Stellaris

Stellaris

Star Trek: New Horizons
22,091 Comments
dogman6126 4 hours ago 
thank you for the reply. And I didn't think to check the storage read speed, I'll try looking at that. And yeah, that's a good explanation for why this is such a resource intensive task. Keep up the amazing work on this mod, you and your team are heros!
shysilenthonor 9 hours ago 
@Russ - Playing the Cardassians and having started the contact process with the Breen it seems to be stuck on stage 3. I had this happen the last time I played the Cardassians a few years back so it has been around for a while.
G-Man  [author] Oct 18 @ 1:41pm 
Imagine this: in the late game, you have a 300 MB game save that is a text file. A 300 MB text file is so huge that several libraries couldn't fill it. And this file has to check almost every entry every game day. This isn't a perfect comparison, but it's just to illustrate why it's impossible to make it as efficient “forever” as it is in the early game.
You have a really good PC that you don't need to upgrade (except for the read and write speed of the local storage drive, such as m2 or similar, with up to 1 GB/s).
Enjoy the slowdown, you should have enough to get by in the endgame XD.
dogman6126 Oct 18 @ 12:00pm 
I absolutely love this mod and play it all the time. I recently upgraded from laptop to a pc running an nvidia rtx 5090, intel core ultra 9 285k, with 64 gb ram, and late game on the official map (1400+ galaxy) with max graphics and a slight increase on population output still slows down a lot. is it possible to play this game to late game with large populations or is it just to intensive for computers today? Is there anything else I can do to speed up my computer for late game? I have nothing else running, and the settings are set to performance with no limiters that I can find.
kermnelson Oct 16 @ 3:27pm 
@Nath Cutter Slade on page 7 offered this advice: It's a base game/vanilla bug.
Deleting the "settings.txt" file and restarting the game will fix this.

C:\Users\yourpcname\Documents\Paradox Interactive\Stellaris

Also, make sure to remove your custom empires (move to a different folder or delete).

I used it early this morning to clear a 100% then ctd problem.
Nath Oct 16 @ 1:58pm 
my brothers game launches fine and loads to 100% then ctd? any advice?
Cutter Slade  [author] Oct 16 @ 9:14am 
@martinkeil.mk
stellaris version is 4.1.5
STNH version is 4.1.5

check if you're on a stellaris beta version
martinkeil.mk Oct 16 @ 8:58am 
How can I play this mod if it has a higher version than the actual main game? The mod doesn't work for me because the version of the mod doesn't match the latest version of the main game. I also can't downgrade it to the latest game version. So how can I play it?
Maverick Oct 15 @ 1:23pm 
Sorry if already mentioned, but has anyone else had an issue with the utopia planitia shipyards not opening?
G-Man  [author] Oct 15 @ 1:16pm 
right, but the bugs still appears in savegames from before the patch.
Onimusha Oct 15 @ 11:11am 
Those fixes don't mess up save files, right?
G-Man  [author] Oct 15 @ 6:01am 
ST:New Horizons 4.1.5 - Hotfix #5
NHV 1025 The Final Frontier - (5069c5)

Patch is now live.
have fun.
G-Man  [author] Oct 15 @ 4:47am 
@Ulysses S. Grant check carres steam workshop content. there are some older versions uploaded.
Ulysses S. Grant Oct 15 @ 4:14am 
Still crashing on startup. Bummer was hoping these hotfixes would fix the crashing. Is there an archive of older versions of the mod?
Drunk_Sincerity Oct 15 @ 2:40am 
Anyone know the console command to force the NX refit? Popped it into Discord, not heard back.
Endicott Oct 14 @ 9:25pm 
Thanks for fixing the Husnock map, it is playable now, however the ships are still broken. The game starts with Husnock style frigates and basic vessels but after discovering Destroyers, the shipset defaults to the generic ships. I did a test play all the way to Cruisers and then started getting Bajoran ships. The original Husnock ships from previous versions no longer appear.
kermnelson Oct 14 @ 4:40pm 
I have no problem loading the latest version. But I chose my standard Garidians every leader in the starting set or unhired has the materialist ethic.
Miskatonic Oct 14 @ 4:03pm 
I haven't bought dlc since 2022 is there any really important ones I should get to make this mod better? I basically only play this mod when I play Stellaris
shysilenthonor Oct 14 @ 1:14pm 
I made an error with regards to the Cardassian sci vessel. Hadn't played them in a while and forgot that you needed advanced ship tech to get the components section working. Also thank you for keeping the fixes coming. If only the actual game companies would be so helpful.
Kurt Stahl Oct 14 @ 12:38pm 
cant´t access the communication scrren fpr the Planitia utopia and sciene and engineering screen. Is this a bug?
G-Man  [author] Oct 14 @ 8:02am 
ST:New Horizons 4.1.5 - Hotfix #4
NHV 1025 The Final Frontier - (710c17)

Patch is now live.
have fun.
Shadowke76 Oct 14 @ 7:47am 
@Russ no problem. You already have a great mod
shysilenthonor Oct 13 @ 5:47pm 
Trying out the Cardassians to test the observation post invade a minor race option. Got the Explorer sci vessel and I can place weapons on it but the section where you place the science, weapon, engineering, and repair components won't let me place that section. No other ship types seem to have any issues like that so far.
B.R. NortherlyRose Oct 13 @ 5:18pm 
Found out why I was having problems........ 3 Game Installs in one folder, I am so dumb
Russ (STNH)  [author] Oct 13 @ 1:39pm 
@Shadowke76 - the borg species number mechanic has some issues since PDX changed some of the code it relied on, its on our to do list to fix, but not near the top
shysilenthonor Oct 13 @ 1:01pm 
@Russ - When I was playing as the Romulans just before the mod was updated to the 4.1.5 version, I tried invading a minor race using the observation post. It let me use the option, but after about 10-15 years went by and still no invasion I was wondering if it was bugged out. Thought maybe the mod team might want to check it out just in case.
Shadowke76 Oct 13 @ 11:13am 
Playing the Borg, you still get no species number when you find another civ and the system that you encounter another civ is always Qo'nos. I'm already happy that the El Aurian don't expand anymore (I've found it really odd)
G-Man  [author] Oct 12 @ 11:12pm 
no worries, our answer is also every time the same... :steammocking:
B.R. NortherlyRose Oct 12 @ 9:15pm 
uhhhhhhhh, sorry to sound like a broken record or stupid again, but I'm once again getting CTD upon game start, and I'm pretty sure I'm on the right game version
G-Man  [author] Oct 12 @ 3:50pm 
ST:New Horizons 4.1.5 - Hotfix #3 (Ninja)
NHV 1025 The Final Frontier - (1592e2)

Patch is now live.
have fun.
honvik Oct 12 @ 2:52pm 
Anyone getting a lot of desync issues? Started a new game this evening and keep losing connection wih my mate. Also I missed the Babel event as Earth (needed to chase small child) have i stopped me becoming the federation lol
shysilenthonor Oct 12 @ 1:31pm 
@Russ - One issue that I seem to get when unsubscribing and resubscribing after an update is instead of changing to the new version it stays as the previous version. I unsubscribe and resubscribe a second time and that seems to update correctly. Is it possible that might be why some people are reporting still having the same issues that the hotfix was suppose to solve?
pgames-food Oct 12 @ 1:26pm 
i posted a big Borg tips and thoughts page here in case its useful :lunar2019piginablanket:
(all comments and borg thoughts are welcome there, 'for the collective') :lunar2019grinningpig:

https://steamcommunity.com/workshop/filedetails/discussion/688086068/599666256597067481/
pgames-food Oct 12 @ 1:23pm 
@_Lum im playing as borg with the 3.14 version, but was able to take over the el aurians :)
Gentleman Driver Oct 12 @ 1:00pm 
@Lochranza: For me early game is about expanding as fast as I can. So invest in research ships. Like about 6 at least? Because system survey is quite slow in this mod!

Oh, and yeah, as United Earth you want to have a fleet. So build Frigates, at least 10. And light cruisers maybe 3 or 5. They dont need to have the latest tech, tho. At no point leave the Sol System with your fleet, because you will need them there in at least two events.

Also look at the management tab of your planets. For some there are special options, like expanding the Starfleet Academy on Earth for example, or building Armstrong City on Luna.
Lochranza Oct 12 @ 12:34pm 
Hi all!

I am trying ST NH for the first time and it is quite overwhelming so far, does anyone have some good general tips to start off with? i am playing United earth to start with.
I am about to move the game in slow motion and give it a try!

Thank you for all that hard work that went into this Massive Mod.
Merryfield Oct 12 @ 10:43am 
Still having the issue where other empires' techs appear, even when starting a new game
Lum_ Oct 12 @ 10:03am 
Looks like all dormant races (including sleeping giants) are starting active now. As the Borg, both the Voth and Qomar started expanding immediately and the El Aurians began active as well, expanding into about 30 systems.
Bedlam Oct 12 @ 9:34am 
Well i'm pleased with a quick hotfix is out fixing the tech issue at the start of the game. I went back to a save before the tech tree issue since today's update and still have other empire tech in my research options. Would i require a new start as i have already have a few hours in my save at the year 2224.
Gentleman Driver Oct 12 @ 8:48am 
This version seems stable. Thanks again for all the work.
G-Man  [author] Oct 12 @ 7:38am 
@Paradoxxx ja danke für die info. leider sind das zu wenig informationen, als das wir da was machen könnten. kannst du uns bitte mehr informationen geben. welche version von stellaris, der mod, welche zusätzlichen mods, welche fraktion, errorlog usw.
nur dann können wir dem nachgehen. am besten machst du ein posting auf unserem discord. da können wir das alles schön einfach einsehen und fragen stellen.
G-Man  [author] Oct 12 @ 7:35am 
ST:New Horizons 4.1.5 - Hotfix #2
NHV 1025 The Final Frontier - (31315a)

Patch is now live.
have fun.
PARADOXXX Oct 12 @ 5:57am 
@ G-Man
ich wollte mitteilen das ich nur mit der aktuellsten Version 2 Spielstände gestartet hatte, beide male gingen mir diese Spielstände verloren weil nach 2 stunden Spielzeit das spiel abstürzt. hatte ich vorher bei der alten Version nicht. ich hoffe man kann diesen Fehler beheben. danke :)
robertsonjosh37 Oct 12 @ 2:00am 
I'm currently playing as United Earth, i don't know if its the same for other empire starts but there is some slight visual glitches when looking at another empires fleet IE The Vulcans, the destroyer and patrol craft icons kind of blend into one and the science ship weapon options, the second phaser option is stuck behind the armour/utility option, its resolvable by auto completing the build.

I don't know if this helps or is the current place to report/type this.
Bedlam Oct 12 @ 1:25am 
@Gentleman Driver Yeah i noticed other empires tech in my research options as well after the second time i loaded to play a save since update. I look forward to the Hotfix as i imagine its the same for other Ai empires ect. Don't want a fleet of Borg cubes decloaking on you.
chachi_cs Oct 11 @ 4:38pm 
if there is console command workaround for the neutral zone to be auto created like it was im ok with that, i used console to work around the resort world one
chachi_cs Oct 11 @ 4:35pm 
im having issues with the romulan neutral zone not creating after romulan war and also when i create a resort world it doesnt change to resort govt building and instead is capital 2 and unupgradable.
G-Man  [author] Oct 11 @ 7:10am 
@Gentleman Driver yeah, we noticed it too. hotfix in procress.
Gentleman Driver Oct 11 @ 6:35am 
Yeah, I cheated now with finish_research console command, and it gives me other tech as well. Like Jem Hadar Shock Troops, AI Core/APU Crew, Plasma Disruptors, etc.
Gentleman Driver Oct 11 @ 6:30am 
So, I have started a new game as United Earth, and in my research list there is the option for "Tal Shiar operatives"? It is also free. That seems wrong.