Stellaris

Stellaris

ST: New Horizons
21,557 Comments
Devoras 18 hours ago 
Agreed. Please be patient and wait for the modders to inform us when its up to speed and we can enjoy.
Steele May 12 @ 4:34pm 
Be patience!!!! These Devs do have lives and I'm sure they like doing other things besides updating this MOD. The 4.0 update sounds like a major set of changes, so it maybe a few days, a couple of weeks, or longer. Be patience!
Willem May 10 @ 12:47pm 
@alespeeters77 the last 3.14 update
alexpeeters77 May 10 @ 12:43pm 
which earlier version do i need to roll back to?
Alan May 10 @ 4:33am 
This might be the best Mod on here - But its never up to date for long
Ghost_Dance May 9 @ 12:53pm 
Thanks to everyone working on this mod, it's my fav for Stellaris by far!
Korpse May 9 @ 8:24am 
People,I'm sure the Devs know it needs an update. Be patience jeeze. If you cannot wait then just roll back to an early version of Stellaris.
VERGHT May 9 @ 2:42am 
we need a new update please
Snoop Dogg May 8 @ 9:28pm 
Sigh another update, another unfinished play thru. Going here and there.
Shapyobi May 6 @ 1:31pm 
when will there be an update to version 4.0.3 ?
Leutian Kane May 6 @ 6:05am 
@AndrewJBland pretty sure ST:NH has its own deep space station mechanics (think the Bajor/DS 9 event) and im pretty sure they have their own unique mechanics for the undine.
Drunk_Sincerity May 5 @ 3:48pm 
@tilarium, no, no, no. I wouldn't be that bold.
AndrewJBland May 5 @ 1:15pm 
With this new update, will Deep Space Stations stay the same or will they now use the Deep Space Citidel mechanics? And will the Undine use the new bioships mechanics?
tilarium May 5 @ 9:58am 
@ drunk wait, are you saying a major update (so big the game went from
v3 to v4) that completely changed major systems of the game causes a major overhaul mod to break? That’s crazy talk!
Drunk_Sincerity May 5 @ 9:33am 
It'll do that... Because of the update.
VERGHT May 5 @ 9:31am 
this mod crashed due to the game update:steamsad:
Orion88 FIN  [author] May 4 @ 2:25pm 
The Borg don´t colonize worlds, but rather assimilate pops/entire planets from other empires. + Build their own unicomplexes and sub-complexes. When bombarding a world as Borg they should by default start to abduct pops from enemy planets once devastation rises enough. Also if you want to just take the whole planet land ground troops there, take the world and the pops there should assimilate to borg pops over time.
pgames-food May 3 @ 5:10pm 
theres also a paradox folder in mydocs that might need a backup and zap to reset things
pgames-food May 3 @ 5:10pm 
hi have you tried a steam verify? that has helped me in the past (especially around steam maintenance day +/- 1 day)
jamcarmody May 3 @ 4:04am 
I've played previously as the Borg, and it does appear that they work.
Their primary problem will for sure be economics; as they in this game *cannot* colonize, really *anywhere*, so for them: once any system is lost: it is LOST.
Added to that, the Borg player will *always* be winding up outpaced by anybody competent in terms of resource-economics, in several ways: they're the "easy meat" of the game, yet they fit the category of "big game" in that regard, as in big-game hunting.
As for story mode: it *appears* to be a type of game where it almost exactly parallels major events in "Star Trek".
Now one of the major problems I've been having is that the game gets to 100%, and it simply stays there: it refuses to launch, as in *at all*, I cannot even get it to set up the game.
Frustrating it IS.
I simply want to be able to solve this whole mess as a baseline user.
archlovescats May 2 @ 11:23am 
what is the story mode, and do the Borg work?
jamcarmody May 2 @ 4:10am 
Hmm, I was about to try to playtest the game, but I had trouble getting the game to load as it should; it really seemed to resemble the baseline game all too much when last I tried to load it.
archlovescats May 1 @ 6:24pm 
Once it loads it works well other then some lag when I open a menu for the first time since loading the game, and on the second of each month.
jamcarmody May 1 @ 3:44pm 
Oh, and do you know anything of what happened to the ability to recruit Titanic Guardians? Those guys made *great* quality assault troops as it were... problem is: they tended to misunderstand the factions of their "employers" and that logically is a nifty touch.
jamcarmody May 1 @ 3:43pm 
At the present moment; I plan on getting into a basic Stellaris game I've been playing today to test the game; save it, and exit, and then start up a game of *this* model; just as a test of that idea you gave.
Beyond the guarantee that I plan on testing to see if your input has given the solution; I cannot promise anything- but that I'm convinced to try at least: that's already well and secured!
I'm not *quite* sure what to look for in the pinned discussions; but the RAM does seem logical; the game would reach about the setting up *of* the gameboard: game's chosen, as is the universe it is in, but the setting it up the game either kicks out and refuses to go into, or it kind of backs out in setting up for what it is worth.
jamcarmody May 1 @ 3:43pm 
@Orion88 FIN; I don't know if this correlates with the problem or problems *at all*, but it *may*, the game launcher is weird. You know the yellow triangles that depict when a modification is or may be having a compatibility issue? Well, those now read as if *stuck*, they read as the same even when they shouldn't.
I don't know nearly enough of programming *this* game to get into the files and troubleshoot it, but your "title" in this indicates that you *do*... you may well find something or deduce something of what's weird.
jamcarmody May 1 @ 3:28pm 
Yes, in my case, Orion88, or at least at the time I'm testing this about the RAM.
As for the version: that's been consistent the whole entire time- going to test to make sure though, to check and see if this's the problem.
Insufficent available RAM *COULD* cause the game to lose focus.
If this works; you've got my gratitude and thanks for what it is worth!
Orion88 FIN  [author] May 1 @ 12:57pm 
And you are using the 3.14.x version of Stellaris, (so NOT the beta)? And have over 8 gigs of RAM on your system? (If not for the RAM check the pinned discussions in Discussions.)
Kraken May 1 @ 9:09am 
always get's stuck at 100% on initial loading
archlovescats Apr 29 @ 10:30am 
It is Stable for me. And I mean the update were it started saying Star Trek New Horizons Next Generation on the Main Menu. The negative space was a thing before Species 8472, was a playable species.
jamcarmody Apr 29 @ 7:04am 
@Valavan; loading screen troubles have also relatively recently become a problem for me.
jamcarmody Apr 29 @ 6:44am 
Well, plus, the launcher reads incorrect compatibility settings: some have the yellow triangle when they should, some cannot get it when they should.
This's been happening for a while, uninstalling and reinstalling does not do anything, nor does verifying the integrity of game files, nor apparently does repairing the steam library.
Does anybody else know how come this'd happen, and if so, how to fix it as a baseline user? I really am interested.
Valavan Apr 28 @ 6:13pm 
do i have a mod conflict or is it normal for it to be on the loading screen for a loooooooooonggggg time?
jamcarmody Apr 28 @ 5:24pm 
When *did* it give the Next Generation update, about; @archlovestcats, to be specific?
Oh, and I do believe it worked fine still, and then by now it categorically fails to fully launch, and what's up with the *negative* amount of memory space needed? That's just plain weird!
jamcarmody Apr 28 @ 5:22pm 
Yeah, so why does it say it needs *negative* amount of memory space?
Also, this's pretty much *this* game itself; some others work fine, and this *should* work, but has now begun to categorically collapse; why is that?
archlovescats Apr 28 @ 5:21pm 
It worked fine till the Next Generation update.
archlovescats Apr 28 @ 5:20pm 
It has that way for years.
archlovescats Apr 28 @ 5:19pm 
I can handle long load times I play Space Engineers modded.
jamcarmody Apr 28 @ 5:18pm 
Yeah, what is up with the negative number all of a sudden some time ago, @archlovescats? That's simply weird, though it may well be the source of the bizarre and hyper-annoying problem come to think of it!
archlovescats Apr 28 @ 5:15pm 
Star Trek New Horizons says it takes -902.22MB of space.
jamcarmody Apr 28 @ 5:00pm 
Yeah, the loading is problematic, and when it *does* load: the game's ability to remain is iffy.
This should NEVER have happened, not once, but it does; and that has to be addressed.
For clarity, currently I've been using the beta rollback version of the game, and the matching beta version of the launcher.
No other modifications are active, and the modifications connected to the game have all been unsubscirbed and resubscribed, and I haven't been shy about verifying the integrity of game files.
archlovescats Apr 28 @ 3:03pm 
It will not load the main menu in the time it takes to watch a two part episode of Star Trek: Voyager.
jamcarmody Apr 28 @ 8:53am 
I am, however, thankful for what help you were able to send me, @tilarium.
It simply is that none of these make any sense... and it was pretty sudden when this happened.
jamcarmody Apr 28 @ 8:52am 
Hmm, well, I've uninstalled and reinstalled the game (several times) and unsubscribed and resubscribed (again, several times) and no, I'm only using things connected to this game version when these things happen... hence my confusion.
That's what I'm dealing with, @taliarium; and believe you me: it is annoying; the thing is: the game may well start, but it universally collapses within the first *month* of gameplay; no, the game's not broken, and no, there's no other modifications I'm using.
Not only annoying, though, but fully confusing.
tilarium Apr 27 @ 2:54pm 
Either you have a mod conflict (You shouldn't be using anything other then this and one of the UI mods, others COULD work, but that's on you to figure out and use at your own risk) or a borked game install or mod install.
jamcarmody Apr 27 @ 8:17am 
Yeah, that's the problem, as the game categorically fails to boot up, or even successfully start up.
Anybody have any input on how to solve that?
tilarium Apr 27 @ 8:09am 
3.14 is the current version. Anything after the second “.” Are generall inconsequential
jamcarmody Apr 27 @ 7:14am 
Guys, if "Pi" version # 3.14.15926 does not have a beta-version as yet available to be rolled back to, how're you guys playing it these days?
I'd really like to know the workaround that would work with that problem set.
General_Nekko Apr 26 @ 11:22am 
I'm having a bug where my strike craft can't be added to ships and the component slot is grayed out
Devoras Apr 25 @ 1:43pm 
Coming with season 09 with biogensis, is it safe to guess that the mod team is gonna heavily lean into species 8472 and maybe expand its theme/lore?