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You will need PatcherGUI, grab it here: http://www.nexusmods.com/xcom/mods/448
And here's the patch: http://pastebin.com/bFH5rmzz Change -0.25 to your MIN_ZOOM_MULT value, i.e. to -0.496 for your last example, save and apply. It might break multiplayer for you, though. I don't know if and how they protect multiplayer games, but I would advise caution with all that Steam anti-cheating.
That being said, I wonder if you could clarify for me how to change the granularity of the Zoom change Amount. That is, when I want to get in close (really close), I go from "That's good... almost enough ... maybe a little more ..." to "Whoooo !! way too much! ". And at high zooms, the same can be said for the navigation/movement keys (WASD).
I looked at your INIs, and have tried poking around elsewhere for this too, but no luck. Any pointers ??
What I was referring to would be the "step size" of the zoom. When using the zoom keys (default T and G), the zoom amount (distance, actually) changes always changes the same anmount, which is not so bad when far out, but way too much when closer in. I'd think it'd be nicer to have it so that the increment gets smaller as the zoom level gets higher ("closer"). Or just set the fixed increment smaller.
In an OpenGL context, the zoom operation would be a glLookAt function, where camera up-vector and "look at location" remain unchanged, but the camera location varies in distance along a vector from that focus to a fixed point (the current camera location). It seems that the keys trigger just this sort of behavior - it's pretty much required in most games, and in fact for FPS the player is the camera. So it's been done to death, and very common.
My issue is - the increments of that camera position change are pretty large. In other words, the distance the camera position is moved along its current lookat vector is way bigger than I'd like. Any tips as to whether that setting is editable, and if so - where is it?