Stellaris

Stellaris

Star Trek: New Horizons
22,174 Comments
Blast Hardcheese Dec 17 @ 7:59pm 
I have a question about exploration and the Bajoran wormhole event. I haven't reached that far in my current playthrough, but my ships have already explored past the galactic core and and met the Borg and Dominion. If the map runs on invisible hyperlanes, wouldn't it be a good idea in story mode to disconnect all lanes that lead from Alpha/Beta quadrants to the core and Gamma/Delta quadrants? Then have the connections spawn once you reach say the DS9 era?
Blast Hardcheese Dec 17 @ 7:50pm 
The game bugged out for me so that I couldn't, so I did it directly through benevolent subjugation and integration instead. The result is practically the same.
tilarium Dec 17 @ 12:52pm 
Are you saying that you never formed the UFP and that the AI didn't either?
Blast Hardcheese Dec 17 @ 11:54am 
I've been playing the United Earth campaign and so far I've been loving every second of it. That said, I've discovered that having all the traditional Federation factions in one big coalition doesn't quite cut the mustard when facing the Borg or Dominion. So far I've found the best way to build up a large enough economy and military force to challenge them is to propose benevolent subjugation to all the other smaller nation states like the Vulcans, Andorians, Betazoids, Deltans, etc, and then integrate them directly. It's sadly ironic that the Federation is strongest when controlled directly by a top-down authoritarian regime.
kermnelson Dec 16 @ 1:12pm 
Hey guys, I am running the Mod on the current Stellaris. I have not crashed yet. Just wanted to let you know.
mcflaps2000 Dec 16 @ 2:24am 
Hey guys,
I'm having trouble conquering Bajor. I win the battle, land my army, and then Bajor eventually surrenders. Unfortunately, there's no meaningful way to proceed after that. Bajor remains a vassal state. I can't do anything on Bajor, though. I can't enslave them or declare martial law to stabilize them. Can anyone help? I'm playing the latest version.
G-Man  [author] Dec 13 @ 9:47pm 
@gambler
you can prevent uploading in the properties/updates of the game (right click on stellaris)
maybe this works as you want.
4.2.3 should work
rollback and check without any mods if the version is right.
gambler Dec 11 @ 1:49pm 
hi everyone,
any ideas to prevent steam from upgrading the base game?
it is rreally frustrating playing a few days without any issues and then, returning after 5 days without playing, there is an update for the game wich causes a crash when loading with this mod.
i rolled it back to 4.2.3 and then to 4.2.1 but nothing worked out.
pgames-food Dec 9 @ 9:28am 
(ah ok, im not sure - i captured their planet and didnt have an issue but havent tried latest version yet)
DarthPope Dec 9 @ 8:54am 
So the actual question is: How do I stop the Borg from purging other Borg. Changing the policy is not possible due to the fanatic collectivist traint. :wftogrumpy:
DarthPope Dec 9 @ 8:51am 
Well... reopened the game again and noticed that they are being purged :meepsad:
DarthPope Dec 9 @ 8:36am 
@pgames-food Thanks for the link and your fast reply.

I should probably give a bit more context. I am playing on the current (09.Dec.25) version 4.23. If I recall it correctly the workforce paged did show the non borg Inhabitants , the pre assimilated Species and then the fully assimilated "el-Aurian"- Borg. While the first two were shrinkng as expected the Number of fully assimilated borg went down as well, almost as fast as it grew. So, all in all the whole population was shrinking without reappearing anywhere.
pgames-food Dec 9 @ 7:23am 
hi im still on the 3.x version but they usually vanish and appear as "pre-assimilated" for a while, if you try and expand your buildings/workforce type page, can you see them there?

theres also a big "borg-related" page here too in case you want to chat more about borg etc
https://steamcommunity.com/workshop/filedetails/discussion/688086068/599666256597067481/
DarthPope Dec 9 @ 7:15am 
Apologies if this has already been answered, but I recently came back to the game and started fresh with the BORG.

After assimilating my first Species (El aurian) I ve noticed that they were transformed into Borg and then dissapearing from the assimilated planet bit by bit. I assumed that they would show up in the Unimatixes but they did not. Is this as it is intended and they justv take a while for the way or have I discovered a bug?
archlovescats Dec 7 @ 10:26am 
Yes it progress through all the eras.
Blast Hardcheese Dec 7 @ 10:03am 
Follow-up question: if you start a campaign in the Enterprise Era, does it progress through all the eras with the change in ship designs and tech and narrative events? Or can you only experience one era per playthrough?
Blast Hardcheese Dec 7 @ 5:42am 
Is there a list of useful mods that can be used that won't break this one? I'm keen to try it out, but I suspect that I'll have to run this mod with no others.
Computer Dec 6 @ 11:18am 
Thanks for the reply (and the update). I guess I just have to wait for it to happen.
G-Man  [author] Dec 6 @ 10:57am 
When the event with the rifts appears, you need to open the rifts into the fluidic space.
If you dont, the 8472 never will come.
Computer Dec 6 @ 10:47am 
Not sure if I can ask this here, but how/when does Species 8472 arrive when playing as the Borg? I am through the tech tree and there does not seem to be anything to research, events or decisions to make it happen.
G-Man  [author] Dec 6 @ 9:39am 
STNH 4.2.3 Compat Update
NHV 1225 The Final Frontier - (03a039)

Patch is now live.
have fun.
EndsM Dec 3 @ 5:36am 
Does anyone have the same problem that, on P'Jem, villages' housing are still at the old version's number, while the district specialization are taking the new version's housing deduction number. Thus if building too many of this district, will effectively make the P'Jem unlivable?
Russ (STNH)  [author] Dec 2 @ 4:49am 
@GenerallyThrawn - thank you :)
GenerallyThrawn Dec 1 @ 6:18pm 
Your update, and the updates for another game I play, have helped turn this otherwise crappy workday into a decent one. Thank you for the work y'all do.
EndsM Dec 1 @ 12:39pm 
Oh dear, its just the start of this month, and we already got such magnificent stuff.
B.R. NortherlyRose Dec 1 @ 6:16am 
There is a Fusion Engine Option if I remember correctly, that has no ftl
tilarium Nov 30 @ 12:55pm 
Not really. The warp core isn't just for warp travel, it's the ships main power source.
piton_world Nov 30 @ 12:16pm 
It seems strange to me that it is impossible to build ships without a warp drive, for example, to save dilirium, intra-system ships, it’s all logical) to reduce the cost of production.
Kenshin Ushira Nov 30 @ 8:31am 
@ProctorR3, normally all species show up below your own if you scroll down, unless you have mod mismatch, even now i can still start a new game even on newest version and see all races. but its best to wait for an update to the newest version atm some symbols are off ^^. you can also ask in the discord its very helpful, i think you need to check your playset if you have the correct order and the correct mods, some mods can run alongside stnh like more tradition slots etc. but most cant.
MetalMoats Nov 28 @ 11:24pm 
♥♥♥♥♥♥♥♥ Paradox taking away the 4.1.5 on purpose, thinking it will help their rip off DLC sales! The only reason I have this game is for this mod NH! Please update it soon, I need my NH Fix!
ProctorR3 Nov 28 @ 8:29pm 
@kenshin do you know how to select them in the starting menu for a new game? Several species, like tholians, Hirogen, etc don't show up.
admiral-horton Nov 28 @ 3:12pm 
when is this mod goin to be updated so i can play this, can not play it and 4.15 is not a version i can not go back to??????
Kenshin Ushira Nov 28 @ 2:18am 
@proctor tholians are a major empire, only warp capable species are not selectable from the race screen.
ProctorR3 Nov 27 @ 8:56pm 
Anyone know how to select a minor empire on the game start? Small empires like the Tholian's don't appear to be selectable, but they are in universe, at least after you select generate small empires. Is the only way to generate the world then tag over to them?
Praxis Nov 26 @ 7:28pm 
Thank you Guys for working on the update and the game!
I have a file for the Breen that I started 2 months back, looks like the Breen file is confused as there is no longer Authoritarian government so the Slave Master Civic does not work. And unfortunately the slave master perk cannot be added or removed once the game starts so basically 1/2 civics doesn't work. Thank you guys for everything, if this mod ever dies, Stellaris will also Die(at least for me). Qapla Live Long and Prosper
Russ (STNH)  [author] Nov 26 @ 5:39am 
@GenerallyThrawn - thanks for the reminder ;) Our 4.2.1 update will be out shortly.
GenerallyThrawn Nov 25 @ 6:58pm 
please update the mod to be compatible with 4.1.7+. 4.1.5 is no longer avaiable through the betas menu.
TeadyBear161 Nov 25 @ 4:13pm 
this mod was really cool back in the day. Im glad there Im glad their is two mod teams tho so we got one if not the other tho. Im wondering when u will update? im also wondering if they are gonna leave the game alone for a minute again, so the mods can be useful for a longer period.
Rauschpfeiff Nov 25 @ 11:36am 
Unfortunately the last update killed the possibility to downgrade to 4.1.5.
Anvilkos Nov 24 @ 2:25am 
I appreciate that... Thank You
kermnelson Nov 23 @ 8:23am 
Someone can probably explain it better but the Mod is playable at version 4.1.5 . On the right side there is a gear shape, a circled "i", and a possible heart shape. The gear shape calls up a popup choose "properties" then "Betas" then you rollback to version 4.1.5 where the Mod is made to work until the great Mod team brings if forward again. The rollback will essentially load the older version of Stellaris.
Anvilkos Nov 23 @ 4:51am 
My Stellaris Game Version is Showing .7, STNH Mod is showing for Version .5, Will it still work or wait for update?
RatSmasher88 Nov 21 @ 5:11pm 
TS unstable as hell in multiplayer
Orion88 FIN  [author] Nov 18 @ 2:09pm 
@Shawinigan Strangler: Try the tech slowdown mode or something close to that in the Q pop up.
Shawinigan Strangler Nov 16 @ 5:28pm 
hey #russ(STNH) just started my first playthrough but i dont see any options for "Canon Tech mode" when Q pops up? Where can i find that option? I just see "Canon mode" and "Canon Wars Mode"
rumit16 Nov 16 @ 6:34am 
Can u change the empire size because its always too many?
Russ (STNH)  [author] Nov 13 @ 8:46am 
if you have canon tech mode on @Senior Bob then Galaxys become available just before 2360. You can advance this via an option at Jupiter Station
Senior Bob Nov 13 @ 3:03am 
It's 2350, i'm playing on the 3k canon map as UFP. I have at least a third of the galaxy under my control and probably nearing 50 million fleet power. The Borg FAFO'd a century ago. I don't want to spoil anything, so I'll say that a blast from the past crisis occurred in the last 20 years and it was a joke, that war continues but they have no colonies or ships, thinking its bugged. Guys, is my game over? Is there any chance the AI is going to somehow magically kick my butt in the future with some kind of future crisis? ... still wondering why i havnt seen galaxy class ships yet =P
Senior Bob Nov 13 @ 2:46am 
It's 2350. I don't yet have a Galaxy Class starship. Anyone know what year they become available? I have Akiras and Defiants, but no bloody Galaxy.
B.R. NortherlyRose Nov 12 @ 9:41pm 
@Storm Vader, It should be in the start menu that happens after like 1 day on slowest speed