can tell, i have all 5 slots already filled, via 1 queen and 4 helpers)
Oddly enough; the Borg Queen may've seen Seven of Nine as something of a mix of an alien kid sister and science project all crossed together- from her remarks towards her in "Dark Frontier". Plus, she kept the gal's family in her immediate circle; that'd indicate at least the scientific curiosity of how these foreigners view things and the mechanics of her studies.
I'm not sure how that'd match this rendition of the game, though.
Oh, and anybody have any data on what happened about the ability to recruit Titanic Guardians for one thing, as well as the availability of the human augments? Those dudes sometimes show up; and ironically, if properly disciplined and morally formed, would make ideal civilian citizens to aid in recruiting those titanics as a tribal people.
Most often, when I've done that successfully; I've played ironically as the Romulan Star Empire, and basically treated them similar to a tribal people I try to recruit into my country.
@Tilarium; what an odd remark you gave about crossing stories! In truth, you were completely off the topic for one thing!
Oh, and pray tell, why do the Borg read as pre-warp for espionage attempts now? What *is* up with that? Shouldn't they at least *be* reading as warp-capable in the game?
v3 to v4) that completely changed major systems of the game causes a major overhaul mod to break? That’s crazy talk!
Their primary problem will for sure be economics; as they in this game *cannot* colonize, really *anywhere*, so for them: once any system is lost: it is LOST.
Added to that, the Borg player will *always* be winding up outpaced by anybody competent in terms of resource-economics, in several ways: they're the "easy meat" of the game, yet they fit the category of "big game" in that regard, as in big-game hunting.
As for story mode: it *appears* to be a type of game where it almost exactly parallels major events in "Star Trek".
Now one of the major problems I've been having is that the game gets to 100%, and it simply stays there: it refuses to launch, as in *at all*, I cannot even get it to set up the game.
Frustrating it IS.
I simply want to be able to solve this whole mess as a baseline user.