Stellaris

Stellaris

16,283 ratings
ST: New Horizons
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File Size
Posted
Updated
11.854 GB
May 20, 2016 @ 11:00am
Nov 22 @ 11:39am
403 Change Notes ( view )

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ST: New Horizons

In 1 collection by G-Man
ST: New Horizons - A Star Trek Collection
10 items
Description

ST: New Horizons
3.14.159 Compatible
[forum.paradoxplaza.com]

For TNG Era Start subscribe this additional submod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3120172153



Bug Reports


ST: New Horizons is still in early development so there will be bugs, please report any you find here:
https://forms.gle/1YYquoyMgoY66bGj9 (only checked monthly)

Here you can search for all bugs that have been reported so far:
https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vSj8r1_wrhROnhmmM3EfvvfMpjkitPGYXGCTzP7q3AzHZWh478y0n3uzzSV73eqlWCiVwvWGftsTPYF/pubhtml



Please don't report them anywhere else, it makes our lives much easier when all bug reports are in one place.
You can also report them on our Discord in "stnh_bugs_forum" : (checked daily)

https://discord.gg/pdg




Features




Official ST: New Horizons Mods




HERE [stellaris.paradoxwikis.com]
or
Patchnotes




Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is non-commercial and intended for recreational use. No commercial exhibition or distribution is permitted. No alleged independent rights will be asserted against CBS or Paramount Pictures.
This is a Star Trek Fan-Art-Mod


Official ST: New Horizons Discord:
https://discord.gg/pdg



Popular Discussions View All (2015)
7,433
Dec 8 @ 4:08pm
PINNED: Star Trek New Horizons Bug Report section
Shaggo
3,014
Nov 24 @ 4:59am
PINNED: Star Trek New Horizons Ideas and Feedback
Shaggo
1
Dec 7 @ 6:04am
problema con las hipervias
gatosufle1
21,365 Comments
YellowJacket 22 hours ago 
Where is the 3.14.159 update cuz this aint it?
AndrewJBland Dec 10 @ 3:32pm 
When does the USS Franklin go missing, because it's previously gone missing around 2163 but it's 2165 and I still have it?
antoncatedrales Dec 10 @ 1:42am 
I remember something similar happend to me. It has something to do with where you decomision the old flagship. Any body can confirm or deny this...And clarify this.
God_is_a_Jedi Dec 9 @ 3:13pm 
So first of all, a big compliment. The mod is simply great!

I'm now playing my second game and have selected the map with the 3000 systems.
So far everything is still running. But now I have the problem that no more flagships are being produced. I have retired my old flagship and then selected a new ship.
I was also informed that a new ship was being developed or produced, but it feels like 50 years ago now. Maybe even more.
When I interact with the Utopia-Planitia shipyards via contacts, I can't select a new ship.

Is it a bug? Or am I missing something here? I never had this problem the first time I played the mod. I actually produced new flagships regularly.
Arkano Dec 7 @ 8:24am 
Geat job guys, I really like the mod!
Goliath Dec 7 @ 6:25am 
what happened to the federation hologram tradition, it just disappeared. I've tried loading new games and the tradition is gone. can any one help ??
Arakornian Dec 6 @ 2:27pm 
On 1366x768, "Decisions" is not displayed in the planet menu, and there is also no information about the planet itself (population, housing, work, etc.). Only the sector button is displayed
The Father Dec 1 @ 12:37pm 
@Orion88 FIN thank you, loading in dx9 got it to work! it takes forever to load but i think thats just because im on a laptop and not even a gaming laptop lol. thank you so much :)
Orion88 FIN  [author] Nov 30 @ 11:04am 
@The Father Do you have more than 8gb of RAM?

You might be running out of memory with only 8 gigs of ram as the mod is very big. You might still try to run Stellaris in dx9 mode though. To do this: "Right click on Stellaris in your Steam library -> choose Properties -> And write to the Launch options "-dx9" (without those "" marks obviously) and then launch the mod. This should then launch Stellaris and the mod in dx9 instead of the standard dx11 that might help performance on lower end machines

and make sure you only have the STNH main mod + 1 ui mod (optional) +music mod (optional) active in the launcher.
The Father Nov 30 @ 10:55am 
Hello, Ive asked for help in the bug discussion but havent gotten a response. Its the only mod i have enabled and ive disabled all dlc yet it only loads to 56% then crashes every single time. any recommendations on what might be wrong?