Stellaris

Stellaris

ST: New Horizons
21,743 Comments
Cutter Slade  [author] 1 hour ago 
@Enterprise
C:\Users\yourpcname\Documents\Paradox Interactive\Stellaris\settings.txt
Enterprise 3 hours ago 
where is "settings.txt" file
Enterprise 3 hours ago 
Why can I access the main menu, but when I click on "New Game", the game crashes.
tilarium 17 hours ago 
@Hades AI Translation? Like, translate it into binary?
Hades 17 hours ago 
plis add AI Translation
noctislupus Jul 14 @ 9:31pm 
Anyone having the game really start slowing down at the 2170's and onward, slowing to where they can see the ships actively stuttering in warp by the mid 2180s, even with no minors spawned in and a normal map size. 32gb ram, 4050 laptop graphics card, no other mods active.
archlovescats Jul 14 @ 9:02pm 
Probably.
Orion88 FIN  [author] Jul 14 @ 12:47pm 
@Svenious Jakobus (GB) on my system if I run out of memory/storage space it will indeed crash both New Horizons and Steam client as well. + If I have something like web browser open that too will become unresponsive.

@archlovescats Nice to hear that you have been able to run the mod indeed with only 8 gigs of RAM, although I suspect that when New Horizons runs it will reserve quite a bit of free storage space too?

As on my system at least during the initial mod load it will use most of my 16 gigs of RAM + in addition also reserves space from my main Windows drive. Which is why would personally recommend at least 16 gigs of RAM AND + 10 gigs of free space on your Windows drive if you want the mod to run in default dx11 mode.
pgames-food Jul 13 @ 9:33pm 
hi @jam, maybe the vanilla issue was the main bug after all but dont forget to try the advice i gave you back in 7th july
archlovescats Jul 13 @ 6:24pm 
I have 8 GB of RAM and 86.9 GB of storage space free. the load time is abysmal but the mod runs fine for me.
Cutter Slade  [author] Jul 13 @ 5:58am 
@Svenious Jakobus (GB)

there's also a vanilla issue going around , when clicking "new game" the game would crash.
to fix this: delete the "settings.txt" file and restart the game

You could also join our discord and post the "error.log" after the crash.
Svenious Jakobus (GB) Jul 13 @ 2:03am 
Rams not the issue it seems to be crashing steam client for some reason
G-Man  [author] Jul 12 @ 8:47pm 
proof: https://i.imgur.com/0H39WvW.png
(right after loading into main menu)
G-Man  [author] Jul 12 @ 8:38pm 
minimum requirement is 16GB of RAM for STNH. recommend is 32GB.
This always was a big issue, since years,
jamcarmody Jul 12 @ 7:35pm 
I only have this particular mod active in the launcher, Cutter Slade.
I'm playing a game from 4.0.21, but this kind of kicking out has been going on for a while.
RAM is at least 8 Gigs, it is not the problem.
Cutter Slade  [author] Jul 12 @ 9:02am 
@jamcarmody


- which mods do you have activated in the launcher?

- are you playing an old savegame from the last 3.14 version on STNH 4.0.21?

- again, how much RAM do you have? 16gb?32gb?
jamcarmody Jul 12 @ 8:28am 
I mean, there're times it works, times it fails completely to work, and it seems to be *specifically* this game, other things seem to work fine, and if it was insufficient RAM, that'd be every single tme.
jamcarmody Jul 12 @ 8:27am 
RAM is not the problem, @Cutter Slade.
jamcarmody Jul 12 @ 8:26am 
To be more clear on my own part, Grayhorse, I'd set it up to save to the cloud, but it didn't read as doing that, and for the longest time, whenever the same sort of things were done, by me, to fix problems such as associated to the game updating, the older games that were like this were no longer available- now this one suddenly *was*.
I'm not angry as such, but fully baffled by this turn of events. And *way* more into *what happened and why* as a goal to understand than anything and everything else combined.
This's kind of a "Isn't it odd?" situation as to what happened than anything else. So I pitched it to you guys.
@Cutter Slade; sorry for not answering before now, but my machine has easily enough RAM for this. The machine has at least 8 Gigs of RAM *free*.
jamcarmody Jul 11 @ 6:04pm 
No, they weren't registered to the cloud; you see: it seems as though my cloud storage is full... this's weird, not offensive, but darn odd to put it mildly, Grayhorse.
That's not the error message I've been receiving, it is more like the old "program (such and such) has encountered an error and needs to close" type of older style messages that were so annoying in days past.
Grayhorse Jul 11 @ 5:33pm 
Jam, if the old save files are loading, did you by any chance go into the cloud files and remove the saves there? You should be able to do that manually. I was more thinking you were getting an error message along the lines of F.0000000001z etc. So if its not that, its definitely not a driver issue.
Cutter Slade  [author] Jul 11 @ 4:18pm 
@jamcarmody
how much RAM does your PC have?
jamcarmody Jul 11 @ 3:24pm 
A LOT of the messages are the game has stopped responding, Gayhorse, for what it is worth.
jamcarmody Jul 11 @ 3:24pm 
What types of messages am I getting? Well, Grayhorse; mostly it is that the game's failed and paradox needs to close, those old types.
Why or how is something that's beyond me, as well as, get this: you know how usually if you delete your stellaris game files and then uninstall and reinstall the game, the old games don't show up as playable? Well, oddest thing happened: one or a few post entering version 4.0.21 *did*... I'm not angry at all, but well and thoroughly baffled by this.
Grayhorse Jul 11 @ 1:11pm 
What type of messages are you getting? Are they game related or possibly related to video card issues? Not saying your video card is bad, but possibly an issue with the mod and your current installed graphic card level.
jamcarmody Jul 11 @ 12:59pm 
I wish I knew, I wish I knew for the life of me, then I wouldn't have to be reporting these kinds of things and could self-solve them.
jamcarmody Jul 11 @ 12:58pm 
Yeah, Greyhorse; I have been having error messages; for what it is worth, I'm simply just plain not sure... but when this works: BOY DOES IT WORK!
jamcarmody Jul 11 @ 12:57pm 
So, I did uninstall, deleted the files associated with Stellaris; and then reinstalled and resubscribed to the mod in question, and the oddest thing happened: you may know that if you do that, your games that're not able to be saved on cloud *officially* should not be available, well, this one most recent *was*.
Oh, and for what it is worth, this *may* have something to do with it, I'm unsure, and likewise unsure if or how to solve it, but my Steam situation has been saying that 'Steamwebhelper.exe" has been having problems, but @G-Man, in no possible way does the claim of "driving on the wrong side of the road" apply.
In fact, I wasn't insulting anybody at all.
-=[Sesa]=-Graf Zahl Jul 11 @ 11:38am 
Stimmt, 0.22 ist ja open Beta.

Ich teste das mit der settings.txt

Tgx
G-Man  [author] Jul 11 @ 6:24am 
4.0.21 ist vanilla !!!
Cutter Slade  [author] Jul 11 @ 4:03am 
@-=[Sesa]=-Graf Zahl
Ich bin mir nicht sicher ob "verify gamefiles" notwendig ist in dem fall,
ob die settings.txt einfach durch das starten des spiels wiederhergestellt wird.
aber löschen + verify files hat bei mir zumindest funktioniert
Cutter Slade  [author] Jul 11 @ 3:57am 
@-=[Sesa]=-Graf Zahl
Ich hatte das gleiche problem gestern, aber es war n vanilla problem.
Warum auch immer, aber die settings.txt datei hat den crash verursacht.

C:\Users\deincomputer\Documents\Paradox Interactive\Stellaris\settings.txt

die settings.txt datei löschen und dann "verify game files" in steam und es funktioniert wieder
-=[Sesa]=-Graf Zahl Jul 11 @ 3:19am 
Seltsam, CTD bei Auswahl "Neues Spiel". Keine eigenen Imperien vorhanden, habe es auf 4.0.20 sowie 4.0.22 versucht. Rollback auf 4.0.21 wird nicht angeboten. Beim Ladevorgang spielt auch die Vanilla-Musik von Stellaris, der Ladehintergrund ist aber von New Horizon.
G-Man  [author] Jul 10 @ 10:06pm 
Disable last leviathan and try again
Grayhorse Jul 10 @ 8:15pm 
Jam, are you getting any type of error message with your issue? Sorry for coming in late, just got home from vacation and had jet lag.
jamcarmody Jul 10 @ 7:51pm 
And yeah, deleting them is an unforgivable character flaw in you, as you hamstrung your own case, @G-Man.
jamcarmody Jul 10 @ 7:51pm 
I am not now nor have I ever here insulted anyone, G-Man.
I *did* try it; I just spent *hours* at it, and the same general results, and it was just two days after the update to version 4.0.21 that this problem even began, I know, because it used to work perfectly well until that day two days afterwards; for some reason.
G-Man  [author] Jul 10 @ 7:06pm 
Instead of just trying it, you write long-winded posts filled with veiled insults — instead of the direct ones from before, which, by the way, are the reason I deleted your comments in the first place.

There’s no guarantee that any of the suggested approaches will work for you specifically.
However, the mod works for thousands of players — except for a few, including you.

Here’s a subtle hint:
If something works for the vast majority, but not for a small group — and you're part of that small group — then the problem likely isn’t with the majority.
As the wrong-way driver said: “Hundreds of them, and I’m the only one going the right way!”

Removing insulting comments is not a sign of weakness — just like stopping a wrong-way driver isn’t an injustice. It helps the community.
And that’s what we are here: a community. You’re welcome to be part of it, but follow the rules.

Every insult will result in the immediate removal of all related posts.
jamcarmody Jul 10 @ 4:58pm 
At this very moment; I'm currently reinstalling the resubscriptions to the modifications I'd want to use, such as this one.
Why would this be a matter to begin with, though, about the "dx version", though, Orion88 FIN? I simply want the mechanics to be clarified, nothing at all hostile.
I'll also try your experiment, as that's kind of part of computer troubleshooting, and as I was getting at: computers are finicky, and the main thing we'd be interacting with is the program, or with other people via the program, such as a forum online.
jamcarmody Jul 10 @ 4:58pm 
Okay, I thank you, @Orion88 FIN, if only for the layout of the instructions on how to do that.
Oh, and to be more clear on my part, what the gameplayer is doing is akin to running a nationstate, what the *game developers* have done, whether it works or not, is to make what's called a "universe generator" as it were... now whether it works or not is another issue, if it works: it is marvelous, if it does not, it is basically a massively frustrating pain in the neck frankly, especially if it did for a while and then fails.
Orion88 FIN  [author] Jul 10 @ 4:47pm 
@jamcarmody Here are the instructions for the dx9 start:

"Right click on Stellaris in your Steam library -> choose Properties -> And write to the Launch options "-dx9" (without those "" marks obviously) and then launch the mod. This should then launch Stellaris and the mod in dx9 instead of the standard dx11 that might help performance on lower end machines. You can see what dx version you have in use from Paradox Interactive/Stellaris/logs/system.log.

!Also notice that if you do this and then in the future want to switch back to dx11, you need to then at least once write "-dx11" to Launch options as otherwise it will just say in dx9 mode!"

Now will it help in your case don´t know, but if you have already tried everything else perhaps worth a try.
jamcarmody Jul 10 @ 4:44pm 
I was drawing on gameplay to address a possible solution to issues in all areas: correct the core issue, and the rest self-corrects almost automatically.
Some problems cannot, some problems need a much keener mind, typically psychological problems than man can attain, but even there: studying sanity can help; so the same principle is at work: either address the symptoms and have the problem get progressively worse until it destroys you, or address the core issue, ignoring the symptoms as much as possible, and the symptoms will remove themselves from existence as time goes on.
One example for this is if you're dealing with basically the game's equivalent of Leninist pirates, increase the private sector and fortifications by arming the citizenry; and the problem will remove itself.
jamcarmody Jul 10 @ 4:41pm 
I mean, the production of civilian goods; things I was trying to spend, while increasing the mineral gains, went *way* up; I'm not joking; it was before I began to equalize the pay-grades as it were by rights to the assets; about 1 to 2 thousand as a profit of civilian goods; with no focus of economy either way, but when I put *everybody* I could to decent living standards: lets just say the production of civilian supplies went up to 9 thousand a month at least, and sufficient minerals to at least do my job!
That's kind of what I mean by if you address the issue at core, the rest of the problem will kind of self-solve.
jamcarmody Jul 10 @ 4:20pm 
To put it another way in the gameplay of this: say you keep on having things like slave-revolts: the solution is to increase the just treatment of them, and the problems, like sabotage, will self-correct, and believe me: ff you increase the rights of all your country's inhabitants: your productivity will skyrocket, especially with the very newest version: 4.0.21 so far! I did that in the playing of the game prior to it refusing to get to the launch selection of game options, and it worked beyond my wildest dreams!
jamcarmody Jul 10 @ 4:20pm 
I mean it, @G-Man, your advice may well work perfectly, I simply want to understand the *mechanics* involved so this doesn't keep on happening!
You may well be very much spot on, if not fully accurate on how to solve it, but the problem will continue until the core issue is resolved- that's what I'm up to: to translate this stance into a wargame analogy akin to this: I'm talking about finding the main base of the problem and addressing it at its base, then the rest of it should kind of self-solve.
jamcarmody Jul 10 @ 3:47pm 
@G-Man; your gamble of removing and then reinstalling the game may well work, but *why* this is the issue is what the question is.
jamcarmody Jul 10 @ 3:46pm 
@Orion88 FIN; what do you mean by a "dx9 launch"? I haven't heard of that term nearly enough to know what that is; let alone knowing how to do it.
And that's just to begin with.
@G-Man, for reference, the game worked fine until about two days post the update to 4.0.21, the version I've been using, and post a few days of playing that; it fails to launch, I'm far more interested in *how and why* this happens, to prevent it from happening on my end than anything else, but solving that would also solve most of the problems at that.
Removal or hiding of the replies will not help you at all, if anything, the mere idea to do so may well make it infinitely worse for all those remotely in charge at all, due to poor character content on the part of even one of them once.
shysilenthonor Jul 10 @ 2:33pm 
I started as a few different races and noticed that powers like UE and the Cards don't start with beam weapons when AI controlled, but when I start as either they do have the beam weapons in place. The Vulcans and Andorians don't have beam weapons on their ships or stations when AI or human controlled. The Romulans and the Klingons seem to start with beam weapons if human or AI controlled. They all have their version of beam weapon tech to start so it isn't missing tech that seems to be the issue.
shysilenthonor Jul 10 @ 1:42pm 
Just wanted to let the mod team know that it seems that beam weapons are missing in most races starbases and ships orange beam weapon mounts.
G-Man  [author] Jul 10 @ 1:13pm 
opengl run maybe a alternative idea