Stellaris

Stellaris

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Star Trek: New Horizons
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File Size
Posted
Updated
13.569 GB
May 20, 2016 @ 11:00am
May 16 @ 1:43am
428 Change Notes ( view )

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Star Trek: New Horizons

In 1 collection by G-Man
ST: New Horizons - A Star Trek Collection
10 items
Description
Star Trek: New Horizons
4.3.7 Compatible WIP
[discord.gg]




ST: New Horizons is a community-driven project aiming to deliver a fantastic Star Trek game experience.

New Horizons is a total conversion of Stellaris, with a number of canon static maps full of empires, ships, species and events from the Star Trek universe. Prepare to relive your favorite Episodes and movies!

This mod will guide you through the entire Star Trek timeline, starting in 2150 a few years before the launch of the NX-01, up to the year 2400 and beyond. Explore strange new worlds, meet new civilizations, research the unknown, form a new Federation and prepare to fight the upcoming threats to the galaxy.






Features
  • Canonical static/random maps incl. low-end PC and BOTF style.
  • About 100 canon races with animated portraits.
  • New district system overhauling economy and planet specialisation.
  • Full ship sets for 70+ races (UE, UFP, Terran, Klingon, Romulan, Cardassian, Dominion, Gorn, Borg, pirates etc.).
  • Iconic ships like: Sovereign Enterprise, Dominion Super BB, Voth City, Charon mothership.
  • Unique flagships with tech, exploration and combat roles.
  • Playable Borg with unique story, tech, ships, components, events and assimilation.
  • 800+ unique ship models.
  • 1000+ events, 1M+ words.
  • Many megastructures: Suliban Helix, Argus Array, Borg Unicomplex.
  • New traditions, edicts, decisions, policies.
  • Innovative ship designer with thousands of components.
  • New tech tree[grinsel.github.io] with ~2000 technologies.
  • Many anomalies, 50+ relics, hundreds of events.
  • 80+ planet classes/subclasses with unique art and Real Space upgrades.
  • Expanded districts/buildings. Specialise into Pleasure, Fortress, Embassy worlds.
  • City graphics for Cardassian, Klingon, Vulcan, Tholian etc.
  • New ship class system with retire/recommission option.
  • Cloneable Jem’Hadar and Vorta.
  • Federation Council, Great Links, Houses, Tal Shiar, Obsidian Order mechanics.
  • Founding of the Federation story. Paths: Federation, Terra Prime, Xindi victory.
  • Unique mechanics/events for many races (Bajorans, Ferengi, Klingons, Cardassians, Romulans, Tamarians).
  • Unique habitat playstyles (Hirogen, Suliban).
  • Many crises as like: Xindi, Alar Jihad, Control, Gomtu, Doomsday, Species 8472.
  • Bajoran Wormhole, Borg Transwarp, Turei/Vaadwaur Underspace.
  • Available in many languages.




Official ST: New Horizons Mods




Bug Reports

ST: New Horizons is in development, so there will be bugs. Please report any you find here:
Google Bug Forms[forms.gle]

Here you can view all reported bugs:
Google Bug Document[docs.google.com]

Please don’t report bugs anywhere else. Keeping them in one place makes things much easier.
You can also report on our Discord in #stnh_bugs_forum:
Join PDG Discord[discord.gg]



Attention
Please note that ST: New Horizons is still in development and therefore usually not compatible with other mods. We strongly recommend deactivating other mods before playing New Horizons.

If you encounter any bugs, we would greatly appreciate it if you could report them in our bug report forum on our PDG Discord.


Stay tuned!
For updates on our progress and the latest patches, please check the Steam Workshop and our PDG Discord. We are always looking for new contributors to our mod. If you would like to participate in our project, feel free to contact us on Discord.


We need YOU
We have opened channels on our PDG Discord for community event ideas. The idea behind this is that we will continue to need many Star Trek events, and we would be very happy if the community participates and helps us with this. It would be really cool if you could share your favorite Star Trek episodes or stories and write them down in a short text. You don’t need to worry about the coding behind the events, we will take care of that.




Patchnotes




Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is non-commercial and intended for recreational use. No commercial exhibition or distribution is permitted. No alleged independent rights will be asserted against CBS or Paramount Pictures.
This is a Star Trek Fan-Art-Mod

Official ST: New Horizons Discord:
https://discord.gg/pdg




Basic Troubleshooting

Only keep these mods active in your playset:
  • Star Trek: New Horizons
  • TNG Submod (optional) – Use only if you want to play from 2300 onwards. Make sure to pick a "TNG" map ingame.
  • One STNH UI Submod (optional) – Do not activate multiple UI mods, this will cause crashes.
  • Music Mod (optional)




System Requirements
  • 16 GB RAM minimum. Less can cause crashes when loading.
  • Custom empires may also cause crashes – delete or deactivate them.


Popular Discussions View All (2044)
7,626
4 hours ago
PINNED: Star Trek New Horizons Bug Report section
Shaggo
3,048
Apr 30 @ 3:48pm
PINNED: Star Trek New Horizons Ideas and Feedback
Shaggo
4
Apr 14 @ 3:48pm
Sword of Kahless
melbrinion1
22,356 Comments
2 hours ago 
it loads up to 100% then freezes and nothing happens. I started it with a freshly installed Stellaris with all the add-ons, no sub mods.... Does anyone know how to fix it? :steamsad:
11 hours ago 
Is there a way to switch of the (annoying, unnecessary) in-combat notifications? I'm talking about 'get that escape pod' and 'loss without survivors'. Also, is there a cause as to why my fleet commanders seem always to sit in the first or second (patrol ship) that is destroyed?
11 hours ago 
can't load with 16 GB
May 14 @ 5:50pm 
congrats for 10th anniversary :o)
also cool to see the 3 q outfits :)
May 14 @ 5:29pm 
@Cutter Slade

- I will try turning down graphics.
- I have 32GB of RAM and a 1b disc space open. No other apps running.
May 13 @ 5:09am 
Excellent production, very professional and well worth a watch.
G-Man  [author]
May 13 @ 5:06am 
The STNH 10th Anniversary Documentary is live


After months of production by long-time STNH content creator
J4mie, the hour-long anniversary documentary about Star Trek:
New Horizons is now available on YouTube.

The documentary covers the full ten-year history of the mod,
from its first Workshop upload in May 2016 to the project as
it stands today. Interviews with developers, beta testers,
translators, and players. Behind-the-scenes footage. A look
at how the team actually operates. And a promise about the
long-term future of STNH that has not been stated this
publicly before.

Watch it here:
https://www.youtube.com/watch?v=_ruoGeAslMM

To our community: thank you for ten years. The mod is what
it is because you stuck with us.

LLAP
May 11 @ 10:10pm 
hi one thing that helped me in some other games, was to set a larger windows swapfile, but also to have to min, the same as the max
May 11 @ 7:36pm 
so it loads some of the time but still crashs or stops loading and become unresponsive so i duno whats going on lol
Cutter Slade  [author]
May 8 @ 4:03am 
@wellim_here and aidandeans2007

- turning down graphics seemed to help some players on a Mac

- how much RAM do you have (wellim_here)? and is there enough (at least 30 GB disc space left)?
(I'm asking this since I had this issue myself once; i have 32gb ram but temporaliry only had about 10gb disc s pace left, which caused the game to crash everytime on 100%)

- The MAC OS issue is due to a memory leak caused by the engine, it also appears rarely in the basegame but seems much more likely when using big mods.

- and no dev owns a Mac, so no one can really test/fix stuff

- some people mentioned that adding : -opengl
to launch options in steam, helped them not crash anymore on MAC