Stellaris

Stellaris

Star Trek: New Horizons
22,120 Comments
Annarresti 2 hours ago 
How do you make the custom maps (both systems AND customised political geography/empires), please? I can't find out online as easily as I thought I would
Redeye Nov 8 @ 7:09pm 
Some people might take for granted, this is by far one of the best mods ever created for Stellaris. Guys, you did really well.
习近平 小熊维尼 Nov 7 @ 10:16am 
Everytime i start 4k map the game crash i play 4.15 v. I don't see the problem. Can anyone help me ?
Endicott Nov 3 @ 4:44pm 
Just checking back in about the Husnock? Is the race playable yet? The "Navy size error" was fixed but the shipset was broken as of the last update. it becomes noticeable when discovering Destroyers - generic ship types intermixed with Bajoran and Talarian ships instead of the proper Husnock starships
Aza1979 Nov 2 @ 1:08pm 
@Russ (STNH) - I will get the save file and modlist (only 1 mod aside STNH which was compatible so far) and head to Discord.
Russ (STNH)  [author] Nov 2 @ 7:16am 
@Aza1979 - if you can submit preferably a save file or at the very least the event ID (using debug tooltips) then we'll be able to investigate.
Aza1979 Nov 1 @ 2:13pm 
Just encountered an annoying bug. Playing as Cardassians, I got the option to replace an administrative role on Bajor. The event window kept stuck and could not be closed, it just restarted the event in an endless loop. And guess what, when the cooldown came off, the event was repeated as planned, but this time I got a 2nd event window stuck on screen.

Needless to say that it ended up as endless bug loop plastering my campaing view.
honvik Nov 1 @ 2:57am 
anyones iconian Event stuck? Cannot do status Quo even with everything defeated ha
arakan94 Oct 28 @ 9:04am 
He means that mod description clearly says it's compatible with 4.1.5, not 4.1.6
gambler Oct 27 @ 9:05am 
@ Vantezzle: the base game is the current version, so is the mod. base game without mods ist working fine.

@ tilarium: sorry, i don't know what you mean. please explain.
thx
Nexus Oct 26 @ 11:55am 
can u add an icon to the ,,canon,, choice? i play mostly with the choice that fitt to star trek with a few that i know have positive effects.
tilarium Oct 26 @ 6:53am 
Literally at the very top of the description. Why do people not read or even just skim the description?
Vantezzle Oct 26 @ 6:45am 
Does it work with the current version?
gambler Oct 25 @ 5:26pm 
hi,
although my saystem has 16 GB RAM, the game stucks and chrashes at 60% in the loading screen. vanilla game starts and works fine. stellaris version ist 4.1.6 lyra. other DLCs and mods are disabled. any ideas?
thx in advance
Grayhorse Oct 25 @ 8:40am 
Found a bug with the confederation of Earth. When you build the Mars Utopia with the confederation, its not useable. You can click on it, but nothing happens.
pgames-food Oct 24 @ 3:21pm 
@david, doesnt the dominion already aggressively expand? :)

in my current game as borg, the dominion have been attacking east, and south east against klingons and romulans
vfxranger Oct 24 @ 12:38pm 
how can i play the undine, because i only use this mod and the undine have all their economy bugged i.e. because it needs drones but they don't become drones, i am playing in 4.1.6
Willem Oct 24 @ 11:32am 
Got a bug playing as the Dominion: My Vorta pops will not take the Vorta Administrator Job even when it is prioritized, Jem´Hadar Honoured Firsts work just fine.
david.kahil1 Oct 24 @ 1:16am 
i wish they would bring back the dominion aggressively expands option
Joebacca Oct 23 @ 7:55pm 
Sorry if this has been asked before, but if you get Consecrated Worlds, how do you go about consecrating a world within the mod? I couldn't find anything on Discord, and can't seem to find any decisions or anything in game. Not a major priority or anything, just wanted to bring it up.
kermnelson Oct 22 @ 10:35am 
Sorry ... new characters by command line came up normal mix for Garidians after playing for at least a year,
kermnelson Oct 22 @ 10:32am 
Did you "Authors" do a update, my 4.1.5 game near the end of the first year of play went from all my Garidians being "materialist" to new characters after a command to update "for hire" ... I'd tried that after I noticed everyone started materialist and my first update of "for hire" just produced more materialists. Thanks for all the work you do keeping up with Stellaris changes!!!
xsanderx1 Oct 22 @ 3:56am 
small and intresting thing. As the Federation I get multible Dax.
shysilenthonor Oct 21 @ 12:08pm 
@Russ - I tried playing the Cardassians from the mirror universe map and they have the same issue as the prime universe Cardassians not being able to finish the contact stage 3 with the Breen. I have both save files if you need to check.
Grayhorse Oct 21 @ 9:19am 
Russ, it hasnt been but I think I figured out where I was going wrong, so it is on me I believe and not the mod. Testing a new game now.
Russ (STNH)  [author] Oct 21 @ 7:40am 
@Grayhorse - nothing has changed here, as long as you have the united federation of planets flag it should send you to the right tech section to research member world tech as normal. Is this not happening for you?
Grayhorse Oct 20 @ 12:02pm 
So question. I am fooling around with the mod. Playing the fed of course. Found somethings that have changed and want to make sure its by design.

1. Prior to the update, as the fed, with the science station I could learn tech from races who joined the federation like vulcan weapons, vulcan ships, andorian ships, and such. Now though, when I click on the tab to do that, I just get the ability to modify general sciences, not learn the special tech. Has that gone away?

2. When the Federation learns new tech like section 31, ships of the line, etc when I click to learn it I am getting the default tech planetary campuses research, and not the information regarding the the tech I clicked on. In research I can actually learn the right research, so its a display issue only.
Grayhorse Oct 20 @ 10:22am 
3. Alloys seem to be more needed now for duranium and such. Also did alloy cost go up? 20 alloy for 1 duranium seems a bit excessive. Didnt it use to be 10?

4. And this one I actually like, but now for the Mars Utopia, you now have to build in in space and on land? Dont get me wrong, I dont mind this, it slows the fed down some, but just wondering.
jedi_knight_ganner_rhysode Oct 20 @ 12:05am 
Romulans don't seem to have new ship designs. Indeed I've completed the entire engineering branch of research in the mid 23rd century and I'm stuck with 1st generation starship designs. Also you don't seem to be able to invade pre-warp civs. You have the option, but their's no advancement.
dogman6126 Oct 19 @ 5:22pm 
thank you for the reply. And I didn't think to check the storage read speed, I'll try looking at that. And yeah, that's a good explanation for why this is such a resource intensive task. Keep up the amazing work on this mod, you and your team are heros!
shysilenthonor Oct 19 @ 12:15pm 
@Russ - Playing the Cardassians and having started the contact process with the Breen it seems to be stuck on stage 3. I had this happen the last time I played the Cardassians a few years back so it has been around for a while.
G-Man  [author] Oct 18 @ 1:41pm 
Imagine this: in the late game, you have a 300 MB game save that is a text file. A 300 MB text file is so huge that several libraries couldn't fill it. And this file has to check almost every entry every game day. This isn't a perfect comparison, but it's just to illustrate why it's impossible to make it as efficient “forever” as it is in the early game.
You have a really good PC that you don't need to upgrade (except for the read and write speed of the local storage drive, such as m2 or similar, with up to 1 GB/s).
Enjoy the slowdown, you should have enough to get by in the endgame XD.
dogman6126 Oct 18 @ 12:00pm 
I absolutely love this mod and play it all the time. I recently upgraded from laptop to a pc running an nvidia rtx 5090, intel core ultra 9 285k, with 64 gb ram, and late game on the official map (1400+ galaxy) with max graphics and a slight increase on population output still slows down a lot. is it possible to play this game to late game with large populations or is it just to intensive for computers today? Is there anything else I can do to speed up my computer for late game? I have nothing else running, and the settings are set to performance with no limiters that I can find.
kermnelson Oct 16 @ 3:27pm 
@Nath Cutter Slade on page 7 offered this advice: It's a base game/vanilla bug.
Deleting the "settings.txt" file and restarting the game will fix this.

C:\Users\yourpcname\Documents\Paradox Interactive\Stellaris

Also, make sure to remove your custom empires (move to a different folder or delete).

I used it early this morning to clear a 100% then ctd problem.
Nath Oct 16 @ 1:58pm 
my brothers game launches fine and loads to 100% then ctd? any advice?
Cutter Slade  [author] Oct 16 @ 9:14am 
@martinkeil.mk
stellaris version is 4.1.5
STNH version is 4.1.5

check if you're on a stellaris beta version
martinkeil.mk Oct 16 @ 8:58am 
How can I play this mod if it has a higher version than the actual main game? The mod doesn't work for me because the version of the mod doesn't match the latest version of the main game. I also can't downgrade it to the latest game version. So how can I play it?
Maverick Oct 15 @ 1:23pm 
Sorry if already mentioned, but has anyone else had an issue with the utopia planitia shipyards not opening?
G-Man  [author] Oct 15 @ 1:16pm 
right, but the bugs still appears in savegames from before the patch.
Onimusha Oct 15 @ 11:11am 
Those fixes don't mess up save files, right?
G-Man  [author] Oct 15 @ 6:01am 
ST:New Horizons 4.1.5 - Hotfix #5
NHV 1025 The Final Frontier - (5069c5)

Patch is now live.
have fun.
G-Man  [author] Oct 15 @ 4:47am 
@Ulysses S. Grant check carres steam workshop content. there are some older versions uploaded.
Ulysses S. Grant Oct 15 @ 4:14am 
Still crashing on startup. Bummer was hoping these hotfixes would fix the crashing. Is there an archive of older versions of the mod?
Drunk_Sincerity Oct 15 @ 2:40am 
Anyone know the console command to force the NX refit? Popped it into Discord, not heard back.
Endicott Oct 14 @ 9:25pm 
Thanks for fixing the Husnock map, it is playable now, however the ships are still broken. The game starts with Husnock style frigates and basic vessels but after discovering Destroyers, the shipset defaults to the generic ships. I did a test play all the way to Cruisers and then started getting Bajoran ships. The original Husnock ships from previous versions no longer appear.
kermnelson Oct 14 @ 4:40pm 
I have no problem loading the latest version. But I chose my standard Garidians every leader in the starting set or unhired has the materialist ethic.
Miskatonic Oct 14 @ 4:03pm 
I haven't bought dlc since 2022 is there any really important ones I should get to make this mod better? I basically only play this mod when I play Stellaris
shysilenthonor Oct 14 @ 1:14pm 
I made an error with regards to the Cardassian sci vessel. Hadn't played them in a while and forgot that you needed advanced ship tech to get the components section working. Also thank you for keeping the fixes coming. If only the actual game companies would be so helpful.
Kurt Stahl Oct 14 @ 12:38pm 
cant´t access the communication scrren fpr the Planitia utopia and sciene and engineering screen. Is this a bug?
G-Man  [author] Oct 14 @ 8:02am 
ST:New Horizons 4.1.5 - Hotfix #4
NHV 1025 The Final Frontier - (710c17)

Patch is now live.
have fun.